Whats with the anti Playstation attitude?
People are concerned that instead of working on finishing the game for the good of all, they are playing favorites and wasting time trying to make it run on inadequate hardware - just because the whole thing didn't fly with the law and Sony. Good ol' tribalism. However, it can't be denied that this is still a game with fake stats and perks, no AI and all kinds of unfinished crap on all platforms...
these giant, sprawling, branching, games with a whole range of different activities and robust, detailed visuals and amazing amounts of replayability
...and the breathtaking police chases, the kick-ass vehicle customization and the next-gen open world experience with complex NPC daily routines?
It is ultra-super-mega-hella-rare to find a game on this scale that does not have pretty significant issues
True. But it's even rarer - at least since Tetris and Pac-Man - to find a game where models can only go forward and back but not left or right. Like the traffic in Cyberpunk 2077.
And just because one person sees an issue does not mean that it's universal
The gun in Jackie's head, the non-lootable drones, the Hwangbo/DumDum 4ever stalking mode, the Panam's brainview, the T-biking, the car showers, etc. These were pretty universal. To the point that some of them became candidates for Best Memes 2020.
No studio is or ever will be liable to change design aspects of their creative work because a certain demographic thinks it should be more like Game A or Game B instead.
Sure. Let's take Evasion for example. In Game A, it says it's a passive chance to avoid enemy attacks, and it does just that. In Game CP, it says it's a passive chance to avoid enemy attacks, and it does nothing. Considering this particular design aspect of creativity, I find it somewhat difficult to blame the demographics...
I do respect your opinion and I sincerely apologize for my sarcasm but this seems like the only sane response to any and all attempts at defending the general mess of Cyberpunk 2077...
I outright disagree about anything people would call a "lie". There were no lies.
I won't try an link all the YouTube videos and hundreds of Reddit posts. Literal spreadsheets listing dozens upon dozens of all the lies from CDPR and comparing to the sad reality of CP77. Instead, allow me to illustrate my own understanding of the word "lie."
So, you're given a gun and made shoot at the pursuers in a car chase. Such things have been a norm in competitive titles for years now. So it's not hard to convince people about the interactive character of the whole thing. However, it's a scripted sequence through and through. The game does not even count the number of bullets that hit the target to maybe present an alternative outcome of a failure. The enemy vehicle will always explode at the same pre-scripted moment regardless of player input. This complete illusion of interactivity, this rather blatant attempt at cheating your way into scoring a "we have a feature" point - this is imo a lie. And CP77 is built on a foundation of it.
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