I think we may have some confusion here.
Classes I took back in the say, it was about Hegel, Nietzsche, Heidegger and Sartre. We never covered Schopenhauer, where the whole shaving one's beard with a shotgun is about will to live and Silverhand being Kurt Kobain in disguise as life is about suffereing anyway, comes from. My knowledge of Schopenhauer is cursory. Oh, for fuck sake I was kidding!
I have a bit humorous attitude towards philosophy at times. It went like this, back in the day, while I was interested I also had a life, and it happened that when we were going through Heidegger I had a hangover, so I was not at my best. Then, following Saturday it was about Sartre and one of the experiments was eating rocks, not real ones, it was a thought experiment, critique on Heidegger.... and I weren't all there when we covered Heidegger. One aspect about philosophy is that it can make our minds more flexible and oh boy, did I needed to be something really fucking extra flexible on that day and... perhaps it happened that my humor is sometimes difficult to decipher. The whole joke was that maybe it would be better to go after actual knowledge instead of ending up being trolled by shotgun and Kobain jokes and it's still IMO a bit hilarious that you actually can ponder Schopenhauer's philosophy in context of game.
But really, what endings of game achieve3d, regardless if people like them or hate them is that it enables conversations like this. So we can once again go all about this, if it's the question, what's really worth what?
Threads like this are huge therapy sessions mostly, to vent frustrations. I am now watching the entire (slowly) let's play suggested to me and three things strike me (I am very far from the ending, still beginning of Act II unless she rushes the main plot):
1. The writing really isn't all that revolutionary. On par with Fallout 4, but more talky. Definitely subpar to say AC Odyssey. This game most definitely isn't a masterpiece dialogue and writing wise but seem to be on par with middle of the road RPGs, and so far it seems to have burnt most of it's writing gas in Act I. Which is usually the case for RPGs. Unless you count "Dying, what a novel twist" as masterclass writing... it just ain't.
2. Keanu is a lousy voice actor. Not because he's a bad actor, but because of inexperience OR a voice director that can't let him sound natural.
3. "Johnny" is defintely meant to take the place of Jackie as your companion thru the game, but Jackie was just a much much better character AND had a much better voice actor.
4. The game seems to try (subtly) to push a certain perspective on the player. We'll see how that works out for me, so far every time it has been more overt it has clashed completely against my own views.
Speaking of endings and philosophy I already know about a lot of things I don't have a problem with that others do. Like the "Copy V" controversy. The reason for that is simple; the self is just your synapse pattern. It literally IS 1 and 0 all over your grey mudball in your head. If you copy that perfectly and then write it back, it is an identical person. The soul is irrelevant because nobody and nothing has a soul, it's just infinite galaxies of synapses blipping on and off.
Copy that pattern identically and you are as valid as before the copying. That is my personal view on the matter; renders the whole "is that really V" part obsolete, doesn't it?
Anyway, the game is far less annoying as I thought, but we'll see in act three. And the actual endings of course.
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(At the right time, just a scene to watch)
Hey btw speaking of good let's players: Check out Rabidsquirrel on youtube. She's an absolute delight.
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