Something I noticed about WCC_Lite crashes (HE crash fix!)

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ok so I posted a thread here about the crashes caused by the HE/eye models and I noticed something quite strange, hopefully this goes towards a fix and,
the DLC models were working just fine, and I had them in a separate folder from the base game rip, I put the DLC files in with the base game rip and the crashes occurred.

This made me curious so, I took another HE model (one of the npc ones) and moved it into the DLC folder to see if it would work, and it did!

all that needs to be done is the files that crash need to be placed in a new folder, outside of the regular rip and itll work just fine!
 

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Sounds great, but it doesn't work for me. Still get the same Thread ID all the time.

For example:
================================================================

Thread ID: 16768

callstack:
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
MsgBlobCreateStack() + 0x3465 - <Unknown File>(0)
MsgBlobCreateStack() + 0x26eb - <Unknown File>(0)
CreateHeatGripServiceClient() + 0x1e0e - <Unknown File>(0)
CreateHeatGripServiceClient() + 0x1c69 - <Unknown File>(0)
BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)

================================================================

Thread ID: 27148

callstack:
Scaleform::GFx::System::Init() + 0x1a88095 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1abd318 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e150db - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e152fa - <Unknown File>(0)
BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)

================================================================

Thread ID: 20380

callstack:
Scaleform::GFx::System::Init() + 0x3e47ab - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x3e48d0 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1abd318 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e150db - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e152fa - <Unknown File>(0)
BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)

================================================================
etc.

Which MODkit version are you using? These files must come from some specific version of the game?


Damn it! If I ever manage to export these HE models to .fbx, I will probably put it in my CV XD
 
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