Honestly if the aim is to 'how you live' then the games does an exceptionally poor job of it. If that's the aim why expend 99.9% of its energy on a 'find a cure' main plot only to pull that rug away at the last second, just give the player the tool to face it. It's endings do an exceptioonally poor job too because they rely on a cheap tacky 'phone call' flag to decide how to rewrite how the main character faces this new plot cancer.The endings, to me (and, frankly, it seems very deliberate given that these themes are consistently developed throughout the entire game) are less about whether you die than whether you have lived well.
I mean, that is what the game is about! The soul, the purpose of consciousness, etc.
So if people automatically equate dying with unhappy ending then the point of the game does rather seem to have passed them by!
2077's world is filled with characters who live pointless lives, never do anything about it, and then die. Even if you approach the game in its most utterly basic, Michael Bay-style examination of the issue (Dex and Johnny talking about going out in blazes of glory), the point is made. And it is made with far more sophistication time and again elsewhere.