Spawn NPC's?
;D No, don't wonder too much by the subject, I know very well how to spawn NPC's but my question is more especific:Let's say I have an NPC that has an story phase WITHOUT actions becuse he has to follow Geralt. It works fine. But Geralt goes in and out of several locations so my NPC has several spawn_points in front of every door, but all them have the same 'spawn string'. The more thre are the higher the chance my NPC gets spawned in the wrong location and so he is not there next to Geralt when entering the area....HOW can I spawn an NPC in an exact-tagged-spawn point??? My intention is to use the script in the waypoint Geralt uses to enter the area to spawn my npc in the spawn point _next_ to that waypoint used.... If I remember well in the 4th act the cow and Alvin where always spawned in the same 'door' Geralt used...I have thought in another option, and it is setting flags when the way points are used (OR the indoor area doors are used) and according to the flag decide what story phase to use, and have an story phase for every spawn point... but I would prefer to force the spawn.... althougth now that I think about it, if I set the flag when the door is used at arriving the next area I would be able to set the story phase _before_ the NPC's heartbeat trigger is executed (it is where his follow code is)...... I may have found an alternate solution while I was writing... ;DSorry for the long explantion, BUT that is the only thing I have to fix to end my adventure... that and to adjust the minimap for once.... it is so difficult that I'm about to give up :wall: Btw, the 'gift' gameplay in conversations is BUGGY!!!! It was a nigthmare to avoid the clyclic behaviour in the conversation!!!! Another day I'll explain how I did *is exhausted*
;D No, don't wonder too much by the subject, I know very well how to spawn NPC's but my question is more especific:Let's say I have an NPC that has an story phase WITHOUT actions becuse he has to follow Geralt. It works fine. But Geralt goes in and out of several locations so my NPC has several spawn_points in front of every door, but all them have the same 'spawn string'. The more thre are the higher the chance my NPC gets spawned in the wrong location and so he is not there next to Geralt when entering the area....HOW can I spawn an NPC in an exact-tagged-spawn point??? My intention is to use the script in the waypoint Geralt uses to enter the area to spawn my npc in the spawn point _next_ to that waypoint used.... If I remember well in the 4th act the cow and Alvin where always spawned in the same 'door' Geralt used...I have thought in another option, and it is setting flags when the way points are used (OR the indoor area doors are used) and according to the flag decide what story phase to use, and have an story phase for every spawn point... but I would prefer to force the spawn.... althougth now that I think about it, if I set the flag when the door is used at arriving the next area I would be able to set the story phase _before_ the NPC's heartbeat trigger is executed (it is where his follow code is)...... I may have found an alternate solution while I was writing... ;DSorry for the long explantion, BUT that is the only thing I have to fix to end my adventure... that and to adjust the minimap for once.... it is so difficult that I'm about to give up :wall: Btw, the 'gift' gameplay in conversations is BUGGY!!!! It was a nigthmare to avoid the clyclic behaviour in the conversation!!!! Another day I'll explain how I did *is exhausted*


