: who is always run in RPG? I have ply Mass Effect, Elder scroll's, Kotor, Gothics etc... each of those games permit you to walk. It's important for the immersive. : Fuck! I will stop to play until there is a possibility of walk in the OTS view!
Like people have said, the animation's already there - You can walk in isometric view, after all. All it takes is setting up a key for toggling between walking and running, so it really shouldn't be that hard to implement.On that note, I join the chorus of people hoping walking will be made an option in OTS by the EE. It's just such a huge immersion killer to be running around like a lunatic all the time, even indoors. No wonder people don't like the witchers if their standard MO is to dash thru the crowded tavern, shoving people aside just so they could say hi to the guy on the other side of the room.MysterD said:Will walking be an added animation for Witcher: Enhanced?
Yeah, this'd definitely be sensible. I hated it how in the Mass Effect I had to manually toggle the walking-mode off even in combat. So I'm rolling down the market at my leasure, when suddenly these goons rush in from nowhere and start shooting at me. Do I deftly duck behind the nearby booth, using it as my cover while I evaluate the situation? Do I charge at the goons with my guns blazing, hoping to take them down before they get a good hit in? No, I half-crouch around at snail-pace like I need to drop a load, and the goons gun me down. FFS.SilverGryphon said:[...]I'd like to request that it be turned off automatically when you draw a weapon, just to make it a bit easier for those who are a little keyboard unco like myself[...]
In ISO you can make him walk all the time by keeping the cursor close to him and the left mouse button down (so you're sorta "dragging" him around). But in OTS there's just no such option.dieruhe said:Yea, the "click close to Geralt" thing seems to make him walk, but then, it's like, click, walk a few steps, click, walk a few steps, click...I tend to end up running all the time in any game that will let me, and it's nice in The Witcher when you have to go from one end of the map to the other, but yea, inside buildings it doesn't seem necessary. And since there's magic in this world, how about some kind of transport? That would come in handy.
???Geralt is kind of... Forrest Gump. He goes running. Run, run, run Geralt, run. But it keeps ____ feet, and that's important for a Witcher.
Yeah. I saw that too. It is almost as if he is mocking all the people who wanted "walk" in. Sort of saying "Yeah, we heard you. And here's your answer."Rhodenbarr said:A huge deception for me and it remains unexplained by CD Project RedThe only comment about "always run" feature appears in this video (min 1:55):http://www.gametrailers.com/player/39230.html?type=Please, somebody tell me if I hear right:???Geralt is kind of... Forrest Gump. He goes running. Run, run, run Geralt, run. But it keeps ____ feet, and that's important for a Witcher.