All of that info is awesome, thanks for supplying, Sid! :]
But here's my fear about how they'll keep the main story relevant throughout the game- tons and tons of timed quests; honestly, I understand why it might need to happen, and perhaps it's the best way to keep the player focused, but I worry that the storytelling experience might feel rushed or hectic if this tactic is not executed really well.
Other than that, everything on that list sounds like a peach.
But here's my fear about how they'll keep the main story relevant throughout the game- tons and tons of timed quests; honestly, I understand why it might need to happen, and perhaps it's the best way to keep the player focused, but I worry that the storytelling experience might feel rushed or hectic if this tactic is not executed really well.
Other than that, everything on that list sounds like a peach.