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So stats are tied to clothing

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ReptilePZ

ReptilePZ

Wordrunner
#61
Dec 8, 2020
Bloodartist said:
Loads of painfully annoying game mechanics that were put in because of technical limitations, which shouldn't really be so at this modern day and age. Simply poor design that needed to evolve.
Click to expand...
How are stats being tied to items an objectively poor design choice, in your opinion, as opposed to being a personal preference?

Gen_Liu said:
Well, yes but it doesn't mean things are set into stone, you can make improvements on the original formulae.
Look at JRPG for exemple, battles used to be a bunch of characters facing a bunch of enemies, taking their turn one after the other but now it evolved into semi real time and most people prefere that.

I mean, it's kind of the point of making a new game, you don't try to clone previous games but make better ones with more polished mechanics.
Click to expand...
That's a fair point. However, I have come to expect equipment to have stats tied to it in RPGs, and I personally quite enjoy that system and having to consider whether looks are more important than statistics. And so, in my opinion, removing this element would not be an improvement and indeed it would be a regression.
 
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Bloodartist

Bloodartist

Senior user
#62
Dec 8, 2020
ReptilePZ said:
How are stats being tied to items an objectively poor design choice, in your opinion, as opposed to being a personal preference?
Click to expand...
Because statistically people who would want appearance to be personal choice are in the majority. It is an objectively poor design choice to put something that most people don't want, in your game. Especially when you can't have both at the same time.

As I wrote elsewhere, there are AAA-games which monetize themselves entirely off cosmetics. They are making hundreds of millions just off cosmetics. This should tell how important appearance is to people. Apperance is a way of representing yourself, which is why I think it is so important.
 
Amethyst-056

Amethyst-056

Fresh user
#63
Dec 8, 2020
I don't care what the stats say. It's going to look good or it's not happening.
 
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Liquidpinky

Liquidpinky

Fresh user
#64
Dec 8, 2020
Going for the Liquid Ocelot look and be damned if my trench-coat screws up my stats, I will just have to adapt and survive.
 
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Spockprime

Spockprime

Forum regular
#65
Dec 8, 2020
The game is going to need mods badly. Fortunately, I "think" that one of the popular community tools is in the process of being updated for it.
 
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M

moonknightgog

Forum veteran
#66
Dec 8, 2020
Suhiira said:
Unfortunately far to many developers think stats/skill bonuses need to be tied to clothing
Click to expand...
It depends on how it's done. It make sense that a tactical vest gives me stat bonuses than a simple shirt. But if a shirt is a "legendary" item and has better stats than a full Arasaka military gear, then it's a problem.
 
Last edited: Dec 8, 2020
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Gen_Liu

Gen_Liu

Forum regular
#67
Dec 8, 2020
ReptilePZ said:
That's a fair point. However, I have come to expect equipment to have stats tied to it in RPGs, and I personally quite enjoy that system and having to consider whether looks are more important than statistics. And so, in my opinion, removing this element would not be an improvement and indeed it would be a regression.
Click to expand...
Which is fair enough but as I said, you don't even have to drop that system at all.
You can give your equipment stats and still allow the player to change the way they look (kinda like changing the skin of your character in a fighting game, for exemple).

It doesn't even force the player to do it either, if someone is down with the original skin of an outfit, they can just keep it but it would have been nice to give us the ability to redesign our gear.
 
jordangold527

jordangold527

Forum regular
#68
Dec 8, 2020
Hopefully, for us crafters anyhow, we'll be able to craft our own armor and choose the look. If that is the case then we may be able to create aesthetically pleasing armor that also has decent stats.

Perhaps the idea behind clothing was the same they had for vehicles? "You can't just create/find what you want. You gotta hunt for what you want for hours/days to find what suits you just like in the real world."
 
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V

vonkarolinas

Rookie
#69
Dec 8, 2020
I'm a little confused. Why are there 4 pages of reaction, people hoping this won't be true. When the original post doesn't have any actual information to back it up. I've just spent the last hour watching videos and reading articles getting ready for launch and the is ZERO information claiming stats are tied to clothing. Only that some will offer some defense buffs. That's it. You can dress how you want, your stats will be unaffected.
Someone mentions a Gamestar Review that went into this, but I could not find that. All I found from them, specifically on this, was in their 100 questions. All they said was clothing is not tied to stats. May offer defense buffs. Same as other sources.
Let's all take a breath. There is nothing to see here.
 
Gen_Liu

Gen_Liu

Forum regular
#70
Dec 8, 2020
vonkarolinas said:
Only that some will offer some defense buffs.
Click to expand...
That's precisely what we're talking about.
 
