Some suggestions to encrease immersion and gameplay...
-Add random contract generation-
Is really nice we had so immersive witcher contracts i loved the investigation part.. Why don't add random generated lesser contract?... A drowners infestation near the river.. Some nekkers with a nest too much close to civilization.. Stuff like that can encrease the end game content and help to bring more life in a amazing full of life world we have..
-Drinking Animation-
I know we discussed it a lot of times... But really is just lame for me and kinda immersion breaking see geralt taking potion that instead of potions act like instant boost in combat.. Drinking and eating in combat don't help... Imagine geralt facing a vampire like in a night to remember trailer but while swinging the sword is also eating some chicken meat...
I know some stuff like that is did for the combat fluidity but on my opinion witcher 2 did this right... you had to drink the potions before you went in the battle...That is what a true witcher do and is how is described even in the books...Right now you just hit buttons and the buff pops in.
Please fix this things... Is always sad when immersion and credibility get broken to advantage gameplay...
(or at least... add potion drink animation if someone drink them before going in a fight.)
-More blood splatter on the ground-
This is a minor one... is ok to have less blood in the ground but the blood can stay longer? Right now you see littirally after 2 or 3 seconds blood on the terrain totally disappear in front of your eyes... Make it stay at least 60 seconds... Is a bit out of place fight 6 bandits and have the terrain perfectly clean aside from the blood under the corpses...
-Sometimes low wind-
Foliage moving in the wind is amazing... Sometimes in sunny weather can be nice have the tree move less.
Let me know what you think about it people add your own suggestions as well.
-Add random contract generation-
Is really nice we had so immersive witcher contracts i loved the investigation part.. Why don't add random generated lesser contract?... A drowners infestation near the river.. Some nekkers with a nest too much close to civilization.. Stuff like that can encrease the end game content and help to bring more life in a amazing full of life world we have..
-Drinking Animation-
I know we discussed it a lot of times... But really is just lame for me and kinda immersion breaking see geralt taking potion that instead of potions act like instant boost in combat.. Drinking and eating in combat don't help... Imagine geralt facing a vampire like in a night to remember trailer but while swinging the sword is also eating some chicken meat...
I know some stuff like that is did for the combat fluidity but on my opinion witcher 2 did this right... you had to drink the potions before you went in the battle...That is what a true witcher do and is how is described even in the books...Right now you just hit buttons and the buff pops in.
Please fix this things... Is always sad when immersion and credibility get broken to advantage gameplay...
(or at least... add potion drink animation if someone drink them before going in a fight.)
-More blood splatter on the ground-
This is a minor one... is ok to have less blood in the ground but the blood can stay longer? Right now you see littirally after 2 or 3 seconds blood on the terrain totally disappear in front of your eyes... Make it stay at least 60 seconds... Is a bit out of place fight 6 bandits and have the terrain perfectly clean aside from the blood under the corpses...
-Sometimes low wind-
Foliage moving in the wind is amazing... Sometimes in sunny weather can be nice have the tree move less.
Let me know what you think about it people add your own suggestions as well.
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