Sooo, How about that Rot Tosser...?
I suggest that the stipulation "(ties are resolved randomly)" be added to the carcass. Rot Tosser is way to strong for a bronze card and can easily be played 6 times in a game (happened just now in a game via leader ability, card that lets you re trigger leader abilty, decoy and i think there is another card in NG that can put a card back into hand to replay)
Considering I haven't seen a NG deck yet that DOESN'T run the card I think thats a pretty good indicator that it is currently too powerful.
I dont know if this would make the card too weak, but for a bronze card its doing way to much work currently.
Also maybe consider making the carcuss a position based effect. It kills the units adjacent to it and maybe make the rot tosser so you can't bounce it.
I suggest that the stipulation "(ties are resolved randomly)" be added to the carcass. Rot Tosser is way to strong for a bronze card and can easily be played 6 times in a game (happened just now in a game via leader ability, card that lets you re trigger leader abilty, decoy and i think there is another card in NG that can put a card back into hand to replay)
Considering I haven't seen a NG deck yet that DOESN'T run the card I think thats a pretty good indicator that it is currently too powerful.
I dont know if this would make the card too weak, but for a bronze card its doing way to much work currently.
Also maybe consider making the carcuss a position based effect. It kills the units adjacent to it and maybe make the rot tosser so you can't bounce it.