So then, mini-games?
Lock-picking, Hacking, Car-Jacking, Gambling...
Lets be fair, all RPGs seem to have a mini-game element. Some of these greatly add to the game and the experience, others are tedious and hamper the game. Some are optional like a game of cards. Some are practically woven into the game like picking a lock.
So what are your opinions? Do you want them? If so what route should they take so that its a fun element and not something that becomes a chore?
What game systems worked for you and what fell flat?
Lock-picking, Hacking, Car-Jacking, Gambling...
Lets be fair, all RPGs seem to have a mini-game element. Some of these greatly add to the game and the experience, others are tedious and hamper the game. Some are optional like a game of cards. Some are practically woven into the game like picking a lock.
So what are your opinions? Do you want them? If so what route should they take so that its a fun element and not something that becomes a chore?
What game systems worked for you and what fell flat?