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Some Fallout-inspired renders

+
L

LarsMN

Senior user
#1
Jun 27, 2013
Some Fallout-inspired renders

Hey people, here's some renders I've been working on for about a week(on & off), most of the stuff was inspired by Fallout: New vegas, one of my favorite games ever :)/>
I'm mostly happy with the result, but there is some lack of detail when it comes to the environment, mainly because I have a sh*tty PC and adding grass and such would take ages to render(these alone took 2+ hours per frame)

Anyways, enjoy!






















Created with Cinema 4D

1920x1080p versions HERE

More of my work HERE

//Lars
 
V

volsung

Forum veteran
#2
Jun 27, 2013
Good stuff. Have you considered creating assets for Wasteland 2? They will pay you for them I believe.
 
L

LarsMN

Senior user
#3
Jun 27, 2013
Volsung said:
Good stuff. Have you considered creating assets for Wasteland 2? They will pay you for them I believe.
Click to expand...
Oooh, didn't even know that...
 
Mothra

Mothra

Forum veteran
#4
Jun 27, 2013
here you go: http://wasteland.inxile-entertainment.com/unity
 
Y

Yurtex

Senior user
#5
Jun 27, 2013
What renderer do you use?
By the way +1 for C4D!
 
L

LarsMN

Senior user
#6
Jun 27, 2013
Yurtex said:
What renderer do you use?
By the way +1 for C4D!
Click to expand...
Hahaha, I know what you mean, too many heathens using 3DS Max and Maya xD
I just used the standard render, with anti-aliasing, ambient occlusion, global illumination and lens effects enabled. I've been experimenting with Vray a bit, but it's a real pain in the arse.
 
I

ironclaw

Senior user
#7
Jun 29, 2013
If Cinema4D supports OpenCL gpu compute for renders, I'd donate my computers compute power to render detailed scenes for you. Of course Cinema4D would also need to provide a free, for renders only version of the software too.

Anyway, I've got a 7970 with about 1Terraflop of double precision floating point power for renders. For reference, an Nvidia 680 is about 300 GF (0.3 of a TF) and a GTX Titan is about 1.2 Terra FLOPS. my skills in modelling aren't at a point where I'm utilising any of that power just yet.
 
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