I guess I didn't mind the scaling since it gave me a reason to return to areas. I don't like when games level lock certain areas rendering them completely pointless later in the game. I also liked how they handled the skill system. My only 'gameplay' gripe, other than the wacky movement controls I guess, was that I wanted them to make it harder. I was coming from Scholar of the First Sin and...well, yeah. I wish it was a bit more challenging and unforgiving but maybe I'm alone in that regard. It would have been nice to have enemies punish you more for bad dodges, rolling too much, countering vs. not countering and parrying should have taken health away. I also felt there weren't enough armored enemies, but maybe I'm just forgetting things. I really wanted more frequency of other monster types, especially harder monster types. It seems like there were the ubiquitous drowners, wolves, and ghouls (to a lesser extent), and more of the higher level monsters were fliers, but I was really taken with the Carnal Sins quest, the werewolf one, etc. It just made me want more.
I do agree wholeheartedly with number 2, and also with 4 and 5. But as Zero mentioned, there are a lot of threads dedicated to those topics.
Either way, thanks for sharing your thoughts.
I do agree wholeheartedly with number 2, and also with 4 and 5. But as Zero mentioned, there are a lot of threads dedicated to those topics.
Either way, thanks for sharing your thoughts.