At level 4 using a Unity pistol with dmg of 20-24 on weapon I did a headshot of 45 on a target taking off...5%?? of the health bar.
At level 50 using a Unity pistol with dmg of 86-105 on a weapon I did a headshot of 346 to the same target taking off maybe 2% of the targets health bar.
If there wasn't level scaling, woudln't the 346 dmg on that target do more to the same target than the 45 dmg did?
One of the posts above asked why did I do this? I like to experiment and test games for fun. Boundary breaking, understanding mechanics and synergies, finding bugs or unknown ways to do things.
I had a little goal in my head to do this without cheats, so I did it and happy with myself. It ultimately isn't for gameplay purposes at all, and mostly just to do it for my own experiment.
I think information is interesting and learning is good even if this was in something pointless.
for me its running speed^^
i play with Mouse+Keyboard...I use jump skipping to move really fast <3
Because without the upgrade slots you can get one-shotted in certain instances, what would force you to alter your entire play style just to look cool.
That's just plain stupid.
If you power level at the start most items also becomes trivial.
i play with Mouse+Keyboard...
didnt work for me 50% of the time... so running speed is the way to go^^
At level 4 using a Unity pistol with dmg of 20-24 on weapon I did a headshot of 45 on a target taking off...5%?? of the health bar.
At level 50 using a Unity pistol with dmg of 86-105 on a weapon I did a headshot of 346 to the same target taking off maybe 2% of the targets health bar.
If there wasn't level scaling, woudln't the 346 dmg on that target do more to the same target than the 45 dmg did?
One of the posts above asked why did I do this? I like to experiment and test games for fun. Boundary breaking, understanding mechanics and synergies, finding bugs or unknown ways to do things.
I had a little goal in my head to do this without cheats, so I did it and happy with myself. It ultimately isn't for gameplay purposes at all, and mostly just to do it for my own experiment.
I think information is interesting and learning is good even if this was in something pointless.
For a little experiment, as soon as I got my car from Jackie I took him for a ride to see if he would do any missions or fighting with me (he did not get out of the car), then I decided to power level to 50 before doing any of the story. This is on very hard.
What I noticed is the level system is a curve, where the first 1-20ish levels progressively get longer, then cap out at around 25, then it takes less to level as you start getting more exp from enemies around 30. Going between groups of 3 by cars I would throw 2 grenades and insta kill, run around a corner and do the same to the other set for about 13-15 seconds between kills. At the longest it took 80 rotations, about 19 minutes, but then around 30 it was getting shorter and shorter and in the 40s it was only about 40 rotations of the kills for about 9 minutes.
I also didn't put any points into my attributes or any cybernetics. Now that I am 50 and started doing the story, the enemies are SUPER hard to fight and 1 shot me. Every enemy scales with you even if they go from yellow, to green, to grey "difficulty". Guns and gear scale with you. What makes you overpowered at the later game are the perks and damage multipliers.
No real information in this post, just found it interesting on the leveling curve and the way enemies scale. Seen a few posts complaining the game needs level scaling, and well...it exists?
Are the enemies you are killing now are only respawning enemies? Pretty sure the original versions levels are fixed. perhaps respawning ones spawn in your level range. Regardless, probably would need more testing to fully understand either way.
For a little experiment, as soon as I got my car from Jackie I took him for a ride to see if he would do any missions or fighting with me (he did not get out of the car), then I decided to power level to 50 before doing any of the story. This is on very hard.
No real information in this post, just found it interesting on the leveling curve and the way enemies scale.
Ok, this confirms that there is SOME kind of scaling. Maybe not their actual level, but their gear, as gear is confirmed to scale with level. Armor makes a HUGE difference on the damage received by bullets. But melee weapons tend to ignore armor. Maybe you should do the same experiment with a melee weapon to see if their actual HP increases or not.
Are the enemies you are killing now are only respawning enemies? Pretty sure the original versions levels are fixed. perhaps respawning ones spawn in your level range. Regardless, probably would need more testing to fully understand either way.
oh yeah and main story enemies supposedly always scale
I can't say I've seen evidence of enemies scaling. Grey enemies die extremely easily from any of my higher level gear even when using weapons I don't have any perks for.