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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 411 45.0%
  • No, I am content with the endings currently offered.

    Votes: 84 9.2%
  • I think that the option should be available for those who want it.

    Votes: 269 29.4%
  • It’s more complicated than that.

    Votes: 150 16.4%

  • Total voters
    914
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Vejsa

Vejsa

Forum regular
#281
Dec 14, 2020
RaimeWasTaken said:
If what anyone says about their monitoring of the forums is true, then I think they do. Different interpretations to different people is honestly a good thing when it comes to bringing new perspectives.
Click to expand...
Of course and I hope they take into consideration what everyone is saying. All the positives, all the negatives. They need to know where their strengths and weaknesses are, and how people view things. CDPR usually is decent with forums and I know they have a lot on their plate at the moment as release time is always a busy time so I am not expecting anything too soon, just in the future.
 
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Linkinbnu

Linkinbnu

Fresh user
#282
Dec 14, 2020
Vejsa said:
I think I've had a more fun time on these forums chatting with you guys than I have with the CP2077 story to be honest. I never use forums, so this really is saying a lot.
Click to expand...
Same, and it also helps knowing you are not alone with the frustrations the game story brings. I'am usually not affected by games like that, for me to create an account and comment here says alot.
 
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crawfordman

crawfordman

Fresh user
#283
Dec 14, 2020
Vejsa said:
Of course and I hope they take into consideration what everyone is saying. All the positives, all the negatives. They need to know where their strengths and weaknesses are, and how people view things. CDPR usually is decent with forums and I know they have a lot on their plate at the moment as release time is always a busy time so I am not expecting anything too soon, just in the future.
Click to expand...
also remember this isn't any regular run-of-the-mill AAA company we are dealing with. this isn't EA, Take Two (they own Rockstar Games), Ubisoft or Activision. this is CDPR they basically own themselves (meaning they develop and publish their own games without being dependent/HEAVILY RELIANT on a big boy publisher pusher that keeps thinking of ineffective, counterproductive get-rich-quick schemes) so you can bet they'll do something about it!

worse comes to worse we all email CDPR to send our feedback
 
Last edited: Dec 14, 2020
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D

djisma69

Forum regular
#284
Dec 14, 2020
crawfordman said:
also remember this isn't any regular run-of-the-mill AAA company we are dealing with. this isn't EA, Take Two (they own Rockstar Games), Ubisoft or Activision. this is CDPR they basically own themselves (meaning they develop and publish their own games with being dependent/HEAVILY RELIANT on a big boy publisher pusher that keeps thinking of ineffective, counterproductive get-rich-quick schemes) so you can bet they'll do something about it!

worse comes to worse we all email CDPR to send our feedback
Click to expand...
I'm not so sure they will do something unless enough people backslash them for not even giving us one true happy ending.

I say happy enough because for me the ending of V with Panam is pretty good but have the problem of V dying after 6 months, I mean after all the shit we go through the game to just end up dying anyways like "the game" we all remember to hate is kinda sad to see this coming from CDPR.

I think is clear they intended for Johny to be the main character instead of us V, something that they did not take into account is that people will prefer always to play as their own character.
 
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crawfordman

crawfordman

Fresh user
#285
Dec 14, 2020
djisma69 said:
I'm not so sure they will do something unless enough people backslash them for not even giving us one true happy ending.

I say happy enough because for me the ending of V with Panam is pretty good but have the problem of V dying after 6 months, I mean after all the shit we go through the game to just end up dying anyways like "the game" we all remember to hate is kinda sad to see this coming from CDPR.

