Ok I am going to be honest i am playing monsters now i kinda like the faction. And all you disapointed fellas- fog deck is not a viable archetype. It does not have any cards in the silver and gold tier that can support you and running the fog weather card is simply bad. Something i noticed in the monster leaders is that they are very understated and they kinda ruin your sinergy terribly againts the right oponent.
Lets talk about Daron( as i call him the cracken ) he is your core fog card that will boost your foglets he is 8 powered free fog. And than you have the woodland spirit that is as powerfull lets not say more powerfull since the 3 wolfs can synergize well with other decks. Than those are your only 2 fog effects. Vademaker is much better using a lightning rather than fog since it can remove your oponents ugly threaths. than you get the 3 foglets that are your core cards (4 if you get monster nest) and the drowned ones. Your deck is weak againts : other weather effects
from other clans obviously monster mirrors -let your oponent fog you than boost your self outvalue him and than keep all your fogs for the last round.Boats and swords since the greatswords get buffed by the weather and you dont have enough removal neither revival. decks that can remove your 3 spawn fog cards. Yes there are only 3 exept the impenetrable fog bronze card whitch is bad it cant remove anything its basicly a +2 card (+6 if you run the foglets but they are bad synergy and you dont have super value) all your oponent must do i skip his turn you have to play extra cards to get back the value.and you basicly die to any deck that runs clear skyes.That is basicly all the decks out there.oh you also lose to boon decks and full moon also can clear your for but your fog can clear the full moon.
So your leader i worse than a starter gold card(woodland spirit) and has nosynergy with all other monster decks. I definately think that weather cards need more stats to compensate for the terrible tempo if 15 stats is the max for a novice gold card and 25 is the limit for overpowered cards . Weather gold cards leader should get at lest 10 power or maybe spawn inremovable fog so that your other cards may not fall to be useless. i mean daron is basicly 10 stats on board you put a fiend and you pass you have put 11 stats on board he is 1 off and he played his leader and than he needs to play somethign extra since if he passes the fog won't tick again.Also foglets make your deck very inconsistent since you dont have that much put a fog on effect like the wild hunt weather effects.
Basicly if you want to run Weather effect i recomend you to play daron with moonlight or biting frost although wild hunt has some huge final round win with all the wild hunt drakkars that outvalue ancient foglets by a lot. And while foglets and wild hunt hound ar ethere to make sense of you using a weather effect in your deck. there is much less fog effects that are usable than biting frost ones and you can boost your biting frost to deal 3 while the fog stays the same.
In order to get competitive fog deck you either need Daron to give you an unremovable fog or maybe make him spawning fog on the roll you chose every turn unless removed something like aura that way if you want to remove the fog he is making you should remove him first and it will give the foglets value not as much as the wild hunt ones but its a good value to get in a leader. Otherwise run him with biting frost. Thats in my oppinion so far i want to make the foglets as good as the wild hunt hounds but they are different deck types support card and i dont think they should have maybe the same statline or playability. so far becouse of the lack or reliable fog you better run 2 to at least make your leader somewthat 14 stat
.
Eredin breacc glas ( the wild hunt leader) is great he can be a weather effect spawner with the wild hunt hound if you like that slims your deck of one card that you dont want to draw but the minions boosts will give you great lategame make shure you run the vampire and you get Regis to counter the enemy boosters and to counter your oponents regis
.the deck is very consistent and i see people running bridge troll and wild hunt warror over the drowner. Where the drowner can more your oponents boats away from your oponents greatswords
despite the fact that greatswords dont need boats if you are playing againts a weather deck. i think they should remove or weaken their self heal its enough their leader just pops one at 10 power and nothing can remove him and you can revive him 4 times.(and its not like the consume behemoths where you get one at 9 power and they just thunder it down you cant revive him with anything and if your oponrnts removes all the 4 behemoths your leaders basicly become eat al lyour minions and let your oponent remove you whole board with one card. not to mention that weather effect do hurt the behemots since yo get consume value out of them you need 2 turns whitch means 2 ticks of weather.)i wouldnt change him for now he can get so much value i cant really evaluate him as stats. the lowest you get is the wild hunt hound and than a weather effect in which case he is 10 but the extra bodies on the floor and the fact that biting frost can be boosted makes him in any case at least 13
Arach queen- as i mentioned later she is easily countered very easy. The only reason i have big success is that people missplay a lot againts me. I missplay a lot too but i like the archetype. her major problem is removal in any form and i dont mean scorch if you remove the behemots in the insect deck its very badsince your leader does not have a built in boost on its own and its the reason everyone plays neckers with her that way you get at least a +10 from your leader if they remove the behemoths. I have been experimenting a lot the deathwish deck is extremely powerfull althoug h i had managed to outvalue it with the arach drones spam. basicly i cope arach drones with necker warriors and get insane values out of even a single behemoth and roaches stick the next round so you can hardly overcommit. although getting that one behemoth to stick is a big problem the bounsing plant( archspore ) should be the card that is your failsave if you behemoths dont work but in the end it just boosts your oponents a lot more than it hurts them like in the greatsword /boats or even the armor northern realms not to mention muzzle
or other charms and youcant deal with that thing in your deck .I tried the harpies too they have the same problem.the immune stat is a big bonus in the arach queen in this kinds of deck and the harpy woodland spirit combo is amazing value. It gives you a better run for your basic cards. and you can make your monster nest spawn you a foglet
. Monster nest is a great card and it makes your decks consistent i really think that you caan add some extra monster cards in the nest like nekkers if you havent consumed anything they are 4+1 becouse of the boost.A tip to improve her would be to like make het get boosted every time she consumes so you can get value from the non consume booster cards. its a sweet little change
Unseen elder- or as i call it the weather deck that works
. But i am not shure he is all that worth it the crafting there is no card that boost vampires and Daron is a nice little weather effect bonus. The moonlight deck is very nice and is the only weather effect that does not boost uncontrollably the greatswords. and if you see your oponent using clear skyes you can just use your moonlight for boosting self. one greatsword and one boat boost themselfs by 4 each 2 turns whitch is how much you get from one boons however multiple greatswords will aoutboost you by a lot. moving the bloodmoon is very powerfull and its the only deck that can make a great use of epidemic although you dont need it. As leader the unseen elder lack the stats I don't know why i have the impression that leader cards should be stronger than the other golden cards. But they are not, at least not the monster leaders.
I think that is he was 5-5-5 (5 power drain untit by 5) card he would be less of a whild card that can lose you the match and become a unleriable removal. People often missvalue the weakness effect from the blood moon and the ekimmara. On first sight you want to completely drain a unit to cleant it out and that gives your blood moon extra spici value. and than a card like the ware can can enable you to even drain a greatsword out of the game and outvalue the other one with your moonlight.
Whispering hillock- its a very conflicting card it plays a lot safer than arach queen for shure. I don't own it played only in arena with it and its very powerfull i would not craft it right away but the organic cards can give you a boost in many ways. Its a lot of RNG situated card if you get good sinergy its a lot of value i not you get downhill much faster but thats not a big problem there are more rounds out there and since all other monster leaders have very little value its the one that has value on its own and the arena is where you will find this card a lot.
So this is what i experianced as monster cards user moonlight should be the top tier deck right now people can play around consume with alchemy and removal its why i would not say consume is the best but consume wil lget you to climb the ladder people can missplay a lot.