[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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It does feel insulting because "going out in the blaze of glory" is forced on the player. I didn't pick this ending because I wanted my V to be a legend, and I'm not the only one. V has other reasons to want to stay in Night City: they actually like living in the city, they don't care for the nomad lifestyle, they have people they care about living there but none of that appears to matter because major leagues.


I didn't really put much importance on classic literature datashards but you're correct about it not being an accidental placement. However, this makes it feel even more insulting. What makes The Star ending so special that V gets to live only in that one? In The Sun ending V has resources to help them, why aren't they enough but the power of Aldecaldos friendship is a magical solution? Night City isn't some Lovecraftian horror, bad things that happen there are a result of a dystopian society, life isn't better elsewhere.


Seems that they can because there is a hopeful ending for people who romanced Judy and Panam but people who choose Kerry and River get either breakup or depression. They could have easily made The Sun ending a little optimistic, but now all we have is a couple of straws to cling to so the situation wouldn't feel even more unfair because we didn't choose Liaras of Cyberpunk.
Ehhh, I would love to give them the "artistic vision" pass, but I think there's a difference between a creative choice and punishing players for playing a gay man or a straight woman. There's no meaning it adds to the game, no over-arching theme that plays out. What would the vision be, if they only had those specific types of V without a happy-ish ending?

I cannot discuss that unfairness,is completely true (and maybe they decide "devil" is cannon, so everybody is equalized). But I really think, that they wrote story without romance in mind (is an uncontrolled variable, you can play as a loner all the endings I think). Judy was already planning to leave, Panam is a Nomad ,Kerry is not suitable for a road trip and River has family ties that need him in NC. I read people complaining because Takemura was not a romance option, how would he have played in "sun"?. They could have done a "star" ending without Judy and killing Panam actually, I suspect that they didn´t kill Panam (that I was expecting) since killing her + 6 month timer would have been too much for too many people (already seems many people finds the 6 months too sad).

Another simplier altough maybe worse theory: they know players demographics, so I will not be surprised that there is a huge ammount of straight males that played and romance Panam or that they did a female lesbian for Judy.
V has other reasons to want to stay in Night City: be it because they actually like living in the city, they don't care for the nomad lifestyle, they have people they care about living there but none of that appears to matter because major leagues.
Well, here is where I don´t agree... the game puts a lot of effort to convey a message "run away from NC".
 
What about the piece of dialogue that comes before that and connects to the bargain and promise lines?
"You know why I hired you? Because you'd do anything at all for even the faintest chance at survival. Even if it meant coming to within hair's breath of your untimely death." That last part is most likely talking about the mission, so it's clear (to me) the mission is somewhat connected to V's survival.

The whole ending is rather ambiguous, it's true, but dialogue like this is hard to ignore when there's nothing vague about "you'd do anything to survive and that's why I hired you", followed by bargains and promises. It's clear he is using her desire to save herself in order to get her to do an impossible mission that no one ever pulled off before. She's likely to pull it off (hence why MBE hired her) because she wants to live more than anything else, which means either he has a way to cure her (or some info at least) or the cure lies within the Crystal Palace, but since there's the "bargain" and "promise" lines, I'm more inclined to believe this job is just a way to get that info/cure from Blue Eyes - the only payment that matters to a V that is desperate to survive. I don't know, I feel like if we put 2 and 2 together, it's not THAT vague, but maybe that's just me. :LOL:
I mean sure that line could be refering to that mission or it also could be refering to V's attack on Arasaka, which they both discussed just prior to Mr.Blue saying that.

That's how I read into it. Its fine if you read into it differently. Different interpretations are the bread and butter of open endings after all.

The barganing part could very well be about V's survival -or- also it could be Mr. Blue to take care of things V couldn't finish up prior or even help V's friends in some way who are left in the city to better their lives after they are gone for instance. I mean, why not? It's not something unrealistic.

Ehhh, I would love to give them the "artistic vision" pass, but I think there's a difference between a creative choice and punishing players for playing a gay man or a straight woman. There's no meaning it adds to the game, no over-arching theme that plays out. What would the vision be, if they only had those specific types of V without a happy-ish ending?
Well the way they build the different characters was inevitable to lead to something like this imo. Kerry and River do not wish to leave the city and have good reasons to stay. Panam and Judy on the other hand want to leave the city and they also have a good reason for that. It's all within their character. It's really difficult to implement all those over-arching stories, characters and their motivations within a few endings without ending disappointing certain side of the player base, while also trying to stay true to the narrative, the world and character arch's and motivations.

Also some people believe that the Nomad ending isn't all sunshine and bunnies either and that V will die after 6 months anyway, so there is that. I just offered my own interpretation of it.
 