I think is clear they intended for Johny to be the main character instead of us V, something that they did not take into account is that people will prefer always to play as their own character.
Click to expand...
plus you can't "explore" or do whatever you want after the main questline like you could in games like Oblivion, Skyrim or even Witcher 3. but i am sure they will rectify this down the road right? either way you die in all endings which makes everything you did pointless and completely fucked up. i am sure the more sensitive ones will not want to (re)play the game again because we (the audience) have grown emotionally attached to the characters of this game we know and love. for example, i have grown to emotionally to like our BFF jackie (when i saw him die i was like crying from the inside out and saying NOOOOOOOOOOOOOOOO in my head), judy whose wanted to change things only to realize it's all the same and believe or not: Takemura. that's right. during the part where we scope out a arasaka warehouse he told his past to V about his childhood life in the hell hole of "Chiba-11" and when he got "drafted" into arasaka it felt he won the lottery. he also mentioned the corporations bringing "stability" and he has a point about that. when i left him to die by mistake because of johnny running his mouth off i felt like shit that i wanted to just beat the game and start over. takemura may be arasaka who may be the bad guys but that does not make him a bad guy.
Johnny keeps thinking corporations are these big, bad evil bastards set on world domination and blah blah blah, but what he fails to realize or see that not everything is as it looks. Witcher 3 woke me up on this shades of grey "perspective" approach and this is even more evident in CP2077.
 
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elitecoder27

elitecoder27

Fresh user
#286
Dec 14, 2020
Vincentdante said:
Good I say. A happy ending not appropriate for Cyberpunk honestly
Click to expand...
it doesn't need to be all sunshine and rainbows

just some real damn closure without death
Post automatically merged: Dec 14, 2020

Keive said:
Burn the city... think we got burned instead.
Click to expand...
fucking bingo
 
Last edited: Dec 14, 2020
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A06-Soles

A06-Soles

Fresh user
#287
Dec 14, 2020
Just beat the game today.

Honestly...

I almost cried at a number of deaths in this game, but I generally held it together.

What finally made me cry? Finding out that no matter what I did, I died anyway; sooner or later.

Yeah yeah I get it, everyone's said that probably a hundred times now in this thread, but I just had to make this account to express my thoughts, it's what this space is for anyway.

I'll probably botch my explanation but here it goes:


I started this game with a positive attitude. I ignored the bugs, the poor reviews, I immersed myself deep in the story, the environment. I felt like I was playing a legitimate Cyberpunk game that hit so many high notes thematically and gameplay wise I was just floored at every turn. Little bugs here and there? No problem, nothing gamebreaking, easily ignored. It's clear the devs cared a LOT about the game with the level of depth we get in so much. So many choices to make, so many paths to follow, so many options and methods of execution at our disposal. It was clearly a passion project, it felt like more of an RPG than Fallout 4 ever came close to, and that was billed as a legit RPG.

C2077 felt more like New Vegas in that gameplay respect, but more importantly it felt like a proper Cyberpunk game. Though, the way the story shifted from "Let's make it big!" to "F***, I'm dying!" happened fast, and suddenly the gameplay energy from a player perspective went from "I love this city!" to "I need to survive." Everything we do more or less was in the name of survival, some side jobs notwithstanding. But more or less it was building contacts, gaining power, tackling any/every lead we could, all to survive that chip.

After 40+ hours of gameplay and finally hitting the ending? I felt... empty, felt like I chose a bad end and looked online only to find they all ended poorly for V. My character saw her romance partner again in the epilogue, that was nice, and honestly I could take V being a "copy" of herself as bleak as that is, but to die anyway...? So many people have given amazing suggestions for ways the game could have realistically ended, but for every single choice to end in "Die now or die later" when the game from the start was setup to be a story of survival? ...I wish there was an option to never insert that chip. :(

Someone else said it perfectly...

2020 was a very depressing year, we really didn't need more depression. I sure didn't, anyway.
People play games for escapism, the game was setup to be an immersive, living breathing world, people don't want that to just 'stop' and be for naught; for everything to not even matter. In the way it was handled, it just... disappointed me.

It really soured the game for me and I just can't even bring myself to make another character knowing I'd just be slogging my way to an inescapable death. We did so much to find ourselves attached, to fight tooth and nail and risk everything to survive, only for it to not matter? I understand bad ends, I understand grim writing, but for every single ending to result in "V dies" is just heartbreaking.

I waited 8 years for this game, finally getting to play it felt I was a kid taking a trip to a theme park. Beating the game felt like I watched my best friend die at that themepark. Now I never want to visit that themepark again, because I know those memories will just flood back. I'd never be able to enjoy it the same.

