So now that we have the ability to cherry pick skills; what type of builds will you use?
I have one primary build in mind for the "bulk" of the game; which will naturally become more filled out as I progress. However there are a plethora of ideas I have for focused and novelty builds.
Main playthrough
Omni Build (Mid-late game)
All five of the major signs at relatively full strength(unless there are few turkeys cough Yrden cough) with a focus on Ard and Igni. A handful of general abilities enhancing stamina, dodging, and health(recovery, and max amount if there is room). Sword abilities with an emphasis on speed, and group attacks. With no alchemy skills unless rage is present, and than only if its worth using.
Berserker Build (Early-late game)
General abilities enhancing survivability in direct combat. As many sword abilities as possible; group, speed, power, and mutilation are the name of the game. Magic nothing. Alchemy nothing unless it has berserk, and than fully leveled.
Warlock Build (Early-late game)
All destructive magic upgrades, and general abilities supporting it. Minor investment into swordplay. No alchemy.
Challenge, and "weird" runs.
Jedi Build (Entire game)
Only two signs maxed Ard, and Axii. All sword moves focusing on speed and group attacks, with a few points thrown into any dismemberment passive. All health, and stamina upgrades. No alchemy.
I'm a doctor not a Witcher! (Entire Game)
All alchemy. Some general. Nothing else.
HELLO! MY NAME IS INIGO MONTOYA! YOU KILLED MY FATHER! PREPARE TO DIE! (Entire Game)
All Sword Play. Some general. Nothing else. No crossbow.
Pyromancer (Entire Game)
Maxed Igni. Maxed alchemy in regards to bombs. Some general and swordplay.
Fist Fighter, or Geralt has been hitting the moonshine to much again. (this will probably be my nth playthrough of the game...)
All alchemy, and a primary general focus on defense, buff, and health upgrades. No swords, no shirt, no shoes, and only fist fighting. If any sword fighting abilities work without a sword I will grab those as well.
I have one primary build in mind for the "bulk" of the game; which will naturally become more filled out as I progress. However there are a plethora of ideas I have for focused and novelty builds.
Main playthrough
Omni Build (Mid-late game)
All five of the major signs at relatively full strength(unless there are few turkeys cough Yrden cough) with a focus on Ard and Igni. A handful of general abilities enhancing stamina, dodging, and health(recovery, and max amount if there is room). Sword abilities with an emphasis on speed, and group attacks. With no alchemy skills unless rage is present, and than only if its worth using.
Berserker Build (Early-late game)
General abilities enhancing survivability in direct combat. As many sword abilities as possible; group, speed, power, and mutilation are the name of the game. Magic nothing. Alchemy nothing unless it has berserk, and than fully leveled.
Warlock Build (Early-late game)
All destructive magic upgrades, and general abilities supporting it. Minor investment into swordplay. No alchemy.
Challenge, and "weird" runs.
Jedi Build (Entire game)
Only two signs maxed Ard, and Axii. All sword moves focusing on speed and group attacks, with a few points thrown into any dismemberment passive. All health, and stamina upgrades. No alchemy.
I'm a doctor not a Witcher! (Entire Game)
All alchemy. Some general. Nothing else.
HELLO! MY NAME IS INIGO MONTOYA! YOU KILLED MY FATHER! PREPARE TO DIE! (Entire Game)
All Sword Play. Some general. Nothing else. No crossbow.
Pyromancer (Entire Game)
Maxed Igni. Maxed alchemy in regards to bombs. Some general and swordplay.
Fist Fighter, or Geralt has been hitting the moonshine to much again. (this will probably be my nth playthrough of the game...)
All alchemy, and a primary general focus on defense, buff, and health upgrades. No swords, no shirt, no shoes, and only fist fighting. If any sword fighting abilities work without a sword I will grab those as well.
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