Guest 4412420

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Well, here is where I don´t agree... the game puts a lot of effort to convey a message "run away from NC".
True, but I still don't think that the players who want to stay in NC should feel like we were punished. Night City isn't a cosmic horror or the source of all evil and misfortune. Bad things happen because the world is a dystopian hellscape. It's not the city that's at fault for the evil that happens there, it's the people and evil people are everywhere and nomads have to deal with them too.
 
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Terrorist? V just goes for a very difficult mission. Crystal palace is much better guarded and there is a higher chance for V to die. V is dying anyway, so she/he doesn't risk anything.
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Even Delmain is more positive :giveup:
yes I expressed myself badly. it's just that for this "sun" or "secret" end we are left with no choice. if we got attached to a character, V necessarily reacts in a way to put him/her aside and move him/her away for no reason ... we really have the impression that this ending was made for people who just did johnny's quests and no other link ... just V wants to be above the rank of legend so she / he is already at the top
 
Ehhh, I would love to give them the "artistic vision" pass, but I think there's a difference between a creative choice and punishing players for playing a gay man or a straight woman. There's no meaning it adds to the game, no over-arching theme that plays out. What would the vision be, if they only had those specific types of V without a happy-ish ending?
Well i think it's more punishing players with a horrid railroaded mess full of misery and despair if they don't want to join the cult of the nomad and drink their coolaid. Even though i feel Nomad death sentence is still a death sentence it's clear it's the favoured child.
 
True, but I still don't think that the players who want to stay in NC should be punished. Night City isn't a cosmic horror or the source of all evil and misfortune. Bad things happen because the world is a dystopian hellscape. It's not the city that's at fault for the evil that happens there, it's the people and evil people are everywhere and nomads have to deal with them in the Badlands too.
Yeah, whatever the intended message was, in the game I never got the impression that NC was an unlivable shithole that no one can thrive in. Just a violent and chaotic city that usually takes more than it can offer, more similar to GTA Los Santos and Saints Row 1-2 Stillwater than, say, Kowloon in Shadowrun Hong Kong.
 
Well, here I guess that is the main difference "reading" the sun. You would agree for a suicide mission if you are already dead and want to be remembered for ages.

Could be, but still don´t think MBE is really a necessity for a follow-up (does he show in any other end?, or is Peralez/Gary the prophet quest a requirement for any end?,I didn´t try all possible combination of side contents and endings) and is more a reference to Armitage in Neuromancer.

The thing is though, that not every player picked glory, fame and money as their main goal and I doubt that CDPR isn't aware of that. Most people I saw picked Rogue's route or the solo run because they didn't want to sacrifice anyone, didn't want to make a deal with the enemy, didn't want to risk losing Panam/the Aldecaldos or simply didn't care about them. Even Johnny uses all those arguments so why shouldn't CDPR be aware of their own words that gets repeated again and again during the whole game? Choosing Rogue or going solo doesn't necessarily mean you want to be remembered or become something even bigger then a legend. Some players just want to find a way to survive whilst others want to spend their remaining time amongst their family, friends and partner.

But no matter what your personal goal is the game leads us into space to that one last mission. Why? In The Devil ending you have the option to go back to earth and die "in peace" amongst your loved one(s). In a way you also get a peaceful "end" in The Star ending because if you fail you at least spent your remaining months with your new family. But in The Sun ending you don't get that choice. Why? V even gives a promise to their LI (at least in Kerry's case, don't know about the others) to come back alive and the player doesn't get any choice in that matter. Why? Again, for a V in The Sun ending keeping a promise seems to be really important for them so just giving it without any intentions of keeping it doesn't make sense.

Placing Mr. B into the Peralez story out of all jobs you have in this game doesn't seem like a coincidence to me. And you make a deal with him no matter if you saw him or not which should be considered as well. I mean, if you saw him shouldn't one of the first thoughts of V be whether or not Mr. B might be one of THEM and accepting a deal with Mr. B might be worse than just accepting their own death? Mr. B's end of the deal was the client data of the casino if I remember correctly so did V never think about the fact that he might give Mr. B a list with people that are strategically good to control just like Mr. Peralez (V included)? And yet, V still makes a deal with him and doesn't seem bothered by it... or at least not anymore. Even if you never saw him before, maybe you met Gary and you remember that after he vanished men in black suits with blue eyes got mentioned as well. And still, even if you haven't seen either of them, V agrees to a deal this big with someone no one knows anything about. It could be a trap and maybe V thought so in the beginning as well but suddenly they give in.
Now, if for example you played the solo ending mainly so that no one dies (except for yourself if worst comes to worst) suddenly selling out a lot of people to someone who maybe hasn't the best intentions with them doesn't seem logical to me.