I don't even want a refund, I'm glad I got to play the game, but gods... It just hurts that the world CDPR worked so hard to create, the character we built to love, was all torn away from us in such a depressing way.

I loved every second of the game, but my motivation to do anything further in it died with V.
 
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crawfordman

crawfordman

Fresh user
#288
Dec 14, 2020
A06-Soles said:
Just beat the game today.

Honestly...

I almost cried at a number of deaths in this game, but I generally held it together.

What finally made me cry? Finding out that no matter what I did, I died anyway; sooner or later.

Yeah yeah I get it, everyone's said that probably a hundred times now in this thread, but I just had to make this account to express my thoughts, it's what this space is for anyway.

I'll probably botch my explanation but here it goes:


I started this game with a positive attitude. I ignored the bugs, the poor reviews, I immersed myself deep in the story, the environment. I felt like I was playing a legitimate Cyberpunk game that hit so many high notes thematically and gameplay wise I was just floored at every turn. Little bugs here and there? No problem, nothing gamebreaking, easily ignored. It's clear the devs cared a LOT about the game with the level of depth we get in so much. So many choices to make, so many paths to follow, so many options and methods of execution at our disposal. It was clearly a passion project, it felt like more of an RPG than Fallout 4 ever came close to, and that was billed as a legit RPG.

C2077 felt more like New Vegas in that gameplay respect, but more importantly it felt like a proper Cyberpunk game. Though, the way the story shifted from "Let's make it big!" to "F***, I'm dying!" happened fast, and suddenly the gameplay energy from a player perspective went from "I love this city!" to "I need to survive." Everything we do more or less was in the name of survival, some side jobs notwithstanding. But more or less it was building contacts, gaining power, tackling any/every lead we could, all to survive that chip.

After 40+ hours of gameplay and finally hitting the ending? I felt... empty, felt like I chose a bad end and looked online only to find they all ended poorly for V. My character saw her romance partner again in the epilogue, that was nice, and honestly I could take V being a "copy" of herself as bleak as that is, but to die anyway...? So many people have given amazing suggestions for ways the game could have realistically ended, but for every single choice to end in "Die now or die later" when the game from the start was setup to be a story of survival? ...I wish there was an option to never insert that chip. :(

Someone else said it perfectly...

2020 was a very depressing year, we really didn't need more depression. I sure didn't, anyway.
People play games for escapism, the game was setup to be an immersive, living breathing world, people don't want that to just 'stop' and be for naught; for everything to not even matter. In the way it was handled, it just... disappointed me.

It really soured the game for me and I just can't even bring myself to make another character knowing I'd just be slogging my way to an inescapable death. We did so much to find ourselves attached, to fight tooth and nail and risk everything to survive, only for it to not matter? I understand bad ends, I understand grim writing, but for every single ending to result in "V dies" is just heartbreaking.

I waited 8 years for this game, finally getting to play it felt I was a kid taking a trip to a theme park. Beating the game felt like I watched my best friend die at that themepark. Now I never want to visit that themepark again, because I know those memories will just flood back. I'd never be able to enjoy it the same.

I don't even want a refund, I'm glad I got to play the game, but gods... It just hurts that the world CDPR worked so hard to create, the character we built to love, was all torn away from us in such a depressing way.

I loved every second of the game, but my motivation to do anything further in it died with V.
Click to expand...
everyone who got emotionally attached to lovable characters had the feels
 
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D

djisma69

Forum regular
#289
Dec 14, 2020
A06-Soles said:
Just beat the game today.

Honestly...

I almost cried at a number of deaths in this game, but I generally held it together.

What finally made me cry? Finding out that no matter what I did, I died anyway; sooner or later.

Yeah yeah I get it, everyone's said that probably a hundred times now in this thread, but I just had to make this account to express my thoughts, it's what this space is for anyway.

I'll probably botch my explanation but here it goes:


I started this game with a positive attitude. I ignored the bugs, the poor reviews, I immersed myself deep in the story, the environment. I felt like I was playing a legitimate Cyberpunk game that hit so many high notes thematically and gameplay wise I was just floored at every turn. Little bugs here and there? No problem, nothing gamebreaking, easily ignored. It's clear the devs cared a LOT about the game with the level of depth we get in so much. So many choices to make, so many paths to follow, so many options and methods of execution at our disposal. It was clearly a passion project, it felt like more of an RPG than Fallout 4 ever came close to, and that was billed as a legit RPG.

