Apparently, the only style we'll ever be able to roll with is Entropism.
Yeah, I'm gonna join you on that one.I'm gonna dress however I want, honestly
If I dies, I dies lol
The only stat I'm interested in is "COOOOOOL" XDSo, yeah, I've got to manage my priorities and between survival and fashion, the choice is simple....That will be fashion lol
wait for mods, I suppose, go in and replace the line of your ugly coat with one that looks better, but keeps the statshow much worse can it get![]()
I get your point but even then, it doesn't prevent them from giving more freedom on how your outfit looks like.Looks versus item stats was always going to be a trade-off.
I fully get the people here wanting to rock whatever outfit makes them look the coolest without feeling they are gimping themselves on stats. I fall in this camp in most games as well.
However, I also get the argument that full ballistic armor should have some sort of combat advantage over an evening dress. In much the same way a LMG should feel more powerful than a handgun, but you want to avoid the gunkata-fan feeling gimped by choosing the cool gun over the big gun.
These problems are very much part of the PnP as well. When running a game it is a constant balance to have reasons why characters would not carry longarms with them when walking the streets downtown. There is no mechanical disadvantage to it, but unless you make MaxTac a concern most people would carry the biggest gun they could get their hands on.
Yeah, yeah: taking things from the PnP only when it goes their way, and not the rest of the time...Looks versus item stats was always going to be a trade-off.
I fully get the people here wanting to rock whatever outfit makes them look the coolest without feeling they are gimping themselves on stats. I fall in this camp in most games as well.
However, I also get the argument that full ballistic armor should have some sort of combat advantage over an evening dress. In much the same way a LMG should feel more powerful than a handgun, but you want to avoid the gunkata-fan feeling gimped by choosing the cool gun over the big gun.
These problems are very much part of the PnP as well. When running a game it is a constant balance to have reasons why characters would not carry longarms with them when walking the streets downtown. There is no mechanical disadvantage to it, but unless you make MaxTac a concern most people would carry the biggest gun they could get their hands on.
But the fixed stats system doesn't guarantee that an evening dress wouldn't offer more armor than a full ballistic armor.However, I also get the argument that full ballistic armor should have some sort of combat advantage over an evening dress.
Yeah, I don't really buy the "players should have maximum freedom always"-argument. Sometimes it is important to the tone a game is going for that items behave in logical ways that obey the laws of physics.One system offers freedom of choice and the other doesn't. Thats the short of it.
You mean a RPG from the nineties?Stats tied to equipment? What is this, an RPG? Pfft.
What's wrong with RPGs from the 90s exactly?You mean a RPG from the nineties?
Really? Ok, how aboutWhat's wrong with RPGs from the 90s exactly?
Well, yes but it doesn't mean things are set into stone, you can make improvements on the original formulae.Stats tied to equipment? What is this, an RPG? Pfft.