Some cards ability changes I prefer

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Some cards ability changes I prefer

1] Bekker's Twisted Mirror - Randomly going to replace every non-gold card strength on board. [ We need some fun cards too ]

2] Ragh Nar Roog - [10 strength Loyal / Disloyal / Agile card] Going to move any random row each round & will spawn weather only on row he is. [ some cards like sarah, frost giant will get benefit from it as well in future it's possible to add weather immune cards which going to damage opp. board if weather spawn on row the card is. ]

3] Geralt: Aard - Same ability but like previous where we need to choose 3 target but change is push is going to work immediately after selecting card so that it's possible for us to move same card 1 more row back. For exam. choose 1 card on melee then it's quickly going to move on range now It's possible for to select same card to send it on siege row & off course It's we can select cards on melee & ranges row only. Another change is ability is going to work on any side of board so that players can use it to stack cards on same row to buff or to save same strength cards from igni etc.

4] Villentretenmerth - [1/2 turn / 7 strength card] He is going to mark two cards on any side [ good to destroy spies ] but counter is not going to tic on him but instead on marked cards & lock + playing any mark card [ except rentless & fleeting ] again with decoy is going to cancel it's effect.

5] Triss Merigold - [ range / siege row ] randomly going to choose card on same opp. row & going to remove 2 strength from it & 1 strength from adjacent units if available.

6] Geralt - [ 10 strength gold card ] Gain 2 base strength for every witcher on board.
7] Shani - [ 5/6 strength gold ] Resurrect a non-Gold, non-Permadeath unit and add shield + weather immunity to it.

8] Vernon Roche - Gain 1 strength from each blue stripe card available on board & remove same amount of damage as his strength is from non-gold unit. [ we need more synergy between same category units imo ]
9] Milva - Return the strongest non-Gold, non Relentless unit (except self) to your hand. Return the weakest non-Gold, non Relentless unit to your opp. hand if they have not yet passed. Ties are resolved randomly. [ I don't know exact reason but some complicated ability is always good to have :) ]

10] Iorveth - Flipped any bronze card on your side & turned it into ambush. ambush card going to reveal after opp. is going to pass. ambush card going to loose all it's tokens/abilities.
11] Caretaker - Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard. Resurrected unit will loose 2 damage every turn. [ He is not medic & the card is quite powerful after patch introduced constrictive way of gwent so the cards in graveyard are quite powerful as he is resurrecting silvers too. ]
12] Schirrú [ ST Gold ] - Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest non-Gold unit(s) if on opposing side Or cancel effect if strongest card is on your side. [ He is very powerful ambush now as if opp. played special card 1st he is cancelling its effect & then destroying strong cards as well giving ST 5 gold strength :/


These are gold I Found need to be changed imo. At least for me position should work in many ways & not in just card abilities like chose card & do something to its adjacent units. cdpr's needs to be way too more creative about abilities to use positioning as a complex strategy planner otherwise we going to see the same 2/3 fixed strategies for every faction as previous.

These are only few gold card suggestions & may be I will add more. Feel free to post constructive suggestion...Thanks.
 
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1. Ragh Nar Roog isn't a unit
3. Villy will become useless card
5. Geralt: same as Villy
7. Vernon: OP as ****.
9. Iorveth: Why would you turn already revealed card to ambush card with no abilities?
10. Caretaker: same as Geralt
 
Its a... curious suggestion list to say the least.
1st - Bekkers turns from extremely niche fun card into an unplayable trash with RNG attached.
2nd - Absolutely unnececery random effect, only usable in full weather monsters with ice giant and foglets. Ragnarok is trash now, i dont see a point in making it a monster only even more trash.
3rd - Nothing bad about it, more utility for Aard. A bit too comlicated thou.
4th - so... a card that will never ever see play, because wounding skellige is a thing? No thanks.
5th - So shes Imlerith, but a random one? Why?
6th - Witcherguard is coming! Sounds fun, except... NG will have an inherent disadvantage due to auckes (and mayve Serit, if hes ever playable). Your side of the board only? Overall not bad, not bad at all.
7th - uncertain on this one. Id say Shani is good as is, if its not broken - dont fix it.
8th - actually sounds good. However he cant stay 7 base power if its implemented.
9th - same as Shani.
10th - Iorveth is nerfed enough.
11th - So, youre good with a 5 (7 with NR passive) Shani that gives weather immunity + Quen, but Caretaker shall be 6 power and ressurect a kamikaze? Makes one curious how exactly is it balanced in your mind?)
 
sund_F;n8266150 said:
1. Ragh Nar Roog isn't a unit
3. Villy will become useless card
5. Geralt: same as Villy
7. Vernon: OP as ****.
9. Iorveth: Why would you turn already revealed card to ambush card with no abilities?
10. Caretaker: same as Geralt

1st :facepalm:

Now...

