Dear CDPR staff, especially dear developers and game designers of Cyberpunk 2077,
I bought Cyberpunk2077 for PC, finished the main story and enjoyed it very much. However, what is missing and often criticised by fans is the endless game, which would allow players to interact much more with NightCity after finishing the main story and side missions.
In my opinion, such a system would greatly enhance the gaming experience and It would make players play the game much longer.
Concrete solutions for said feature as a suggestion, could also be seen as requirements:
Step 1)
Implement a system whereby "V", i.e. the player can recruit NPCs and make them to join his gang. The player approaches the NPCs and recruits him for a payment of 500 up to several thousand Eddies. The recruited NPCs would follow the player to anywhere when the follow mode is "on", including with motorbikes or cars that the gang NPCs themselves can summon.
The gang NPCs help the player win battles/missions and conquer foreign gang territories.
The player can ask certain gang NPCs to stop following him and the NPCs would stop right there (follow mode "off"). The gang NPCs would then still be active in the players gang and stay there to protect that area.
Its also important that the recruited (friendly) gang NPCs can die and only shoot back if V got attacked by the police or enemy gang NPCs, so the player has to think about how to play with the recruited members wisely. There shouldnt be a limit how many gang members the player can recruit but only ca. 10 gang members should be able to follow the player at the same time.
The NPCs has different strength-level like the police with their stars (1 - 4 stars). Higher strength level gang NPCs should cost much more Eddies to recruit.
Few NEUTRAL NPCs with random strength level should spawn every minute in every teritority of NightCity and can be recruited by any gang.
If V, i.e. the player enters enemy teritority alone to get the main story or side mission done then he wont get attacked. But if he join enemy area with his gang members, the enemy gang would immediately start to attack the player and his followers.
Step 2)
There could be a map system that visually indicates or colour-codes how far "V" i.e. the player has conquered the teritorities of NightCity. The player can join a certain predefined gang and climb up its ladder or create his own gang. An area belongs to the player's gang if he has eliminated the opponents with the recruited gang NPCs. In other words, a gang war system.
Enemy gangs would sometimes try to assasinate V, the frequency depends on how many members of those gang V has killed.
Gangs are neutral to V (player) by default, except when V's gang starts to attack them. The player can pay Eddies or teritorities to a enemy gang to make it neutral again. Enemies gang can fight each other too and make random gang alliances.
A conquered map teritority can be taken back by enemy gangs if they decide to attack the players territority and kill all of his gang members in there.
If the player has conquered more than 60% of all conquerable NightCity teritorities, he is considered the godfather of the beloved city.
You could integrate this system in one of the future DLC. I would be willing to pay money for it and I think millions of the other Cyberpunk2077 buyers would too. Such a GANG WAR system would make nightcity so much more vibrant and exciting.
I would be very happy if you could reply to this thread. Thanks to the CDPR team for creating Cyberpunk2077.
Yours sincerely,
A CP77 fan from Frankfurt, Germany
PS: What do you CP77-players think about such a gang war system?
I bought Cyberpunk2077 for PC, finished the main story and enjoyed it very much. However, what is missing and often criticised by fans is the endless game, which would allow players to interact much more with NightCity after finishing the main story and side missions.
In my opinion, such a system would greatly enhance the gaming experience and It would make players play the game much longer.
Concrete solutions for said feature as a suggestion, could also be seen as requirements:
Step 1)
Implement a system whereby "V", i.e. the player can recruit NPCs and make them to join his gang. The player approaches the NPCs and recruits him for a payment of 500 up to several thousand Eddies. The recruited NPCs would follow the player to anywhere when the follow mode is "on", including with motorbikes or cars that the gang NPCs themselves can summon.
The gang NPCs help the player win battles/missions and conquer foreign gang territories.
The player can ask certain gang NPCs to stop following him and the NPCs would stop right there (follow mode "off"). The gang NPCs would then still be active in the players gang and stay there to protect that area.
Its also important that the recruited (friendly) gang NPCs can die and only shoot back if V got attacked by the police or enemy gang NPCs, so the player has to think about how to play with the recruited members wisely. There shouldnt be a limit how many gang members the player can recruit but only ca. 10 gang members should be able to follow the player at the same time.
The NPCs has different strength-level like the police with their stars (1 - 4 stars). Higher strength level gang NPCs should cost much more Eddies to recruit.
Few NEUTRAL NPCs with random strength level should spawn every minute in every teritority of NightCity and can be recruited by any gang.
If V, i.e. the player enters enemy teritority alone to get the main story or side mission done then he wont get attacked. But if he join enemy area with his gang members, the enemy gang would immediately start to attack the player and his followers.
Step 2)
There could be a map system that visually indicates or colour-codes how far "V" i.e. the player has conquered the teritorities of NightCity. The player can join a certain predefined gang and climb up its ladder or create his own gang. An area belongs to the player's gang if he has eliminated the opponents with the recruited gang NPCs. In other words, a gang war system.
Enemy gangs would sometimes try to assasinate V, the frequency depends on how many members of those gang V has killed.
Gangs are neutral to V (player) by default, except when V's gang starts to attack them. The player can pay Eddies or teritorities to a enemy gang to make it neutral again. Enemies gang can fight each other too and make random gang alliances.
A conquered map teritority can be taken back by enemy gangs if they decide to attack the players territority and kill all of his gang members in there.
If the player has conquered more than 60% of all conquerable NightCity teritorities, he is considered the godfather of the beloved city.
You could integrate this system in one of the future DLC. I would be willing to pay money for it and I think millions of the other Cyberpunk2077 buyers would too. Such a GANG WAR system would make nightcity so much more vibrant and exciting.
I would be very happy if you could reply to this thread. Thanks to the CDPR team for creating Cyberpunk2077.
Yours sincerely,
A CP77 fan from Frankfurt, Germany
PS: What do you CP77-players think about such a gang war system?
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