[Solved] After update 2.3, does anyone else have the hovering/flying aerozep (shown below) missing in Dogtown?

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Does anyone else have the hovering/flying aerozep (shown below) missing in Dogtown?
Either my game is bugged or Series X got a watered down steam deck version with the 2.3 update. From what I've seen steam deck also had flying cars and aerozeps (hover marketing ships) removed from the skies. For me that's what made the immersion & Cyberpunk lore so good. I'm very disappointed if this is the case as I'll have to upgrade to PC or a PS2 as they still include the Arial cars and aerozeps... Infuriating how PS2 still seems to get exclusive everything.

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Does anyone else have the hovering/flying aerozep (shown below) missing in Dogtown?
Either my game is bugged or Series X got a watered down steam deck version with the 2.3 update. From what I've seen steam deck also had flying cars and aerozeps (hover marketing ships) removed from the skies. For me that's what made the immersion & Cyberpunk lore so good. I'm very disappointed if this is the case as I'll have to upgrade to PC or a PS2 as they still include the Arial cars and aerozeps... Infuriating how PS2 still seems to get exclusive everything.

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It has been confirmed in another thread that the flying vehicles and aerozeps are still in the game for Series X. This is a glitch on my end from a previous save not correlating with the 2.3 update. Tried clearing the cache, but the only thing that worked was going to an earlier game save. None of the saves from a particular date will load the flying cars/aerozeps for some reason. I was probably only 75% played through with my save and started my career after patch 2.2. Maybe they'll reappear as I progress at some point but not sure I want to chance it and may just sacrifice 4 hours of gameplay reverting back to the older save.
 
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Update: This issue has been reported and sent to CdProjektred with a video illustration.
I will update once I hear back or if anything changes.

Further details:
-At 64 hours gameplay
None of the saves from one particular date will populate or render the aerozeps/flying cars (except for the airdrop in Dogtown).

As of now until I further playtest, the only fix is reverting back to an older save date. (3 days prior)
-At 60 hours of gameplay

Starting a new story of course would solve this, assuming it wouldn't occur again. Issues like these are probably why they recommended a fresh start after the 2.0 update.
 
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