Someone please explain to me how inventory work?
I started this game right when it was released and the whole inventory system just completely baffled me. I am the type of guy that love reading game manual and was extremely disappointed when I found out that the biggest open RPG world to date did not even come with a decent size manual. While the in-game tutorial is pretty in-depth, your not going to get the same explanation as you would from a manual.
I nearly had to take a break from this game because I was overburden and I didn't know what to sell and what to keep and without the 9999 mod, I would have had to take a break. I didn't like having those kind of mods cause it distract from the game but without a proper storage or bank, I really didn't have any choice especially when I am an armorer collector.
Now let get down to the point: I don't understand ALCHEMY, CRAFTING, LOOTS, ALCOHEST, MEDITATION, De-cotion/Mutagen ability, and the rest.
Here are my questions below and these are the reason why I'm struggling with the game, and since have taken a short break from it.
1. Alchemy
I just don't understand how Alchemy works in this game? It so different from past Witcher game, it so confusing. From what I read, you only use ingredients once for alchemy and once you have that potion, mutagen, oil, you never need it again but what I don't get is how do you know to sell those extra ingredients when you don't know what other blueprint is needed? Meaning are each ingredient for a specific diagram or can multiple diagram use the same ingredient, and if this is the case why would I ever sell my ingredients? I'm not going to get a notebook and note which ingredient is for which diagram because that is time consuming and not effective. So how do you know which ingredients to keep and which to sell?
A. Once you have a potion, are they unlimited? Is having 3 potions the max you can have after every time you meditate? Do you need Alcohest and alcohol (beer mug) thing for it to refill? Because if that is the case, I didn't have alcohest for the longest time and I can meditate as much as I want and the ingredient constantly refill. I don't like this system one bit but now I'm just trying to understand it. How come I don't need alcohest to refill my potion? What is it use for then? I'm playing on normal difficulty if that help.
B. Now if ingredients are only used once, how do you know which one to sale. Do you look at every single diagram you have under Alchemy to and take notes of which one is already use? There has to be an easier method.
2. Crafting
Same question as those about Alchemy. What to sell and what to keep? How can you sale things when you still haven't gotten every single crafting diagram out there?
3. De-cotion/Mutagen Ability
Which is better? Which do you guys prefer. Mutagen for de-cotion or for passive abilities?
Any help will be much appreciated!
I started this game right when it was released and the whole inventory system just completely baffled me. I am the type of guy that love reading game manual and was extremely disappointed when I found out that the biggest open RPG world to date did not even come with a decent size manual. While the in-game tutorial is pretty in-depth, your not going to get the same explanation as you would from a manual.
I nearly had to take a break from this game because I was overburden and I didn't know what to sell and what to keep and without the 9999 mod, I would have had to take a break. I didn't like having those kind of mods cause it distract from the game but without a proper storage or bank, I really didn't have any choice especially when I am an armorer collector.
Now let get down to the point: I don't understand ALCHEMY, CRAFTING, LOOTS, ALCOHEST, MEDITATION, De-cotion/Mutagen ability, and the rest.
Here are my questions below and these are the reason why I'm struggling with the game, and since have taken a short break from it.
1. Alchemy
I just don't understand how Alchemy works in this game? It so different from past Witcher game, it so confusing. From what I read, you only use ingredients once for alchemy and once you have that potion, mutagen, oil, you never need it again but what I don't get is how do you know to sell those extra ingredients when you don't know what other blueprint is needed? Meaning are each ingredient for a specific diagram or can multiple diagram use the same ingredient, and if this is the case why would I ever sell my ingredients? I'm not going to get a notebook and note which ingredient is for which diagram because that is time consuming and not effective. So how do you know which ingredients to keep and which to sell?
A. Once you have a potion, are they unlimited? Is having 3 potions the max you can have after every time you meditate? Do you need Alcohest and alcohol (beer mug) thing for it to refill? Because if that is the case, I didn't have alcohest for the longest time and I can meditate as much as I want and the ingredient constantly refill. I don't like this system one bit but now I'm just trying to understand it. How come I don't need alcohest to refill my potion? What is it use for then? I'm playing on normal difficulty if that help.
B. Now if ingredients are only used once, how do you know which one to sale. Do you look at every single diagram you have under Alchemy to and take notes of which one is already use? There has to be an easier method.
2. Crafting
Same question as those about Alchemy. What to sell and what to keep? How can you sale things when you still haven't gotten every single crafting diagram out there?
3. De-cotion/Mutagen Ability
Which is better? Which do you guys prefer. Mutagen for de-cotion or for passive abilities?
Any help will be much appreciated!