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[SOLVED with a MOD] Walking in OTS

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Wurstcremetorte

Senior user
#41
Dec 31, 2007
Maybe the walking is just not bound to a key and it's already there.Knights of the Old Republic had the same problem,they added the walking option in patch 1.3...So couldn't we just look through all the config files to bind walking to a key?I mean,the walking animation is already there and it works in OTS-mode(if you use the F2-workaround)...
 
K

khalan

Senior user
#42
Dec 31, 2007
He walks in OTS mode if you click and hold on an object just out of reach - Geralt will walk over to it. So obviously everything is there, it should just need the keybinding like Ailarlan said.
 
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sylenthunder

Senior user
#43
Jan 3, 2008
Was trying to figure out how to get Geralt to walk in the game, didn't find anything in the manual, then found this amazing thread. :DHere's my two cents worth ;DI see it as a fairly simple issue, running a lot is cool, but shouldn't be the default. Not to mention that if you ran all the time like that you would get very exhausted very quickly. If we're talking about realism in an RPG, that breaks the code. I can run for a full day and never get tired. (Almost did that just for kicks. ::) )The standard, (as set by 90+% of previously existing RPG games,) should be walking as default, and running as special. i.e. pressing shift or ctrl down to run. And when you run, it drains your stamina at a much faster rate.The whole point with the coding is that this was the way it should have been done in the first place. And that given that Geralt DOES walk sometimes, it's not like the textures and physics aren't already there for it.The biggest problem now is that if they change it to the way it should have originally been, all the people who are used to, or like, the way it is now will begin to piss and moan. That's where the real issue is. Now, they'll have to code an extra option into the menu system for a default of walk/run and that leads to an increasing web of data.
 
K

khalan

Senior user
#44
Jan 3, 2008
They shouldn't change the way things are set up now, I agree. Walking should be bound to a new unused key, with the option of changing it. I don't think that the Caps Lock key is used for anything (could be wrong), it could toggle running and walking. And you're right, it would need to be added to the menu. Off the top of my head, they should only need to add a key-binding with a line of code in the movement function, and add it to the keybinding menu. It depends on how they've structured the code though. But I know that in coding when you think you've got it all figured out you discover something else that needed to be done to get it to work. The code is obviously there in the Isometric views, eg in pseudocode: if mouse_left_click is close to geralt then walk else runThis could be changed for OTS to:if walk_button is pressed then walk else runUnless I'm missing something I really don't see too much difficulty. I think the devs are concentrating, and rightly so, on fixing bugs and crashes first.It may even be able to be modded in as a script once the toolset is released.I like the idea of stamina drain, maybe after 10 or 15 seconds of running the endurance bar could slowly drain over say 60 seconds to about half or a quarter, with a recharge time of half that. That way you could still run in combat with no endurance loss from running in short sprints. Of course the initial free period of running would be cumulative within a short timeframe to prevent walking for a second every 15 seconds to prevent any endurance loss. I don't like in some games that the stamina bar is so short, allowing only a 5 second sprint. It could also get annoying if you're trying to travel a long way only to have to walk every few hundred paces, so I think allowing running continuously but with an endurance penalty after a certain period would solve that. It would encourage a more tactical approach to situations. However I'd bet there'd be plenty of complaints if this was implemented, especially seeing how some people even seem to have a problem with walking being added.
 
S

sir_toejam

Senior user
#45
Jan 3, 2008
The code is obviously there in the Isometric views, eg in pseudocode:
Click to expand...
moreover, as pointed out earlier, you CAN walk in OTS view if you are moving sideways, so OBVIOUSLY the necessary code, and most of the animations, are there already. just need to be adapted to forward/backward motion.
 
T

typifire

Senior user
#46
Jan 4, 2008
I for one am comforted by the idea that the saviour of the world can only choose to run towards destiny. A liesurely stroll may not get him there in time. :)Sorry, can't seem to help myself.
 
