My point why i want happy end, is not to jerk off(lol)Here's the thing,
I think a made my stance with my first posts pretty clear. I really don't mind if a developer/writer decides to go for a bittersweet ending. I wrote about the dark aspect of Cyberpunk (not the only aspect, fatality made an excellent post going more in depth) and how it molds stories in that world.
I like the idea of a protagonist fighting against impossible odds. I like the idea where the whole world crashes around the main character as they loose everything. I like the story about loosing yourself and what that means (exploring the question of what are you willing to do to survive and is it worth it) And many others that CDPR managed to put in CP2077 through their endings and story as a whole. (I like my hero story happy endings also by the way, I am not some doomer bro)
Retro ended up asking a rather interesting question about the Soulkiller and what it all meant. A lot of people and I mean a lot have pondered that question in this thread. Are you just your thoughts, your memories or are you something more. Whether Soulkiller makes a copy of you or just extracts you from your body (and later puts you back in through Alt). Is V just a copy and if it really matters. Who's to say that copy V isn't the real V. he/she has his/hers memories, would they even know. (again, game Soma had similar questions)
It's really not a good idea to force a writer, in this case CDPR to outright change everything about the story they decided to tell.
Forcing them to write a happy ending just because you want it is the same as wanting Judy to be streight(bi) or Panam to be gay(bi) etc. just because you want to have your power fantasy and jerk of to it. (romance wise or ending wise)
I have always been against those things and probably will continue to be against it still.
But not to take this towards the Romance discussion lets take this back to the endings and the story as a whole...
Why the story?
Because it affects how the endings play out or in the case of Cyberpunk 2077 the story and the choices that you have play no part in them.
Like is said in the response to Retro I really think CDPR had no Idea what they were writing wen it came to certain things and Soulkiller is one of them. (just look at the contradictions you have in the game)
CDPR decided to tell a story like with Withcer1/2/3 though a platform based around player choice and agency. RPGs
And yet through the game and especially with the endings they are lacking. (to be more on point, what I'm trying to say is that the diversity of outcomes is what's lacking in this game)
No matter what you say or what you do you are pushed towards a singular outcome.
Are there some differences with outcomes, yes but more then not they are lacking or outright non existent.
Characters for the most part end up at the same place they would've ended up regardless and that is more true for V than anyone else.
The main story is totally divorced from the endings. It wouldn't have mattered if V decided to go on a weeks long sex and drugs induced binge he/she would've still ended up on that roof.
Why not give players the choice if you decided to make an RPG game.
Help Panam and get her ending, maybe help Panam and get Saul killed thus leading to her ending being locked or even better Panam says she'll help you but screws you over near the end as a way of her getting revenge (she helped V only to get the salvage for the Nomads and left V to fight Smasher alone)
The Arasaka ending, why not branch it. Arasaka helps you but actually they end up using you as a test subject/guanine pig and lock V's psyche away like they did with all those netrunners. But if you managed to save Takemure and because he's vouching for you they actually try to help you and not only use you.
The writing just makes no sense or is pointlessly convoluted in some cases. Why is V still dying if he's not the real V because he's being rejected by his/her body and yet Johnny isn't. (in Vs body) Alt already purged and fixed everything.
if V is going to die no matter what why not have him/her be the same V and not a copy and have them die 6 months later thus having your bittersweet ending.
If V is alive but dying why not make a epilogue chapter where you talk to the people you've met during your shitty ordeal to save yourself.
The point I'm trying to make is that this game lacks choices. Yes, some people want more, some people want happy ending, some people are satisfied etc. But the thing that can not be argued that for a RPG this game sure as hell lacks choices.
I wont even go into what was promised. 'You can't save the world but you can save yourself', what a load of crap lol
I'm probably forgetting a lot of things writing tis post (war and peace length post) and maybe I'll add to it if I remember more.
But holly does this game lack polish. The base is solid but it's everything else that is missing
When i play game i am trying to be a hero of this game, i am doing choices, that i would if it was me,
i'm trying to understand the characters, to understand how i would feel about them.
I begin to sympathize with the characters that I like, this is why I want a good ending for my character and someone else, I stand in their place, I do not ask to redo the game for myself, here I write messages That the group would stay in the top and maybe someday cd pr red will see this, not in order to fulfill what we require, but that they would understand how we treat this, feedback for them, here we wrote a lot of interesting questions that the game does not have a clear answer to
This is my position


