That should honestly never happen.Just bring back old Lockdown
My bad, I overlooked that part.Not really, as you only get additional value IF second condition is met. They would just be locking without the second condition and can choose to either lock second round or not and save it for third round IF it goes badly for them. This ability rework of lockdown looks to be better imho.
Might be referring to me? Anywho, the biggest problem I see with lockdown the way it is now is it is either crap, or overpowered depending on how long you can lock the opponent's leader ability.Someone said Lockdown should just get a total rework, and I think I agree with that. The current ability just isn't great and tweaking it won't make it so either.
It could even be renamed, and then given a new ability that doesn't have anything to do with locks since Imprisonment exists.
Honestly it could also be:Might be referring to me? Anywho, the biggest problem I see with lockdown the way it is now is it is either crap, or overpowered depending on how long you can lock the opponent's leader ability.
My first thought was to completely change it to something like SY Pirate's Cove:
Masquerade: Spawn a Seditious Aristocrat: Charges: 2
But I'm also now thinking of something like:
Agency: Give spying to an enemy unit: Cooldown: 2
Yeah, that would pose a huge problem. Then I would still hold to the other idea of the 2 charge spawn a seditious aristocrat. Your idea with veil is good too.Not sure if Its a great idea having a Leader handing out Spying since it allows you to play Coupe de Grace and Terranova completely set up free, feels kind of like giving a Leader a uncounterable Poison or Bounty charge.
While I don't really have a bright idea myself, NG usually struggles against Veiled Units, so maybe they could add a Leader with 2/3 purifying charges and spawn something like the old Usurper Card ( 5 strength 2 Armor whenever a enemy Unit receives a status damage it by 1) after all charges are used.
And that's flawed aswell, cause your opponent will be first in round 3, so if they don't have a leader that requires enemy interactions, like Precision Strike, they could use their ability on turn 1.In conclusion, if Lockdown deck players don't win the first round without using their hero ability , then it's highly possible that they will lose this match.
Not really, as you only get additional value IF second condition is met.