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So stats are tied to clothing

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J

jt4gov

Forum regular
#101
Dec 9, 2020
Bloodartist said:
I also don't remember any concrete statements regarding that. Who knows, if enough people ask, it might happen.

But one can always just set the difficulty to easy so it doesn't matter what you wear... but its still sub-optimal.
Click to expand...
I can't seem to find it, but in my post history I was mentioning an interview back in mid 2019 about devs being aware that people don't like stats tied to clothing and we're looking into potential fixes.

Maybe I'm misremembering, but either way they ended up adding stuff in Witcher 3 and other RPGs have it, it wouldn't make sense for them to not have it on release when they're fully aware of the issue.
 
Suhiira

Suhiira

Forum veteran
#102
Dec 9, 2020
jt4gov said:
Maybe I'm misremembering, but either way they ended up adding stuff in Witcher 3 and other RPGs have it, it wouldn't make sense for them to not have it on release when they're fully aware of the issue.
Click to expand...
It could also be a matter of lack of time to implement it.
(( Tho from a technical standpoint it's pretty simple. ))
With luck, if it's not in the initial release it'll be in a DLC.
 
Last edited: Dec 9, 2020
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SicketySix

SicketySix

Rookie
#103
Dec 9, 2020
No biggie for me really, I usually dump the difficulty down a bit and wear what I want anyways.
Though for others who like to play on the harder difficulties, I feel for you guys.
 
Aleksov

Aleksov

Fresh user
#104
Dec 9, 2020
This reminds me of a certain video.
 
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Weaver2077

Weaver2077

Fresh user
#105
Dec 9, 2020
No matter what, I'm gonna choose style.
 
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GHOSTSuspect

GHOSTSuspect

Fresh user
#106
Dec 10, 2020
Tbh. My V looks more like a bum than a badass street kid :ROFLMAO: it's ridiculous. They could at least let us change how they look. I'm looking at you Assassin's Creed Odyssey or take it a step further like in Saints Row. Let my V be a cross dresser so I can kill people with a sword in a dress or something stupid xD
 
vindytr20

vindytr20

Fresh user
#107
Dec 10, 2020
imitenotbecrazy said:
That's unfortunate. I use photo mode heavily in games and I don't want my character looking goofy for some stats
Click to expand...
same with me, at least I need feature that can hide the clothing like hat/ cap. The hat/cap has stats but I don't really like using hat for my character
 
4RM3D

4RM3D

Moderator
#108
Dec 10, 2020
I don't know if it had been mentioned yet, but you can equip a full-body set which overrides your outfit, while keeping the stats.
 
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M

MAXXVOLTAGE

Forum regular
#109
Dec 12, 2020
4RM3D said:
I don't know if it had been mentioned yet, but you can equip a full-body set which overrides your outfit, while keeping the stats.
Click to expand...
yea but those a re pre - generated :( and seem to be rare. This game motto is always look good . I actually feel sorry at how I have been making v go out in public :( . really I don't know why the devs did it this way.
 
igrvks

igrvks

Fresh user
#110
Dec 12, 2020
One thing Ubisoft actually nailed with Ghost Recon: Breakpoint was the ability to have cosmetic gear that displayed instead of max stat gear you had equipped. You could actually make your operator look cool without having to worry about stats.
 
Irnubins

Irnubins

Fresh user
#111
Dec 12, 2020
I'm playing through on hard, picking my clothing based on style over substance (don't even have a hat or overwear currently) and I'm not struggling. In fact next time I load the game I'm moving the difficulty up again. I've lost some armour because of it.. nothing else I'm fussed about. I can understand it must annoy the OCD powergamers but.. its just not necessary to switch to some ugly bit of clothing to get +1.5 armour value.
 
Bloodartist

Bloodartist

Senior user
#112
Dec 12, 2020
4RM3D said:
I don't know if it had been mentioned yet, but you can equip a full-body set which overrides your outfit, while keeping the stats.
Click to expand...
Yea true. Except Ive ever found out only three: one of which was the disguise from the heist which is unavailable. One is a set of medicinal wraps which doesnt look like a costume, and third looks just as bad as those wraps really.

But I've managed. The street kid bling stuff tends to be really poor stats (I wonder if there is logic behind: style over substance) but the denim and leather-style has been ok so far.

Seems like there are legendary/iconic items that not only look decent, will give good stats. One of my better finds and cooler items has been SAMURAI 2020 world tour t-shirt (legendary/iconic iirc), which is the most bad-ass t-shirt ever seems like. With 4 mod slots its armor can be modded to be ridiculous compared to every other inner torso item Ive found.
 
Atheos101

Atheos101

Fresh user
#113
Dec 12, 2020
The incredibly simple solution is just making an "apperance" slot for each bodypart where you put the item you want to have outwardly, then keep the ugly stat ones invisible unless something is in the other slot mentioned. Very simple and should of course had been there for day 1.
 