C2077 felt more like New Vegas in that gameplay respect, but more importantly it felt like a proper Cyberpunk game. Though, the way the story shifted from "Let's make it big!" to "F***, I'm dying!" happened fast, and suddenly the gameplay energy from a player perspective went from "I love this city!" to "I need to survive." Everything we do more or less was in the name of survival, some side jobs notwithstanding. But more or less it was building contacts, gaining power, tackling any/every lead we could, all to survive that chip.

After 40+ hours of gameplay and finally hitting the ending? I felt... empty, felt like I chose a bad end and looked online only to find they all ended poorly for V. My character saw her romance partner again in the epilogue, that was nice, and honestly I could take V being a "copy" of herself as bleak as that is, but to die anyway...? So many people have given amazing suggestions for ways the game could have realistically ended, but for every single choice to end in "Die now or die later" when the game from the start was setup to be a story of survival? ...I wish there was an option to never insert that chip. :(

Someone else said it perfectly...

2020 was a very depressing year, we really didn't need more depression. I sure didn't, anyway.
People play games for escapism, the game was setup to be an immersive, living breathing world, people don't want that to just 'stop' and be for naught; for everything to not even matter. In the way it was handled, it just... disappointed me.

It really soured the game for me and I just can't even bring myself to make another character knowing I'd just be slogging my way to an inescapable death. We did so much to find ourselves attached, to fight tooth and nail and risk everything to survive, only for it to not matter? I understand bad ends, I understand grim writing, but for every single ending to result in "V dies" is just heartbreaking.

I waited 8 years for this game, finally getting to play it felt I was a kid taking a trip to a theme park. Beating the game felt like I watched my best friend die at that themepark. Now I never want to visit that themepark again, because I know those memories will just flood back. I'd never be able to enjoy it the same.

I don't even want a refund, I'm glad I got to play the game, but gods... It just hurts that the world CDPR worked so hard to create, the character we built to love, was all torn away from us in such a depressing way.

I loved every second of the game, but my motivation to do anything further in it died with V.
Click to expand...
I really hope they will rectify it and add 1 or 2 good endings or make the Panam ending "canon" and make some kind of dlc to solve that problem of us dying in 6 months.

I fully agree with your post.
 
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RaimeWasTaken

RaimeWasTaken

Forum regular
#290
Dec 14, 2020
A06-Soles said:
Just beat the game today.

Honestly...

I almost cried at a number of deaths in this game, but I generally held it together.

What finally made me cry? Finding out that no matter what I did, I died anyway; sooner or later.

Yeah yeah I get it, everyone's said that probably a hundred times now in this thread, but I just had to make this account to express my thoughts, it's what this space is for anyway.

I'll probably botch my explanation but here it goes:


I started this game with a positive attitude. I ignored the bugs, the poor reviews, I immersed myself deep in the story, the environment. I felt like I was playing a legitimate Cyberpunk game that hit so many high notes thematically and gameplay wise I was just floored at every turn. Little bugs here and there? No problem, nothing gamebreaking, easily ignored. It's clear the devs cared a LOT about the game with the level of depth we get in so much. So many choices to make, so many paths to follow, so many options and methods of execution at our disposal. It was clearly a passion project, it felt like more of an RPG than Fallout 4 ever came close to, and that was billed as a legit RPG.

C2077 felt more like New Vegas in that gameplay respect, but more importantly it felt like a proper Cyberpunk game. Though, the way the story shifted from "Let's make it big!" to "F***, I'm dying!" happened fast, and suddenly the gameplay energy from a player perspective went from "I love this city!" to "I need to survive." Everything we do more or less was in the name of survival, some side jobs notwithstanding. But more or less it was building contacts, gaining power, tackling any/every lead we could, all to survive that chip.

