Can you please add better contrasting colors for map icon locations and dialogue? White and light grey are barely noticeable from each other. Would also be nice to have Gwent card players you haven't played say green, then maybe yellow after you beat them once and won a card. Other non-card icons maybe make them a 3rd color? As it stands now, there's no way to tell who you played and haven't played, unless you visit them, and even then the white vs. grey is hard to tell. Maybe people with dark contrast and lowered brightness can tell easier, but I sure can't. I never understand why games 5-8 years ago had better implementation on their maps, legends, icon coloring, etc. and today's games skimp badly here.
The alchemy, junk, etc. tabs could be done a little better too. Nothing more annoying then trying to quickly sift through 150 items.
Can you guys adda couple rental houses for Geralt with storage? Best saddlebag I've found is 130 weight. I've had to just dump items as it adds up quickly when you have 5-25 of each material, and get a relic sword, chest piece, boots, etc. every 10 minutes and not worth fast traveling to a "proper" buyer. So many locked houses that do nothing, wouldn't be much to give one generic furnishings so we can unload 60% of dead weight but still have access if it's needed in the future.
You guys got a LOT right with this game, but the handful of wrongs are pretty wrong.