Some cards just need ''immovable''.

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I know that the title sounds like a SMOrc but hear me out.
Cards like Seltkirk , Vander , Vyso , Nenneke just need ''immovable .
Before spewing stuff like ''hey , but they need to be countered'' rouble rouble rouble ... as you see - the meta hasn't changed , people still play hard control , but countering a card like the above mentioned with a simple Dragoon or a Drowner , is just a mockery.
Another simple solution is to make Seltkirk duel automatically a unit card that moves him and Nenneke gets the 3 charges boost on her.
 

4RM3D

Ex-moderator
Why introduce another keyword/mechanic when it's easier to just remove the row restriction? Regardless, some units, like Vyso, shouldn't become "immovable".
 
Why introduce another keyword/mechanic when it's easier to just remove the row restriction? Regardless, some units, like Vyso, shouldn't become "immovable".
This is not another mechanic (it's in Thronebreaker) and it will make some cards more than 4-5/6 flat points (before they are moved).
Row restriction is healthy for the Game , such card units will still be somehow damaged by Treb and Pikemen or be forced to stack for Row Damage , but at least - they won't be castrated by Dragoons or Drowners ...
 
The lowest cost counter for tall units is 4 cost (reset spore), what's your point?

Those cards got row restriction specifically because they are too strong if they work anywhere.

Monster deck can't hold drowner for too long because thrive, and ST has movement as one of its unique mechnic, you need to plan your plays accordingly
 
Movement is fine. It's not a frequent ability, and a useful and well balanced counter to row specific units. Gold card or not is irrelevant.
 
There is no reason for Seltkirk to be row restricted at all. He is already a 5 point engine that is easy to remove like all engines in this game.
 
If you make them immovable then you just push people to put more damage units in their deck... As mentioned before those cards are already pretty strong. Vyso is the only one with a low base power but he has an insane potential.
Moreover, those are NR cards and it's the faction with the most zeal options, making some of them like nenneke or seltkirk instant.
Finally you want to make them unlockable too? Cause then you could argue that some 5 provision cards can also stop them?

Please don't remove movement/row specificity. If anything there should be more of those imo
 
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