After 40+ hours of gameplay and finally hitting the ending? I felt... empty, felt like I chose a bad end and looked online only to find they all ended poorly for V. My character saw her romance partner again in the epilogue, that was nice, and honestly I could take V being a "copy" of herself as bleak as that is, but to die anyway...? So many people have given amazing suggestions for ways the game could have realistically ended, but for every single choice to end in "Die now or die later" when the game from the start was setup to be a story of survival? ...I wish there was an option to never insert that chip. :(

Someone else said it perfectly...

2020 was a very depressing year, we really didn't need more depression. I sure didn't, anyway.
People play games for escapism, the game was setup to be an immersive, living breathing world, people don't want that to just 'stop' and be for naught; for everything to not even matter. In the way it was handled, it just... disappointed me.

It really soured the game for me and I just can't even bring myself to make another character knowing I'd just be slogging my way to an inescapable death. We did so much to find ourselves attached, to fight tooth and nail and risk everything to survive, only for it to not matter? I understand bad ends, I understand grim writing, but for every single ending to result in "V dies" is just heartbreaking.

I waited 8 years for this game, finally getting to play it felt I was a kid taking a trip to a theme park. Beating the game felt like I watched my best friend die at that themepark. Now I never want to visit that themepark again, because I know those memories will just flood back. I'd never be able to enjoy it the same.

I don't even want a refund, I'm glad I got to play the game, but gods... It just hurts that the world CDPR worked so hard to create, the character we built to love, was all torn away from us in such a depressing way.

I loved every second of the game, but my motivation to do anything further in it died with V.
Click to expand...
Trust me, you didn't botch one thing there. Much of what was said here speaks to me. Overall, great post.

Personally, I can't look past the Fake-V nonsense (and I mean nonsense). Not my character, not who I grew attached to and not who I want to continue my relations with. The V I started with and sought to keep alive by any means necessary is the V I care for most - the V who became close to someone she loved, the V who made many reliable and overall admirable friends along the way, and the V who deserved better. Does she have any of that after Mikoshi? No. She's dead. Assimilated by Alt.

But yeah, the theme of the park went from playground to funeral. I said this before, but I genuinely believe at least one these two options should have been in the game. The first makes the most sense, at least.
RaimeWasTaken said:
It just feels wrong to have not included at least one good ending. It doesn't necessarily have to be "happy" per se. I'll give some examples.

I would be 100% okay with either of the following options and consider them to be "good" in contrast to the other endings, though still retaining the "bittersweet" notion of it all.

  1. V manages to avoid dying to Soulkiller and was able to stop the neural degradation from the Biochip. This means there is no assimilation, no engram, and no eventual demise for our protagonist, but the original, authentic V we came to care for over the many hours we played as is still alive and well. However, the damage has taken it's toll on our body. We still suffer frequent glitches in our software and vomit blood on the daily. In short: We live, but we walk out with scars to bear.
  2. V manages to avoid dying to Soulkiller and has discovered the neural degradation can be prevented through a sort of "compatibility." V and Johnny find a way coexist with each other and live in the same body through some modification to the Biochip. It's still in you, but you're not dead. Your body is not wholly your own, but you are no longer dying and can live the rest of your life.
Click to expand...
 
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Loranz.

Loranz.

Fresh user
#291
Dec 14, 2020
Spoilers below for what it's worth...

I'm all for various endings, but to have 7 different endings that are all pretty much the same is complete BS.

I think the best ending for me is the setting off into the sunset with the Nomads and Judy. Yet even then I found myself a little depressed knowing I have 6 months with my partner and the clan after everything I've done to get here. Not to mention I'm a copy and not the original V.... I stayed away from spoilers during my game play and when I realized that I had to die at the end, I went searching for answers and well.. I guess we're all in the same boat and my god it left an empty hole in me...

I've lost interest in the game now because knowing that I cannot change the outcome is really depressing me. It's not fair on V, especially since the game claims to offer choice's that shape YOUR V. But all we get is how they chose to shape our V. Nothing that we did or will do will ever change that outcome and it's just sad. There really isn't a reason for a replay. None.

this was in hidden message on the V trailer:

"We want to end this message with a request. Once you played/finished the game, we would love it if you got back to us and told us who your V was."

Well, my V was whoever you wanted my V to become. It was never my choice.

