Mass Effect's Andromeda problem wasnt politics related, it was game quality related. Bioware has been on the progressive slant from ME 1. Dragon Age was on the backburner because of Anthem.
battlefield's been pissing off people with its black soldiers and women since BF3.
Bioware wasn't that progressive, overall. They pretty much limited themselves to gay and lesbian sex, up until the very last one. And that one, character creation became an issue and one of the points which sunk it.
In any case, the point should be made that those are bad examples because the argument wasn't that the larger audience wouldn't care, but instead that the larger audience would like it in every single example. Which, up until the last, happened.
Every option is a side. Neutral is a side. Everything is a judgement passed, even avoiding it. again, sides are complex, there isnt always just two sides. sometiimes there's infinite sides.
A total lack of involvement, even to the point of not even stating you are choosing to be uninvolved, cannot be a side. If you are not part of the conversation at all, you cannot be on one of the sides taking part in the discussion. You can be an uninvolved observer without it being a side. To think otherwise falls back into the fallacy of forcing people into sides.
That still boils down to "choosing to acknowledge it" or "choosing not to" though. Of course it would be legt to the player to choose to explore it in game. no one's asking for a story quest where you get reassignment surgery.
That boils down to the developer not choosing either option, but passing the choice onto someone else.
That's a side. if you're aware of it and choose to willfully ignore it, it's a side. saying an issue doesn matter to you so much that you literally dont think about it says a lot about how you actually feel about an issue.
its irrelevant in this case anyways, as choosing to act like gender identity is so far out of their minds that they dont ever think about it is essentially saying that they dont care about a particular group of people.
I don't think about if I'd like to be murdered at all, in any way, at any point of the day. That does not mean I have decided not to care. I am simply not considering the possibility someone will decide to end my life or if I would prefer it.
Do I care if my neighbor is Muslim? No; I do not think about it or bother myself with any aspect of her religion. If she is wearing a head covering, the most thought I give to it is to appreciate the artistry given to it. But, at the same time, that does not mean I do not care about her; anyone who tried to harm her would find out she has a very dangerous friend. Nor would I consider it if she chose to change her religion; it still is not something I will think about.
It is that simple. No choice involved. No active decision. Just simply not doing. And I know that is a difficult concept to grasp; it took me awhile to accept it when I was first exposed to it.
More like just nothing, because picking extreme examples of stupid people has no bearing on the validity of exploring the base idea in game.
do you even know any trans people? because what you described REALLY isn't a thing.
The examples I picked are very, very far from extreme examples of human stupidity on this issue. This is an issue where people get assaulted and murdered. This is an issue where people intentionally set out to destroy the lives of others just because of pronoun arguments. Making dumb medical choices and playing games with bathrooms are not even remotely close to extreme examples.
The trans people I know share my distaste for both sides of the discussion on this issue. They told me they keep finding their voices drowned out by those who actively speak for them. So I speak only of the overall discussion, of which they are a minority involvement at best. Because, seriously, I doubt the majority of those defending trans people are trans themselves.
Then the solution is really bloody simple: don't engage in tokenism. it's not hard. and let's be real. the trans gaming community isn't large enough (or cared about enough to be frank. ) to make a dent in CD Projekt's sales. let's not pretend that that's an issue here. if ANYONE is going to get pissed enough to "matter" its gonna be transphobes.
They don't matter either way. the dev is big enough to weather controversy like that.
What counts as tokenism, though? Is it the African American support character? The main character being the only bisexual in the game? The lack of everyone outside the player character having same-sex relationships? A female main character?
The problem with "don't engage in tokenism" is that tokenism varies massively in what people mean, and even many of those who use the term frequently have a nebulous definition of it. Metroid is a great example of this, having been accused by both sides of the debate of tokenism in varying ways for having Samus as a woman.
So, tell me, how can you avoid tokenism when there's no clear definition of what tokenism is?
Yes, trans people do get angry at being misrepresented. Remember all of the media that had trans people as the villains? And keep in mind CP2077 is a video game where the main characters will be criminals, so there is the problematic argument of "trans person as a villain" that is potentially present from character creation if trans options are included and the character isn't handled properly in the early missions. So, the idea that someone criticizing the portrayal of trans people in a game automatically being transphobia is extremely problematic.
the fact that CD Projekt sold a pretty overtly feminist game that explored race and class issues in very progressive ways should probably clue you into the fact that they either know their audience, or are comfortable making artistic stands on certain values.
What game is this you're talking about? Because that does not match anything I've heard about the Witcher series or Gwent.
you're framing it as if the only two sides are explicit pro-trans people or conservatives so bigoted they'd boycott a game for an option. that's silly.
I'm framing it as how the loudest voices present the conversation and the media storm CDPR has to be wary of.
ghostbuster's did poorly because it was mediocre and no one asked for a reboot, not because the audience was "conservative". and for the record, we can stop using "conservative" as code for "transphobes" here.
What does Ghostbusters have to do with trans people? The movie was a female-cast remake of the original; that has nothing to do with trans people.
Also, calling the fanbase of Ghostbusters conservative isn't any codephrase; it's a result of someone doing the research and determining they are politically conservatives.
if a game as radically political as Wolfenstein 2 can sell 2 million copies (marketing to a PURE shooter crowd no less), i dont think adding pronouns is going to threaten this game. all that matters is if it fits their vision or not.
im not saying they have to include it. just that their decision IS signaling a side, and most of the excuses fielded for NOT doing it are pretty trivial.
Wolfenstein 2 is also doing poorly compared to COD:WWII, at least according to one measure. I would say the controversies have hurt the game, compared to its less-inclusive competitor. It's not even doing as well as Doom is.
A case of needing to know your audience before you sell a product to them. And the FPS crowd is notoriously fickle.
In any case, I'm not arguing for or against them choosing a side. I'm saying they have no choice, and they need to take control and make it clear, and cohesive with their audience, rather than let someone else do it for them and risk not liking the people they're suddenly allies with.
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