I might have misunderstood something at the beginning, so let me summarize.
A. there is no bug
B. create generates 3 unique cards and they are always different(even if there are duplicates in the pool?)
C. under these conditions the chance to redraw a unique card with your subsequent bribery is at 25 unique cards 23%, If you run duplicates of course its more eg with 20 unique cards its 27%. The chance of playing a triple is somewhere around 5-7% (It isn't really a rare event).
On a second thought this might be a slight issue as it enables the player to use borderline strong cards more often then the ones who are using them, who are usually limited to use them only once. But then again, this game has long time passed the point where extra copies of gold cards were an issue: see here
How is it possible to have two the same golden cards in hand??? Yestareday I played game and my opposite player had two Kejrans, today another player had two Menno Coehoorn cards...
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So If you want to touch bribery due to this you might as well check out all the other cards that generate extra copies of gold
cards or recycle them.
D. Another target of complaints was the generation of gold cards. If 50% of your cards are gold the chance to draw at least one golden card for your opponent is 87,5%. but bribery is a gold anyway.
E. The average value of card is for example for the deck I am using right now at 6,7 provisions. Bribery is 8 provisions. The card on its own is balanced value wise. the danger is more indirect.
a, The danger lies within the
units that reuse bribery on field again and again creating a
card advantage with it. But who in their right mind wouldn't target damien or skellen when they hit the field? IF anything this discussion should have been about those cards (and that a control got a defender), and whether they need a power nerf because alzurs thunder is too expensive and killing 11-10 provision cards for 5 provision is out of fashion in current meta.
b, due to the reactive nature of the card it punishes players using standalone (=requires no set up /perform on their own with no support ) cards AND imbalanced cards wich generate way more value compared to their provisions cost or are way too turn efficient. In short imbalanced meta boosts bribery. This is of course terrible, we should nerf bribery instead of balancing. In fact and this is the funny part "Nilfgaardians are known to use your own strengh against you". Due to the conceptual design of NG it will allways benefit from the lack of balance and too much standaloneness (which is sort of the same imo).
D. Facing a bribery reused again and again creates deep emotional scars. Already 3 can create severe frustration. This is sort of a surprise cause how many times can bribery(or any tactic) used in a single game?
1.
Tactic card (here bribery)
2.
Stefan Skellen (card advantage)
3. hero ability
Tactical withdrawal on Skellen/Damien to reset order [simmilar possibilities in mirros with ardal and henrietta] (card advantage)
4.
Damien de la Tour reseting tactical withdrawal to repeat 3 (card advantage or an eternal reset replace cylce with Damien which makes no sense but why not)
5.
Letho: the kingslayer copies Damien or Skellen (card advantage)
6.
Syanna copying Letho's deploy skill (card advantage but too expensive)
7.
Decoy on Skellen (card advantage at a later point,hey lets use Skellen on an other round too)
8.
Mandrake on Skellen/Damien (no card advantage Madrake just generated a bribery)
9.
Assire Var Anahid shuffling tactic card back (reset for another round, no card advantage)
at some point slowy provision cost becomes an issue but not replaying Bribery
10.
Renew some fancy card for example Skellen? (Skellen again will generate a card later, card advantage just too expensive)
11.
Vigo's Muzzle on Damien/Skellen (we have a mirror, there is no card advantage thanks to a fancy lock, so we have to purify that away first)
12.
Yennefer's invocation (we still have the mirror but we were kind enough to let the opponent copy Skellen before so we could have some fun use for this card, no card advantage on that turn, just later when we repla.....)
13
.Hanmaruyn's blue dream (inefficient, but somehow over the course of this mirror some fancy card got down into the opponents graveyard; just where should I get all the provisions from? hmm how about opening a thread to manipulate provision cap in some indirect way)
14.
Uma's curse, somehow I got place for this card andluckily It generates a candidate from the previous list so I could create an extra Bribery
, wait but then this means that in theory
15.
Bribery can generate in a mirror any participant of this list and with this
generate additional causal chains of card generation!! If eg Bribery->Skellen->Bribery loop is possible you can get 13 Skellens down on field by turn 5?? D:
This includes a Bribery->Bribery->Bri...? Then the number of possible Briberies in a mirror is ∞. The number of possible Bri-berries in a normal game is probably somewhere around 7-9 at least. Complaining about 3 Bribery...