Maybe a future DLC can continue that ending path for me and find me a cure. Who knows... maybe I'll return to the game in a year and see.

Until then, I think it's time to move on. Hell, maybe go place Cities Skylines and make my own version of Night City with my own imaginary stories and outcomes.


:(
 
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RaimeWasTaken

RaimeWasTaken

Forum regular
#292
Dec 14, 2020
Loranz. said:
Spoilers below for what it's worth...

I'm all for various endings, but to have 7 different endings that are all pretty much the same is complete BS.

I think the best ending for me is the setting off into the sunset with the Nomads and Judy. Yet even then I found myself a little depressed knowing I have 6 months with my partner and the clan after everything I've done to get here. I stayed away from spoilers during my game play and when I realized that I had to die at the end, I went searching for answers and well.. I guess we're all in the same boat and my god it left an empty hole in me...

I've lost interest in the game now because knowing that I cannot change the outcome is really depressing me. It's not fair on V, especially since the game claims to offer choice's that shape YOUR V. But all we get is how they chose to shape our V. Nothing that we did or will do will ever change that outcome and it's just sad. There really isn't a reason for a replay. None.

this was in hidden message on the V trailer:

"We want to end this message with a request. Once you played/finished the game, we would love it if you got back to us and told us who your V was."

Well, my V was whoever you wanted my V to become. It was never my choice.

Maybe a future DLC can continue that ending path for me and find me a cure. Who knows... maybe I'll return to the game in a year and see.

Until then, I think it's time to move on. Hell, maybe go place Cities Skylines and make my own version of Night City with my own imaginary stories and outcomes.


:(
Click to expand...
My V died at Mikoshi.
 
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Linkinbnu

Linkinbnu

Fresh user
#293
Dec 14, 2020
djisma69 said:
I really hope they will rectify it and add 1 or 2 good endings or make the Panam ending "canon" and make some kind of dlc to solve that problem of us dying in 6 months.

I fully agree with your post.
Click to expand...
In theory it could be more than 6 months, it could be years, Vik says in the credits to V "don't let any dust get under that implant (i dont remember the word he used, i think it was implant), but it seems he did some kind of surgery", plus the meds, also the Misty tarot cards for him (The sun, The chariot and The lovers) all very positive in general/health/love, the real problems is not knowing, gotta love open ended games.
 
Keive

Keive

Forum regular
#294
Dec 14, 2020
In the somewhat hopeful ending is that where your just a copy and not real V? Then you really are dead every ending, sad.
Also is that only a nomad ending?


Man... really feel like I have yet to be and make my V.
 
RaimeWasTaken

RaimeWasTaken

Forum regular
#295
Dec 14, 2020
Keive said:
In the somewhat hopeful ending is that where your just a copy and not real V? Then you really are dead every ending, sad.
Also is that only a nomad ending?


Man... really feel like I have yet to be and make my V.
Click to expand...
Yeah... The Original V died when Alt used Soulkiller on V. Alt then made an engram - a copy - of V from Soulkiller and put the copy back into Original V's body. The moment you jack into Mikoshi and meet with Alt and Johnny is the moment V dies, and our perspective shifts from Original V's final moments to that of the engram. Who we see in the epilogues is the copy of V.
 
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MeinChurro

MeinChurro

Forum regular
#296
Dec 14, 2020
Loranz. said:
It's not fair on V, especially since the game claims to offer choice's that shape YOUR V. But all we get is how they chose to shape our V. Nothing that we did or will do will ever change that outcome and it's just sad. There really isn't a reason for a replay. None.

this was in hidden message on the V trailer:

"We want to end this message with a request. Once you played/finished the game, we would love it if you got back to us and told us who your V was."

Well, my V was whoever you wanted my V to become. It was never my choice.
Click to expand...
Yep! Exactly! I feel lied to, I trusted CDPR. I expected choice, some agency, all we got was the illusion of that!

Nothing we do as V matters, V (and you the player) get strung along the whole game, thinking you will find a way to save yourself, and there is actually no way. No way at all, even if your copy didn't die in 6-months you are dead! Not only that, the game was written so that Johnny Silverhand was the true protagonist, cdpr pushed their own desired outcome on us. I will probably complain about it forever, but come on! This is not how you do an RPG with supposed choice!

