[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,650
So by this logic, if someone in real life murders 20 people, still should get a second chance in life just because they got bit nicer?
He became not bit nicer, he said it himself we would not waste V given chance, pretty much became New person. I suggest you to try that ending to see it yourself
 
I think the game with its emotions (an RPG should have them by the way) killed not just our friend Jackie, not just us (V) and left our loved ones behind (all the 4), it practically kills a part of the actual player. Been almost constantly in tears after finishing, can´t get motivation for anything right now, except on discussing the topics with you here.
 
As I mentioned before, some of those side missions would not be available after you finish the game. Since let's say you rushed as much as possible to save yourself, but in the process you didn't experience as much.
I don't disagree with you, I don't think CDPR wants to make many of the missions they worked so hard on creating inaccessible after the ending. It would otherwise also require players to complete many of the side missions prior to the ending if they ever want to play them (without new game), thus, making the game longer which opposes the "short game" they were promoting.

The logical way to keep all missions with or without Johnny is make additional modifications, which I doubt they would make.
 
After the first side quest where you let Johnny take over, you head out to the junkyard to try to find where his body is. If you're on good terms with Johnny, you can scratch a grave marker for him into some scrap metal, and he eventually launches into a monologue about how his time with you has changed him, and he's now prepared to help you save yourself in anyway he can, including being prepared to step down and stop existing when it finally comes to it. It's an interesting moment contrasted with his original meeting, where he throws you around and threatens to kill you.

The whole time he's standing directly on top of one of the many graffiti'd NO FUTURE signs all over NC.

I think this moment summarizes the game.
Would have been another good ending depending on your relation with Johnny. If you are in really good relation with him, at the end he would sacrifice himself in some manner so V could live on.
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I don't disagree with you, I don't think CDPR wants to make many of the missions they worked so hard on creating inaccessible after the ending. It would otherwise also require players to complete many of the side missions prior to the ending if they ever want to play them (without new game), thus, making the game longer which opposes the "short game" they were promoting.

The logical way to keep all missions with or without Johnny is make additional modifications, which I doubt they would do.
I was just looking at a bigger perspective, you can make tiny changes to everything so nothing would get lost.
But this would let player to choose do I want to rush to my salvation with the devil, or risk it and look for some other way of saving V.
 
I would a while, we dont know whats gonna be in dlc's. I wonder if we play completely diffrent character
We clearly are. Because the game allows you to play V with different personalities and outlook for some parts of the game. But that choice is being taken away by the end where no matter what, you only find closure if you played your V a certain way. That is not a good RPG design. And no, i am not debating if this game is an RPG or not.
 
Not sure if everyone's been noticing, but I haven't seen or heard any media channel or digital influencer deeply reviewing the story... Everyone just says "It's a damn good story, that I like to keep playing."-like stuff, and rather focuses on the bugs and performance issues... I think CDPR will just dismiss us as "a bunch of people who didn't like the game, they don't matter"... And that makes me even depressed about this whole thing...
 
Not sure if everyone's been noticing, but I haven't seen or heard any media channel or digital influencer deeply reviewing the story... Everyone just says "It's a damn good story, that I like to keep playing."-like stuff, and rather focuses on the bugs and performance issues... I think CDPR will just dismiss us as "a bunch of people who didn't like the game, they don't matter"... And that makes me even depressed about this whole thing...
You know the saying, "If you won't try, you will never succed".
 
Just getting a simple response from a CDPR member in the thread would make it all worth it, for the better or worse.

"We do not plan on doing anything on the story."
or
"We plan on expanding the story in the future dlc's/patches, it's still too early to tell."

Now I'm just holding on and hoping! We don't need a plan or roadmap or whatever, atleast I don't. Just that our voices are being heard.
 
You know the saying, "If you won't try, you will never succed".
Most of people want V story continue
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all i can say about silverhand
 
Would have been another good ending depending on your relation with Johnny. If you are in really good relation with him, at the end he would sacrifice himself in some manner so V could live on.
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I was just looking at a bigger perspective, you can make tiny changes to everything so nothing would get lost.
But this would let player to choose do I want to rush to my salvation with the devil, or risk it and look for some other way of saving V.
I don't think making it so that players would have to rush through the campaign to save V and lose on playing many of the side missions is a viable way to construct the story.
 
