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Some questions on modding.

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necroscope84

Senior user
#1
Feb 10, 2010
Some questions on modding.

Hello everyone, after playing through The Witcher for the first time I was simply blown away by the game. I've never gotten into modding on any of the games I own but would love to start so I was wondering how hard is it to learn to mod The Witcher in order to make brand new adventures? Does each game have it's ups and downs to them when it comes to modding? Are there any similarities to modding different games such as NWN, NWN2, The Witcher, Morrowind and Oblivion or does each game have their own set of rules. I know each game has it's own adventure editor but I guess what I'm asking is when you start learning how to mod does that knowledge carry over and help with other games or not really? Whether it does or not what would everyone suggest I do in order to get started? Just read the instructions, go to wiki and practice practice practice? Should I start with a different game and work my way up to The Witcher or not really? I have alot of free time and I really want to learn the ins and outs of modding games plus I'm in the process of learning what I can for programming simple games and then going from there. Any and all help, suggestions or ideas would be much appreciated. Also how is the modding community here? I looked around for a while and saw a few adventures and some mods, kinda small compared to say Neverwinter Nights, is it because of the difficulty involved or does NWN just have a larger community? Thanks in advance everyone. I'll talk to you'll soon.
 
C

Corylea.723

Ex-moderator
#2
Feb 10, 2010
Welcome to the Witcher and to our modding community!Does modding carry over from game to game? Some things certainly do. I think the biggest thing that modders have is attitude, the attitude that we can figure things out and that we can change and maybe even improve anything that we don't like. I learned to do very minor modding for The Sims 2, then some more minor modding for Kudos, and while modding those games is nothing like modding The Witcher, it did teach me that one can start with an idea, figure out how to implement it, add it to the game, and have thousands of people use and enjoy something I made.The Witcher uses Neverwinter Nights scripting language, so if you learn scripting there or learn it here, most (not all) of what you learn will carry over to the other game.One caveat: The Witcher 2 will use a different engine from the one The Witcher uses, so it's anybody's guess as to how much of what we learn for TW1 will carry over even to TW2.I'm working on a new adventure that's now very close to completion; I've been working on it for ten months. :whatthe: When I first started making it, there were only a few new adventures out, and most of them were very small. I looked at them and thought, "Well, gee, I could probably learn to do that!" And when I started my new adventure, I'd planned for it to contain a single quest and take maybe half an hour to play. But once I'd laboriously learned how to do all that, it seemed a shame to stop with a single quest, so I didn't :D, and now I'm up to twelve quests.So I recommend that you start small and see how it goes. Think of a small, easily-implemented quest, play around with it, and see what happens. If you like how things are going, you can expand. If not, well, very small new adventures are a good thing, too; it's nice to have a half-hour adventure to play when a person is pressed for time.CDPR is a small company that's only made one game so far. The good news about that is that they have heart -- gobs and gobs of it. The bad news about that is that they aren't a big enough company to have a special team devoted to the care and feeding of modders, the way Bioware does, so there isn't much in the way of help or attention from the company if you mod The Witcher, and this goes double if you're not Polish. (A lot of the people in CDPR who know how to do stuff speak only Polish, so even if they're willing to take a break from their "real" work to answer your questions, you need to speak their language to ask them.)The people on the Ifrit team are pretty nice, though, and while I'm no kind of expert, I'm happy to share what I know, so if you have any trouble that the wiki can't help you with, post a question here in the Djinni section of the forum.Welcome! Have fun!!
 
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