If you wanted Johnny Silverhand so bad, then just have us play as Johnny Silverhand! Even though it would have been similar to The Witcher, in the fact that you are stuck as a specific character, but it would have given us a more coherent story!

Not to mention it would have avoided the horrific scene where Johnny assaults V. Right after barely recovering, finding out they are dying, and their best friend just died. Whether you are playing a female character or a male it's too far, but playing as a female character that scene was WAY TOO FAR. I just cannot get over the horrible abuse that V suffered and then CDPR has the gall to try to push him on us. A character who does that will NEVER be likeable for me.

Like, I'm sorry. I'm sure that scene, and I am not even being hyperbolic here, triggered people with past abuse. In an RPG where people immerse themselves into the world, into their character, a game in the first person perspective, and the character that you are supposed to be buddy buddy with, where your "best" ending is reliant upon that friendship, is an abuser? Yeah, nah. Cdpr.

By the way, Johnny doesn't even apologize to V in the diner after his abuse. He just says "I thought things over"! This means that he isn't remorseful at all for what he did to V, rather he sees V as a pawn.
 
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A

AKANexus

Forum regular
#297
Dec 14, 2020
Basically it's Mass Effect 3 all over again...
No matter what you do, the ending will be the same, just a different colour filter applied to it. What pisses me off as well is when they write a character you can relate to, so much, and in the end you are helpless against the inevitable ending... It's just as it was said on the previous post - having to reload a previous save to free roam is just bad storytelling... Witcher 3 had a better after-game than this...

On top of that, my Panam arc bugged, so I couldn't get the "good" ending, even if I wanted...
 
Last edited: Dec 14, 2020
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BabalKabak

BabalKabak

Forum regular
#298
Dec 14, 2020
I've been spoiled all the endings on Youtube for the sake of understanding your posts (and because I won't play the game, mostly due to low PC settings, so I want to continue contributing to this forum).

While it's a common thing in cyberpunk genre that the stories never end well, there could be a meaningful end as a reward for playing the game, for us. There could be endings at the size of our implication into Night City : Whether we play as a selfish character trying to save his own butt, or fighting for a greater cause even if it means a sure death, I think that's what makes cyberpunk games great (tabletop RPG / videogame) ; It wouldn't mean that our action would deal a big consequence on Night City's life, it's more a matter of having the journey help us players see the big picture, making us think about society and stuff. A good story could even not deliver answers, but it must help us ask relevant questions about the real life, like food for thought.

Playing a character that is doomed from the beginning, to slowly watch him struggle to a dreadful end must be a painful experience. But things like that happen a lot in cyberpunk stories too. So... in that sense, I don't see the problem ; the experience isn't real, and despite the uncomfortable memories that will stay in the head, the brain will recover from the shock eventually like it was all a bad dream.

BUT (big, big BUT)

I'm more concerned about why this particular story was considered interesting for such a big and anticipated game ; why the life path in the beginning seem so unimportant, why all the endings feel pretty much the same. While I have no problem at all with dreadful stories (they are meant for a mature public), I RATHER want to watch these from a distance (watching a TV show, reading), than being implicated in them as a character, just because I don't find this setting of any interest for playing, aside from self-BDSM motives. They were waaaaaay better stories to tell, for good sake. Honestly, I really wanted many things but didn't expect such an introspective story in the first place.

If you guys knew what V had to endure, would you have played the game ? I think... not :shrug:
Post automatically merged: Dec 14, 2020

Adding another question to you (I'm very curious) : what have you learned from this story ?
Something that is meaningful that I (we) should know, that makes replay worth it ?
 
M

msxyz

Fresh user
#299
Dec 14, 2020
Well, the game is also full of dialogue choices that have always the same outcome, like the same sentence said in 2-3 different tones. That's the first hint that the player doesn't have a lot of freedom.
 
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Georgina360

Georgina360

Fresh user
#300
Dec 14, 2020
True. This is just a straight faced lie from CDPR. If only Steam can bring back my money.
 
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