Special DLC items mess up and unbalance the game. Remove them or add an option to remove them in W2 2.0
Having recently replayed the game for the forth time and I found that the DLC items mess up the prologue and the first chapter in a variety of ways.
- If you throw away any of the DLC items in the prologue they will just spawn back in your inventory after a short scene with Roche. For example I don't like that blue ugly overpowered jacket, but no matter how many times I threw it away it was eqiped in the next part of the prologue
- The mage pants and herbalist gloves are the most powerful in the entire game. All those pants and gloves and crafting diagrams for them are rendered completely useless right from the start
- You get more oils than you will use the entire game, especially if you're not playing the alchemy path
- You get more ingridiengts than you need for the entire first chapter, making buying and hunting down ingredients baseless
- You get some endgame overpowered potions and a lot of bombs
- Whetstones are more powerfull than any oils, and there are more of them than you can use up
It also makes the entire prologue a cakewalk even on insane and mess up a lot of the mechanics even later in the game.
What you get is a couple of different unbalanced and overpowered DLC stuff all into one. Who's bright idea was to hardcode this into the patch?
Please remove these or make an option to remove them in W.2.0, they just messed up a good thing. This is not balancing.Patch 1.3 actually made the game less fun .
Having recently replayed the game for the forth time and I found that the DLC items mess up the prologue and the first chapter in a variety of ways.
- If you throw away any of the DLC items in the prologue they will just spawn back in your inventory after a short scene with Roche. For example I don't like that blue ugly overpowered jacket, but no matter how many times I threw it away it was eqiped in the next part of the prologue
- The mage pants and herbalist gloves are the most powerful in the entire game. All those pants and gloves and crafting diagrams for them are rendered completely useless right from the start
- You get more oils than you will use the entire game, especially if you're not playing the alchemy path
- You get more ingridiengts than you need for the entire first chapter, making buying and hunting down ingredients baseless
- You get some endgame overpowered potions and a lot of bombs
- Whetstones are more powerfull than any oils, and there are more of them than you can use up
It also makes the entire prologue a cakewalk even on insane and mess up a lot of the mechanics even later in the game.
What you get is a couple of different unbalanced and overpowered DLC stuff all into one. Who's bright idea was to hardcode this into the patch?
Please remove these or make an option to remove them in W.2.0, they just messed up a good thing. This is not balancing.Patch 1.3 actually made the game less fun .