Again, V is not stupid and despite all we know, despite what our motivations might be (whether it's glory, family, friends, the partner or just to survive) and despite all those circumstances that normally should be a red flag for V we have nothing to say here. That tells me, they know what they are doing and we should just trust them. Yes, maybe they have nothing to gain and nothing to lose, but gaining something is not what V is after anyway - V is talking about a bargain.

Yeah, whatever the intended message was, in the game I never got the impression that NC was an unlivable shithole that no one can thrive in. Just a violent and chaotic city that usually takes more than it can offer, more similar to GTA Los Santos and Saints Row 1-2 Stillwater than, say, Kowloon in Shadowrun Hong Kong.

True, totally agree with you, @Soykaff and @rippercityransom that players shouldn't be punished just because they found their happiness in the city. A city that you helped for hours (over 200 in my case), found a lot of friends and acquaintances in, maybe a family and a partner. If you are a Streetkid you grew up in the city but suddenly you are not able to handle yourself anymore? As a legend and king of the Afterlife with a lot of backup? Sorry but that makes no sense for me...
 

Guest 4412420

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Yeah, whatever the intended message was, in the game I never got the impression that NC was an unlivable shithole that no one can thrive in. Just a violent and chaotic city that usually takes more than it can offer, more similar to GTA Los Santos and Saints Row 1-2 Stillwater than, say, Kowloon in Shadowrun Hong Kong.
Funny that you mention Kowloon because that's exactly the place I thought of when I said that Night City isn't a cosmic horror. It worked for Shadowrun: Hong Kong given the setting and the cause for all the misfortune and it actually felt like a worse place to live in than Night City (to me at least) and we only get to visit it twice. Night City is just as V says "a city like any other..."
 
Well, here is where I don´t agree... the game puts a lot of effort to convey a message "run away from NC".
Yeah it's pretty clearly a flashy dystopian miserable place to live in my estimation. If you follow Panams path, it's hard not to see the allure of the Star route.
 
I cannot discuss that unfairness,is completely true (and maybe they decide "devil" is cannon, so everybody is equalized). But I really think, that they wrote story without romance in mind (is an uncontrolled variable, you can play as a loner all the endings I think). Judy was already planning to leave, Panam is a Nomad ,Kerry is not suitable for a road trip and River has family ties that need him in NC. I read people complaining because Takemura was not a romance option, how would he have played in "sun"?. They could have done a "star" ending without Judy and killing Panam actually, I suspect that they didn´t kill Panam (that I was expecting) since killing her + 6 month timer would have been too much for too many people (already seems many people finds the 6 months too sad).

Another simplier altough maybe worse theory: they know players demographics, so I will not be surprised that there is a huge ammount of straight males that played and romance Panam or that they did a female lesbian for Judy.

Well, here is where I don´t agree... the game puts a lot of effort to convey a message "run away from NC".
Takemura could go for the Star ending or help V blow Mikoshi during the Devil ending. He was already betrayed by Hanako and Saburo so it wouldn't be impossible to change his mind about Arasaka. Judy could have enough reasons to stay in NC. She had plans to add some improvements to the doll chips, she wanted to make some difference for the dolls working in the Clouds , she had a quarrel with Lizzy's boss because she wanted to help some joy toys. With V on her side as Afterlife boss, she could do a lot of things she wasn't able to do before. I guess CDPR just have chosen more simple options.
 
True, totally agree with you, @Soykaff and @rippercityransom that players shouldn't be punished just because they found their happiness in the city. A city that you helped for hours (over 200 in my case), found a lot of friends and acquaintances in, maybe a family and a partner. If you are a Streetkid you grew up in the city but suddenly you are not able to handle yourself anymore? As a legend and king of the Afterlife with a lot of backup? Sorry but that makes no sense for me...
CDPR really didn't expect people to reject their noble savages
 
CDPR really didn't expect people to reject their noble savages
Yep, sadly that's really the feeling you get after playing the game. But if CDPR wanted players that felt like you and me to care more about the Aldecaldos than about NC maybe they should have put more effort into involving them more than the people in NC. By the end of the game the only Aldecaldos I somehow liked were Saul and Mitch, that's it. They weren't my V's family though, Mama Wells, Misty and Vik were so why should I leave those three for a bunch of people I barely know and care about...? I even liked Padre and Dino more than any of the Aldecaldos.