1] I know Ragh Nar Roog is not a unit & this is suggestion section & i have made a suggestion & in that I am saying make him a unit.

3] With new dshack 4 strength VIlly is useless only. With mark system counter is not going tic on him but on mark cards so to save either you have to change cards strength or you need two lock ability cards to save them both which is fun & indeed useful imo. Another thing is you don't need to choose high strength cards only as may be there is more imp non-golds are there to destroy. We really need ability like this to put counters on another cards for something to trigger.

5] Geralt: same as Villy ??

7] I hope you know the ST silver card Braenn ? If you don't go check first & Roche is gold legendary unit.

9] Again Iorveth is gold legendary & by turning reveled card into ambush going to save that card from any damage & from cards like igni / scorch / aard / dbomb etc. too.

10] Caretaker: same as Geralt ?

And in the end I have already said that these are just a suggestions. The whole idea is too have some unique abilities at least for gold cards that's it.
 
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isnadtochiev;n8266490 said:
Its a... curious suggestion list to say the least.
1st - Bekkers turns from extremely niche fun card into an unplayable trash with RNG attached.
2nd - Absolutely unnececery random effect, only usable in full weather monsters with ice giant and foglets. Ragnarok is trash now, i dont see a point in making it a monster only even more trash.
3rd - Nothing bad about it, more utility for Aard. A bit too comlicated thou.
4th - so... a card that will never ever see play, because wounding skellige is a thing? No thanks.
5th - So shes Imlerith, but a random one? Why?
6th - Witcherguard is coming! Sounds fun, except... NG will have an inherent disadvantage due to auckes (and mayve Serit, if hes ever playable). Your side of the board only? Overall not bad, not bad at all.
7th - uncertain on this one. Id say Shani is good as is, if its not broken - dont fix it.
8th - actually sounds good. However he cant stay 7 base power if its implemented.
9th - same as Shani.
10th - Iorveth is nerfed enough.
11th - So, youre good with a 5 (7 with NR passive) Shani that gives weather immunity + Quen, but Caretaker shall be 6 power and ressurect a kamikaze? Makes one curious how exactly is it balanced in your mind?)



1st - RNG is everywhere you can't avoid it but having few fun cards is not going harm anyone.

2nd - Sarah is neutral card plus more cards are going to come plus I have mentioned that you can play the card on any side so that you can damage opp. row too. Now if you are thinking it's going to be op as weather is already op then let me remind you about lock ability so if opp. lock it you are giving 10 gold strength to opp.

4th - I don't understand what exactly you are trying to say here ?

5th - She is going to damage every turn.

7th - Because of shani ability powerful cards like margarita becomes quite op as well she is medic. Due to her current ability most of NR players are only playing her in last round only, I am not saying it's bad or wrong but just saying.

10th - I think ability I suggest going to give him buff as at least I don't want to nerf him at all even though I am skellige player most of the time.

11th - Again I don't understand what you are saying here? I have just suggested that card which is resurrected by caretaker is going to loose 1/2 strength par turn as most of the time he is resurrecting pretty high value card from opp. graveyard.

 
TH3WITCH3R;n8267150 said:
4th - I don't understand what exactly you are trying to say here ?
We shall just agree to disagree. Couple of ideas i actually found interesting, i pointed out. The rest of them will just make Wild Boar club bigger. We dont need more useless cards.
Special place for Triss, because 8power gold that gets up to +4 value every turn sounds absolutely balanced.
 
isnadtochiev;n8267260 said:
We shall just agree to disagree. Couple of ideas i actually found interesting, i pointed out. The rest of them will just make Wild Boar club bigger. We dont need more useless cards.
Special place for Triss, because 8power gold that gets up to +4 value every turn sounds absolutely balanced.

Thanks. About useless cards it's not possible to use every card as you know from start of gwent beta there is always those few cards are getting tag of useless no matter what & another thing we don't have to forget that more cards are coming.

About triss she is only going to damage same opp. row she is on. Another thing you can lock her or with this new position patch you can place gold card between two bronze to avoid extra 1 damage.. now this is just a example I am giving so I don't see she is going to be op specially when we can now lock the gold units. As I said earlier I just wanted to see good unique abilities for god legendary rather then just simple damage & buff abilities.
 
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