How are stats being tied to items an objectively poor design choice, in your opinion, as opposed to being a personal preference?Loads of painfully annoying game mechanics that were put in because of technical limitations, which shouldn't really be so at this modern day and age. Simply poor design that needed to evolve.
That's a fair point. However, I have come to expect equipment to have stats tied to it in RPGs, and I personally quite enjoy that system and having to consider whether looks are more important than statistics. And so, in my opinion, removing this element would not be an improvement and indeed it would be a regression.Well, yes but it doesn't mean things are set into stone, you can make improvements on the original formulae.
Look at JRPG for exemple, battles used to be a bunch of characters facing a bunch of enemies, taking their turn one after the other but now it evolved into semi real time and most people prefere that.
I mean, it's kind of the point of making a new game, you don't try to clone previous games but make better ones with more polished mechanics.