The funny thing is though that if V really should die during the heist their death had nothing to do with the city in the first place. They died because of their illness in space. Not because of a gang shooting in Watson. It wasn't the city who ate them alive but space.
And if they should survive who says that they want to go back to merc work afterwards? They could live a normal life with River and Kerry or even leave the city for Judy and Panam. Kerry pleaded a lot for my V to stop with what he is doing and I would gladly grant his wish but I'm not sure if the game would allow that lol.
 
Yep, sadly that's really the feeling you get after playing the game. But if CDPR wanted players that felt like you and me to care more about the Aldecaldos than about NC maybe they should have put more effort into involving them more than the people in NC. By the end of the game the only Aldecaldos I somehow liked were Saul and Mitch, that's it. They weren't my V's family though, Mama Wells, Misty and Vik were so why should I leave those three for a bunch of people I barely know and care about...? I even liked Padre and Dino more than any of the Aldecaldos.
If they wanted the Aldecaldos to be the only good ending with the others being punishments for not getting their ham fisted message of "Night City bad", then they just never should have made a game advertised as an RPG where you make V your own and your choices matter at all.
 
Well i think it's more punishing players with a horrid railroaded mess full of misery and despair if they don't want to join the cult of the nomad and drink their coolaid. Even though i feel Nomad death sentence is still a death sentence it's clear it's the favoured child.
That was mostly in reference to there's no safe haven or "Plan B" for the male LIs. I agree they're railroaded and awful, they're just a little bit more awful when your V will get broken up with in the only one that's not designed to be completely terrible. If you're upset Judy or Panam left you in Sun, or that V no longer cares about their friends, you can just hop over to the alternate ending where you get to ride into the sunset with your lady love, with sweet voicemails and everyone telling you how happy you're going to be. Your friends in Night City still love you and you're off into the sunset on the hunt for the cure.
If they wanted the Aldecaldos to be the only good ending with the others being punishments for not getting their ham fisted message of "Night City bad", then they just never should have made a game advertised as an RPG where you make V your own and your choices matter at all.
Of course its an RPG, I get to choose to get a space lobotomy so Goro isn't mean to me :c Isn't that the only choice that matters? It felt like the only one I made that mattered. :shrug:
 

Guest 4412420

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If they wanted the Aldecaldos to be the only good ending with the others being punishments for not getting their ham fisted message of "Night City bad", then they just never should have made a game advertised as an RPG where you make V your own and your choices matter at all.
If Cyberpunk wanted to tell the "chasing success in criminal underworld isn't worth it because you will lose what's truly important" story, I think it would have been better if the game was linear. Now, we have a player character we can make our own (to an extent but still), we can create strong bonds with several people in Night City, only to be told that the only good choice is leaving with a nomad family where most of them are just a bunch of nameless NPCs.
 
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If Cyberpunk wanted to tell the same or a similar story, they should have made the game just as linear as Mafia 2 is. Now, we have a player character we can make our own (to an extent but still), we can create strong bonds with several people in Night City, only to be told that the only good choice is leaving with a nomad family where most of them are just a bunch of nameless NPCs.
Not to mention the theme of "in the grimdark high tech cyber future, the best option is to return to monke" is lazy, unoriginal, and boring.
Of course its an RPG, I get to choose to get a space lobotomy so Goro isn't mean to me :c Isn't that the only choice that matters? It felt like the only one I made that mattered. :shrug:
This is coincidentally the ending that's the most vague about how V spends those last six months, so if you're willing to endure an epilogue screaming at you for being a bad person then it's a win-win really.
 

Guest 4412420

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Not to mention the theme of "in the grimdark high tech cyber future, the best option is to return to monke" is lazy, unoriginal, and boring.
I wouldn't say the nomads are monke because they have access to tech and have some skilled techies like Cassidy or whatever her name is so they're not cyber hillbillies, but it is strange how this particular cyberpunk setting is suppose to be about how important small scale victories and looking after your own are but the best outcome is to ditch your community for a "better" one.
 
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I wouldn't say the nomads are monke because they have access to tech and have some skilled techies like Cassidy or whatever her name is so they're not cyber hillbillies, but it is strange how this particular cyberpunk setting is suppose to be about how important small scale victories and looking after your own are but the best outcome is to ditch your community for a "better" one and get punished for wanting to stick with the small family your V is already a part of.
I know they aren't literally return to monke but the phrase is hilarious to me and it still fits, if a bit hyperbolic. They definitely have the fewest tech body mods of any group in the game. What I do believe, as I said above, is that they fit the description of the noble savage to a T:
A noble savage is a literary stock character who embodies the concept of the indigene, outsider, wild human, an "other" who has not been "corrupted" by civilization, and therefore symbolizes humanity's innate goodness.
 
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