gigabomb;n9687841 said:
We did an exercise in class once, we had about 80 people that all flipped a coin 10 times, and we wrote down the numbers. Wouldn't you guess, it was a nearly perfect normal distribution with a few people getting 10 of 10 heads and tails. You have a 50/50 chance every coin flip, it resets every time, and the odds aren't cumulative. If a roulette wheel hits 00 five times in a row, it is just as likely to hit 00 the 6th time as it was the other 5 times, but they post the last 10 or 20 numbers hit by the table because people generally make assumptions about chance based on history. I try to avoid becoming superstitious about things like this..
The devs are working on a solution to make it fair. Sorry if you are on the losing end, but keep in mind that someone is always on the winning side of your coin flips.
This is not official or anything, just me yapping:
I'll admit openly that I really dislike randomization mechanics. To a large extent. But at the same time, I really
love games that use it (XCOM, wargames, Risk, d20 RPGs, etc.) The issue is when
randomization trumps
intelligence...which is always bound to happen whenever there is a "100% random element" (...yes, I sort of mean that as a pun). Now, philosophy:
People play games to
both be challenged
and have fun. If randomization adds spice and excitement, that's great, but when the RNG takes my carefully laid plans and puts me into an unwinnable situation -- completely ignoring
my input -- the fun vanishes. It's fine when I "win some, lose some". But what happens when I'm in that bottom 2% that rolls snake-eyes 10 times in a row? That's not fun; that's frustrating and dispiriting. The thing is -- that is
part of 100% honest randomization.
So the real question is: "Does this game
benefit from 100% honest randomization? Would it, perhaps, be better for it to utilize a weighted system?"
The way I look at it, everything (in life) works best in 3's. I think a tracking system that only allows 3 matching results in a row before forcing the other result might be better. So, if I get 3 "heads" in a row, I now KNOW that I'll get a "tails" next toss. Psychologically, it means I know I'm still in the game, and it means I'm not at the mercy of sheer luck. For example (sticking with the XCOM thing), say I carefully move 3 soldiers to flank...I fire...and manage to miss once, twice, and a third time. Come
on! /
Give me a
break! /
What the
fuph! That's utterly ridiculous, and it leaves me in an impossible spot. That's basically
Game Over right there! There's nothing I can possibly do! Rage-quit. / Swearing diatribe. / Save-scum.
Frustration, upset, and disenchantment.
But...what if I KNOW the next shot will be a guaranteed critical
because I suffered such outrageous misfortune? What if the game is programmed to recognize complete ridiculousness and compensate for it? I can now plan accordingly to deal with my misfortune. Psychologically, I'm still very much in the game and there's a reason for me to keep playing.
I think weighted randomization accomplishes several things:
+ It ensures that even great misfortune is somehow balanced by an integral game mechanic.
+ Intelligent strategy and/or problem-solving are recognized and rewarded, even if the "dice" don't cooperate.
+ No, one element can suddenly and nonsensically begin "dominating" simply because an RNG was in its favor.
+ It creates an omnipresent understanding that ridiculous misfortune will directly lead to a guaranteed reward, encouraging perseverance in play.
+ It helps that bottom 2% out a bit, keeps the top 2% in check, and it should be almost invisible to the last 86%.
Is this 100% "authentic"? No...but neither is a game. Any game. The game is not there to mimic reality, it's there as an escape. It doesn't need to be 100% "authentic"; it simply needs to accomplish its goal. And that goal is to engage and reward players, create a challenge, and generate fun. 100% honest randomization simply opens up the possibility for many players to be robbed of the experience.
Why chance it?
(If I want 100% randomization that results in crushing defeat no matter what I do...I'll just go sit in on a school board meeting.)