They shouldn't change the way things are set up now, I agree. Walking should be bound to a new unused key, with the option of changing it. I don't think that the Caps Lock key is used for anything (could be wrong), it could toggle running and walking. And you're right, it would need to be added to the menu. Off the top of my head, they should only need to add a key-binding with a line of code in the movement function, and add it to the keybinding menu. It depends on how they've structured the code though. But I know that in coding when you think you've got it all figured out you discover something else that needed to be done to get it to work. The code is obviously there in the Isometric views, eg in pseudocode: if mouse_left_click is close to geralt then walk else runThis could be changed for OTS to:if walk_button is pressed then walk else runUnless I'm missing something I really don't see too much difficulty. I think the devs are concentrating, and rightly so, on fixing bugs and crashes first.It may even be able to be modded in as a script once the toolset is released.I like the idea of stamina drain, maybe after 10 or 15 seconds of running the endurance bar could slowly drain over say 60 seconds to about half or a quarter, with a recharge time of half that. That way you could still run in combat with no endurance loss from running in short sprints. Of course the initial free period of running would be cumulative within a short timeframe to prevent walking for a second every 15 seconds to prevent any endurance loss. I don't like in some games that the stamina bar is so short, allowing only a 5 second sprint. It could also get annoying if you're trying to travel a long way only to have to walk every few hundred paces, so I think allowing running continuously but with an endurance penalty after a certain period would solve that. It would encourage a more tactical approach to situations. However I'd bet there'd be plenty of complaints if this was implemented, especially seeing how some people even seem to have a problem with walking being added.