B

bollejazz

Senior user
#47
Jan 5, 2008
pls say it aint so :'(cant find any toggle walk/run button in options....they actually made an rpg where u cant walk!this is silly, if i enter an inn and i have to run all over the place....really breaks they immersion for me :'(
 
D

dragonsblood

Senior user
#48
Jan 5, 2008
Only if OTS. In isometric you can walk by holding the mouse button closer to Geralt.Many people are hoping it will be added in the next patch.
 
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bollejazz

Senior user
#49
Jan 5, 2008
oh u mean takng small steps with the cursor close to Geralt?
 
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rhodenbarr

Senior user
#50
Jan 5, 2008
You can walk by holding shift key and clicking with the mouse on the ground, but only in isometric views. No explanation in the manual... that's very strange ???
 
S

shooki

Senior user
#51
Jan 5, 2008
why'd you wanna walk anyways ? ???
 
T

tobster1977

Senior user
#52
Jan 5, 2008
I agree running everywhere is great its annoying having a toggle button i always forget to put it back on again, so running all the time is brilliant :)
 
R

rhodenbarr

Senior user
#53
Jan 5, 2008
Yes, if we are forced to run everytime is maravellous, gorgeous, brillant, fantastic, supercalifragilistic-spiralidogic...Options?... Who wants options? Immersion? Bah!Where I must go? There? OK, but quickly and NOW! :p
 
W

Wabey

Senior user
#54
Jan 5, 2008
shooki said:
why'd you wanna walk anyways ? ???
Click to expand...
You don't get it.Because we're not all 13 year-old kids who are jacked up on hormones and feel the need to rush around killing everything in sight as quickly as possible - some of us actually want to role play here. Having to run Geralt everywhere feels childish. Personally it makes me feel like I'm playing Super Mario or something. Not that I've ever played that s***. Personally I can't stand console games, and I hate it that this game has a console-esque feel to it.And don't tell me that implementing a walk feature would be difficult, because that is just complete f*** b***.[MOD] Warning for improper language. Please, avoid it in the future.
 
T

tobster1977

Senior user
#55
Jan 5, 2008
WabeWalker said:
WabeWalker said:
why'd you wanna walk anyways ? ???
Click to expand...
You don't get it.Because we're not all 13 year-old kids who are jacked up on hormones and feel the need to rush around killing everything in sight as quickly as possible - some of us actually want to role play here. Having to run Geralt everywhere feels childish. Personally it makes me feel like I'm playing Super Mario or something. Not that I've ever played that s***. Personally I can't stand console games, and I hate it that this game has a console-esque feel to it.And don't tell me that implementing a walk feature would be difficult, because that is just complete f*** b***.
Click to expand...
Im not a kid im a 30 year old married man walking admittedly to somewhere on a game like this a long way away is kind of boring and annoying, also to quote you above "want to role play", champ its a game it aint real remember lol....
 
S

shooki

Senior user
#56
Jan 5, 2008
roleplay with npcs hmmmm... :Dyou should try a multiplayer rpg for rp or a mmo.
 
C

chrisso

Senior user
#57
Jan 5, 2008
What's the big deal, you guys who want to rush through the game in one day can run, so be happy with it. But the 50% who like it a bit slower for soaking the atmosphere in would like to be happy too, and a simple walk toggle (that is available in 2 of 3 camera modes, just not in the OTS view) can't be so hard to implement. Apparently quite a few people want one, and there is absolutely no reason for you to argue against it.
 
S

shooki

Senior user
#58
Jan 5, 2008
never argued against it.
 
L

legendarywitcher

Senior user
#59
Jan 5, 2008
Dude, just try to use the keyboard + mouse control. If you can not walk around using your mouse, use the keyboard. Default key for walking is WASD, just like the other games.The only MOVING problem I have with the game is smt during a fight, when Geralt stands next to a column, a wall and he delivers a blow to the monster, he just ... waves the sword in the air non-stop for awhile and does not even hit the monster. I was frustrated cos it nearly got me killed smt and it's just annoying. Hope they fixed it in the patch.
 
V

veldanen

Senior user
#60
Jan 6, 2008
I'd like to have the option to walk too...gives Geralt more sense of calm and coolness...I know, small issue...but walking is cool
 
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