MasterofThrees

MasterofThrees

Fresh user
#114
Dec 12, 2020
VelWu said:
Not exactly encouraging, given how that would contradict what several of us thought was "promised" or alluded to.

From a technical standpoint, development costs and time do get tremendously higher if apparels were to have dynamic stats since the data structure of every piece would either need to accommodate all possible combinations/enumerations of stats, or another system would need to exist on top of stats to handle aesthetics. It'd require a bigger back-end framework.

Given the number of delays and CDPR's good reputation of high-quality, optimized programming, one would think the studio has it all figured out. I suppose I'll have to lower the difficulties a bit so I can enjoy combat while looking good~~
Click to expand...
I don't have access to Cyberpunks code, but from a Technical point of view...

A very simple way to keep the stats for one shirt whilst showing the model/texture for the shirt you want to see:

if player.shirtstyle != null
{ player.shirtsprite = player.shirtstyle.sprite }
else
{ player.shirtsprite = player.equippedshirt.sprite }

That's just one way... There are numerous other ways to do it.
For instance, you make a script that creates a new shirt with whatever stats / sprite is needed - a process that already exists since that is exactly what it is already doing to create every item in the game from a database.

It's not like every single shirt is hard coded or anything...
 
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knox606

knox606

Fresh user
#115
Dec 13, 2020
Cyberpunk 2077 is a Really rad ass Game. But damn man does the Fashion in this Game really Bother me.
I'd be seeing NPC's Around the bloody game looking more badass than V. Seriously, bums me the hell out running around looking like a complete clown just for the Stats in the Gear.
Every Chance i get i look in to a lot of clothing Shops for SOMETHING good, but a lot of the time it's the same old crap.
I can only hope that CDPR will Change SOMETHING or Implement a New Feature for Fashion, idk. That or Mods.
Mods gon be my only hope after if CDPR Doesn't do anything.
 
TigaShout

TigaShout

Forum regular
#116
Dec 13, 2020
knox606 said:
Cyberpunk 2077 is a Really rad ass Game. But damn man does the Fashion in this Game really Bother me.
I'd be seeing NPC's Around the bloody game looking more badass than V. Seriously, bums me the hell out running around looking like a complete clown just for the Stats in the Gear.
Every Chance i get i look in to a lot of clothing Shops for SOMETHING good, but a lot of the time it's the same old crap.
I can only hope that CDPR will Change SOMETHING or Implement a New Feature for Fashion, idk. That or Mods.
Mods gon be my only hope after if CDPR Doesn't do anything.
Click to expand...
Which street-cred lvl does your V have? You unlock more stuff vendors sale to you via that.
 
TehJumpingJawa

TehJumpingJawa

Forum regular
#117
Dec 13, 2020
If there was clear desire to make clothes purely cosmetic, I'm surprised CDPR didn't simply transfer the stats trope onto augs instead.

Though mechanically it'd be exactly the same as allowing players to freely transmogrify their stat-laden clothing.

Personally I'd have preferred to have seen an abandonment of stats entirely, and instead focus on abilities.
Stats don't change the way you play, abilities do.

Moreover stats are a zero-sum game as mobs have to level with you or the game becomes too easy. (Or you have to gate off huge areas of your content by level, while simultaneously trivialise other areas)

Stats are a bad design trope.
 
knox606

knox606

Fresh user
#118
Dec 14, 2020
TigaShout said:
Which street-cred lvl does your V have? You unlock more stuff vendors sale to you via that.
Click to expand...
41, I've figured that but it's usually just the Same Shit honestly, same lame ass gear that make you look like some bum. Just Scaling to my level. Only chance really is me being Lucky on finding something out there, especially with the Rarity. Sense the Stores never really show anything New, Just Weird ass Sweat Pants, Shorts, Jackets and Coats and some "Biker" Looking Helmets. Some of the Weirdest Combinations Possible i swear. Shame These Stores don't have a theme To them depending on their Environment, something like GTA. Weird going to a Store thats all Fancy in a Corp Street only to fine some Bum ass looking Cloths.
 
S

SakariFoxx

Senior user
#119
Dec 14, 2020
THIS GAME IS AN RPG.

WHite and green clothing have locked stats, but blue and higher is usually just armor and an open mod slot. THe mod slot determines your stats.

Legendary gear is literally 4 open mod slots, so if you want to slam it with 4 mods that give 15% crit chance you can.

People are trying to hard to hate this game right now, hating it for basic rpg elements.
 
G30M1

G30M1

Forum regular
#120
Dec 14, 2020
SakariFoxx said:
hating it for basic rpg elements.
Click to expand...
You're right. It is basic.
 
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