trueImo releasing an unfinished game is a far worse exploit. Perhaps they should investigate into themself abit first.
I don't waste skill points and stuff on crafting. I'm more of a solo or a netrunner. No techie here.Well, to be honest you don't really need to worry about it if you work on your crafting.
true
I don't waste skill points and stuff on crafting. I'm more of a solo or a netrunner. No techie here.
yeah but my fps aim in a cover based shooter will definitely defeat the timmy no thumbs who just craft. And I do not think multiplayer will ever involve current single player save's and skill trees. They will be different as sp is very unbalanced.Cool story.
Except, they will probably get rid of the save/load exploit and if they end up implementing any sort of multiplayer you'll just get destroyed by people who can craft whatever they want.
I am not sure how anyone could confuse "save scumming" with intended mechanics.
Cool story.
Except, they will probably get rid of the save/load exploit and if they end up implementing any sort of multiplayer you'll just get destroyed by people who can craft whatever they want.
I would agree with this except two things...Well, to be honest you don't really need to worry about it if you work on your crafting.
sounds like the final boxing matchIf you put it like this, loading a save after dying is save scumming aswell if you keep loading a save till you survive an encounter.
So to say save scumming is the only reason for saving the game in the first place.
Well, I count that as using your brain. Why would I go into a place. That I have no idea how difficult the enemy is. Without saving first and getting prepared. Not to mention the countless games that intentionally make shit save points. Just to make the game feel longer/harder. Not to mention breaking their own rules. Because they can't make a fight difficult. EX:If you put it like this, loading a save after dying is save scumming aswell if you keep loading a save till you survive an encounter.
So to say save scumming is the only reason for saving the game in the first place.
That is quite the stretch of logic.If you put it like this, loading a save after dying is save scumming aswell if you keep loading a save till you survive an encounter.
So to say save scumming is the only reason for saving the game in the first place.
not true.Well, to be honest you don't really need to worry about it if you work on your crafting.
This was said multiple times. It's a separate game that doesn't have anything to do with CP 2077, it items and mechanics. And game drops or offers in shops items pretty much equal or better to crafting with the exception of legendary clothing which is either from those open world spots or limited quest drops.Except, they will probably get rid of the save/load exploit and if they end up implementing any sort of multiplayer you'll just get destroyed by people who can craft whatever they want.
That is quite the stretch of logic.
I meant save scumming for the purpose to re-roll items, not to restore a game from a save point after a death or even after taking a break.
The latter is for sure is an intended mechanic, using it for item rolls is clearly not an intended mechanic.