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So Many Crashes

+
Cryozyme

Cryozyme

Rookie
#1
Dec 15, 2020
No issues for the first few days, but today it is crashing every ten minutes or less. Unplayable right now.
 
Snuggbugg

Snuggbugg

Rookie
#2
Dec 15, 2020
I've been getting this too today, usually when I alt+tab but I have crashed on the start screen. Normally it's fine unless I alt+tab though. Not sure why it's just NOW starting to crash.
 
penticrack

penticrack

Rookie
#3
Dec 15, 2020
here, too ..since Patch 1.4

Ryzen 9 3950x
AMD 5700 XT
80 GB RAM

OS: Win10 Pro - 20H2

This bug didn't let me finish the Mission. Crashes alwayes on the same spot.
Mission: The Pickup, when u teke the Flathead and have to fight Militech.
When you enter the Garage with the "Mechs" game crashes.

"trackedQuest": {
"name": "q003_maelstrom",
"objectiveName": "19_defeat_militech",


Annoying: after crash i have to reboot Computer. Maybe for resetting Graphic Card. So just starting game after crash isn't a thing :(

*sigh*
 
edmix_

edmix_

Fresh user
#4
Dec 15, 2020
If you're overclocking your GPU, it can be about it. Just keep in mind
 
penticrack

penticrack

Rookie
#5
Dec 16, 2020
Didn't over or underclocking things. Why you think that?

It seem to be ether the Ryzen CPU or the 5700 XT.

Maybe i fixxed it with altering the .Cyberpunk 2077\engine\config\memory_pool_budgets.csv
to this ->
-PoolCPU to 32GB before was 1536MB (What the hell??)
-PoolGPU to 8GB before was 3GB (why tho?)

Code:
;;;
; ^[1-9][0-9]*(B|KB|MB|GB) - Pool budget
; -1 - Pool does not exist on the current platform
; 0 - Budget will be computed dynamically at runtime

                                ;       PC        ;        Durango     ;        Orbis
PoolRoot                        ;                 ;                    ;
PoolCPU                         ;       32GB    ;        1536MB      ;        1536MB
PoolGPU                         ;       8GB       ;        3GB         ;        3GB
PoolFlexible                    ;       -1        ;        -1          ;        0
PoolDefault                     ;       1KB       ;        1KB         ;        1KB
PoolLegacyOperator              ;       1MB       ;        1MB         ;        1MB
PoolFrame                       ;       32MB      ;        32MB        ;        32MB
PoolDoubleBufferedFrame         ;       32MB      ;        32MB        ;        32MB
PoolEngine                      ;       432MB     ;        432MB       ;        432MB
PoolRefCount                    ;       16MB      ;        16MB        ;        16MB
PoolDebug                       ;       512MB     ;        512MB       ;        512MB
PoolBacked                      ;       512MB     ;        512MB       ;        512MB
It runs with better performance, but crashes on the same point.

BUT, in windowed instead of fullscreen mode, it crashed NOT. Now i have to run it in 4k because windowed cannot be streched and i have a 4k Monitor.

Performance is now bad again, but it didn't crash till now.
 
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