So, if we can ask... What is CDPR planning for TW3 right now?
Beside the already announced expansions, I mean.
@Marcin Momot
Let's start saying that I'm (easily) guessing we won't get a detailed answer, as the developers are probably saving these for eventual future announcements...
But still, I was wondering if there are discussions going on about ways to tweak/revamp/improve some areas of the game and hoping to hear at least some vague hints about what's ahead of us.
More in general, what's the general intent from the devs so far?
Does the team want to just add new quests, characters, cutscenes and monsters (which wouldn't be half bad in itself) or there are considerations going on about revisiting part of the old content and/or some of the core mechanics, as well?
Examples of what I'd like to know, even in the vaguest possible terms:
- are there questlines in the shipped game you are not too satisfied with, in retrospective? Did you consider to change their conclusion and/or add more options in the future?
- do you think there is some particular aspect of the combat system (i.e. balance, stamina management, sign effectiveness, etc) that needs some tinkering?
- are you considering to address that small, annoying, vocal part of the user base (like ME) who isn't exceedingly fond of how itemization and loot distribution works right now?
And so on.
Beside the already announced expansions, I mean.
@Marcin Momot
Let's start saying that I'm (easily) guessing we won't get a detailed answer, as the developers are probably saving these for eventual future announcements...
But still, I was wondering if there are discussions going on about ways to tweak/revamp/improve some areas of the game and hoping to hear at least some vague hints about what's ahead of us.
More in general, what's the general intent from the devs so far?
Does the team want to just add new quests, characters, cutscenes and monsters (which wouldn't be half bad in itself) or there are considerations going on about revisiting part of the old content and/or some of the core mechanics, as well?
Examples of what I'd like to know, even in the vaguest possible terms:
- are there questlines in the shipped game you are not too satisfied with, in retrospective? Did you consider to change their conclusion and/or add more options in the future?
- do you think there is some particular aspect of the combat system (i.e. balance, stamina management, sign effectiveness, etc) that needs some tinkering?
- are you considering to address that small, annoying, vocal part of the user base (like ME) who isn't exceedingly fond of how itemization and loot distribution works right now?
And so on.