Suhiira

Suhiira

Forum veteran
#71
Dec 8, 2020
moonknightgog said:
But if a shirt is a "legendary" item and has better stats than a full Arasaka military gear, then it's a problem.
Click to expand...
Agreed, form and function have to be at least loosely related.
No chainmail bikinis!
 
EngryEngineer

EngryEngineer

Forum regular
#72
Dec 8, 2020
I'm really not opposed to stats tying to gear, because it does feel weird to transmog heavy armor into a sun dress, but I just hope they have a lot of different styles like light/med/heavy for all the different aesthetics.
 
Night_City_Native

Night_City_Native

Forum regular
#73
Dec 8, 2020
RaduMihai said:
Wait a minute, didn't they say that clothes have an armor slot and you can remove the armor mod and place it in a new coat?

Didn't they literally say that?

I guess we'll see what the situation is in a couple of days.
Click to expand...
Some do and some don't it seems. Depends on the base quality of the item.

Given that an inability to upgrade certain gear items seems like a common point of criticism across many reviews, it appears stats are mostly baked onto items and the ability to upgrade lowbie items whose appearance you like is quite limited.

This is particularly unfortunate considering a major theme in Cyberpunk is style over substance. Limited upgrade options and no transmog utility creates a situation where players are forced to choose substance over style, turning their edgerunner into a clown in the process.

(or lowering the difficulty mode, so cool-looking gear with bad stats can still suffice)
 
Liquidpinky

Liquidpinky

Fresh user
#74
Dec 8, 2020
Night_City_Native said:
Some do and some don't it seems. Depends on the base quality of the item.

Given that an inability to upgrade certain gear items seems like a common point of criticism across many reviews, it appears stats are mostly baked onto items and the ability to upgrade lowbie items whose appearance you like is quite limited.

This is particularly unfortunate considering a major theme in Cyberpunk is style over substance. Limited upgrade options and no transmog utility creates a situation where players are forced to choose substance over style, turning their edgerunner into a clown in the process.

(or lowering the difficulty mode, so cool-looking gear with bad stats can still suffice)
Click to expand...
Why lower the difficulty, just up your own skills to compensate? Be diverse, adapt a little.
I plan to run around in a trenchcoat, if there even is one, if it effects my planned gunfighter build I will just have to improve my own stats to make up the gap.
The difference between one, two or 3 slots surely isn't going to be an absolute tragedy, besides I like a challenge anyway.
One reviewer has said all gear can be upgraded to Legendary, I have seen no evidence for or against at the moment though and I have watched a lot of leaks.

Decisions should have consequences, if a player wants to be a meta man, then it should maybe come at the price of looking like a clown.
 
L

luvCiriTrissYen

Forum regular
#75
Dec 8, 2020
RaduMihai said:
wait for mods, I suppose, go in and replace the line of your ugly coat with one that looks better, but keeps the stats

disappointing that CDPR would go back on their word on this, it should have been a default feature, as they have said
Click to expand...
yea the best part of a game like this NOT wearing "realistic" armor . All games should come with the option wear jeans and and a t shirt instead of bulky "realistic armor" or mismatching pieces.

Freedom of choice should be a fundamental game design principle. In other games you can be tank in a dungeon in swimwear.
The Devs said this would be a game were fashion was important I guess that's just something else that got "cut"

things like this is why I canceled my pre order and waiting till later to see if i even want to play the game .

This is a fantasy video game. There has to be a point where realism gets thrown out the window and character creation and fashion are two of them
 
MM0Junkie

MM0Junkie

Forum regular
#76
Dec 8, 2020
83dfe043903b9837ad0137da72ae7e1f.jpg
 
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M

MRM70

Senior user
#77
Dec 8, 2020
moonknightgog said:
It depends on how it's done. It make sense that a tactical vest gives me stat bonuses than a simple shirt. But if a shirt is a "legendary" item and has better stats than a full Arasaka military gear, then it's a problem.
Click to expand...
Well, Gamestar gave an example where hot pants had more armor than heavy jeans for some reason ...
 
MM0Junkie

MM0Junkie

Forum regular
#78
Dec 8, 2020
MRM70 said:
Well, Gamestar gave an example where hot pants had more armor than heavy jeans for some reason ...
Click to expand...
that cliche has been around for 20 odd years, everyone knows the skimpier the gear, the more protection it offers
 
M

MRM70

Senior user
#79
Dec 8, 2020
Maybe CDPR should also consider set bonuses, so matching clothing/armor give you more benefits than a wild mix.
 
Riven-Twain

Riven-Twain

Moderator
#80
Dec 8, 2020
MM0Junkie said:
everyone knows the skimpier the gear, the more protection it offers
Click to expand...
Ach, and they said ye should never skimp on your armour. . .
 
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