I don't think making it so that players would have to rush through the campaign to save V and lose on playing many of the side missions is a viable way to construct the story.
Hey, I'm just throwing wide ideas. Everything can be nitpicked.
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Okay, logically thinking. There has to be something to the endings. It is an open-world game and after finishing the game, you get no option to return to it and keep doing what you have not finished. Just to reload back toe last save with main mission still active. That doesn't make any sense. I don't know any open world (RPG) games that does that, except FO3 did it but fixed it.
 
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Not sure if everyone's been noticing, but I haven't seen or heard any media channel or digital influencer deeply reviewing the story... Everyone just says "It's a damn good story, that I like to keep playing."-like stuff, and rather focuses on the bugs and performance issues... I think CDPR will just dismiss us as "a bunch of people who didn't like the game, they don't matter"... And that makes me even depressed about this whole thing...
Worst case, if it ever comes down to this, let's hope for a big modding community with tools that allow us to make these kinda changes. Not ideal, but it would be a start.
 
Worst case, if it ever comes down to this, let's hope for a big modding community with tools that allow us to make these kinda changes. Not ideal, but it would be a start.
That rises another question. Modding is made for you to modify the game's world, increase replayabilty of the game, just like skyrim did. But okay, right now, people who say that endings are fine, are 90% of people who will do one playthrough and be done with the game. People like us, we want better options for endings, are reluctant to touch the game until something is done.

And if nothing is gonna be done, how big the modding community is even gonna be, what those mods are gonna serve, if we are always tuck in that mid game, where main quest never dissapears?
 
Ok, then why can't i have a The Witcher 3 ending where Geralt chooses to romance Zoltan? You can have Triss and Yen, what about my Zoltan? Because it makes no sense lore-wise, that's why.

Strawman argument here, but I will play anyway.

Because the main trope/story of Witcher is Geralt finding Ciri. This is the main story driver.

The main story trope of Cyberpunk 2077 is getting rid of Biochip/damage it does to you/survive it. This is the main story driver here.

Now, Witcher endings offer the following outcomes of your main strory Driver

1. Cirit dies. The bad one
2. Cirit lives but becomes the Empress. The middle one. Bittersweet.
3. Ciri lives, becomes witcher and is happy. The happy one. Sweet

So we have bad one, middle one and happy one. Fairly balanced. A good design.

Now let's take a look at Cyberpunk 2077 endings for it's main story driver:

1. V dies before final mission.
2. V dies during final mission.
3. V dies 6 months after final mission.
4. V dies during final mission but Jhonny lives (who is main reason you are dying through game)
5. V dies after final mission by Jhonny is united with Alt (so he gets his good end, but V does not)
6. Another version of above.

So..... see the difference?

And don't start at "Because Cyberpunk is dark, hur dur" becasue Witcher universe if you read books is as dark and unfair as Cyberpunk one. Yet you can get happy end.

Bah, 3 endings of Witcher provides wider variety than 6 endings of CP.
 
You know the saying, "If you won't try, you will never succed".
I'm only here whinging because I'm so desperate to see V's story continued in a satisfying way. Not just imagining she gets what she wants sometime after the game is over.
 
Worst case, if it ever comes down to this, let's hope for a big modding community with tools that allow us to make these kinda changes. Not ideal, but it would be a start.
Modding comunity can do cyberpunk more interesting by adding other actives like
Castomisation of your weapon
 
Modding will not fix the issue for me, maybe extra content and features but the story being changed by modders is a fake kind of fix, it's not canon and it will never be. So the best I can h ope for is DLC or smthing.
 
Worst case, if it ever comes down to this, let's hope for a big modding community with tools that allow us to make these kinda changes. Not ideal, but it would be a start.

being able to play post endings should be a must. if they want to force everyone to do the new game+, they should think twice. I always either continue post-ending or start a new save. playing the same story but already having all the cool items and perks just doesn't feel right.

like, I started TW3 new game+ with Aerondight and then went to Toussaint and got another one and the Lady of the Lake was like, "don't lose this one", but I haven't? also the mutation chamber quest in NG+ bugged out for me completely. I guess you aren't supposed to play it if you already have mutations unlocked.
 
being able to play post endings should be a must. if they want to force everyone to do the new game+, they should think twice. I always either continue post-ending or start a new save. playing the same story but already having all the cool items and perks just doesn't feel right.
New game+ makes no sense in this kind of RPG, it's not like it unlocks something that we can't get in the first game, like Dark Souls or Dishonored.
 
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