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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 411 45.0%
  • No, I am content with the endings currently offered.

    Votes: 84 9.2%
  • I think that the option should be available for those who want it.

    Votes: 269 29.4%
  • It’s more complicated than that.

    Votes: 150 16.4%

  • Total voters
    914
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MeinChurro

MeinChurro

Forum regular
#4,481
Dec 21, 2020
Roelka0 said:
Same here. I got the endings spoiled for me and it just... made me not want to play anymore, knowing that no matter what I do, V will not get any kind of good endings.
For the same reason whenever I replay ME3, I dont go through the endings. I pretend Citadel DLC is the end lol.

I doubt that any DLC would add a happy ending.

For some reasons gaming companies think that gamers love tragic endings, drama, and death. Like.. I have enough drama in real life, can my character in this "RPG" at least get a shot at the happy life?
Click to expand...
Same. When I go through ME3 I always feel really down when I get to the end. I play that game from 1-3 whenever I go to replay Mass Effect, by the way. The only ending in ME3 that I think is even plausible is the destroy ending, but that requires me to kill EDI and the Geth. Thus making, similar to this game, anything chosen for them, and all interactions with them, meaningless.

This means Legion sacrifices his life for nothing, and everything EDI has learned from ME2 - ME3 is just dumped down the drain.
 
apeabel

apeabel

Forum regular
#4,482
Dec 21, 2020
pEestino said:
I think "soulkiller" is too vague or too literate, we don't know much, I think the fact that it kills your soul is too literate, else wouldn't we become like Delamain? A rogue AI basically..? There could be a whole debate about souls making people human etc. at the same time we don't know fully what soulkiller does other than zap your soul, supposedly.. And I guess make an engram of you.
Click to expand...
We do know a little. Soulkiller is some kind of program Arasaka developed. It's part of their Secure Your Soul things that rich people are buying. And it is obviously used to kill and store the minds of Arasaka's enemies. I just always thought only old man Arasaka's Biochip 2.0 was capable of saving an 'intact soul' or something along those lines. Johnny was the prototype project they used on dead bodies to perfect the old man's own Biochip, he was shown as being old - a WW2 vet even.

But apparently engrams are already perfect. Don't know why it's even mentioned the soulkiller program was upgraded when it could apparently store perfect copies of the old man and Johnny (decades ago in his case). I had assumed that Saburo would have his mind stored on the chip when I first played Act I, didn't even think about how and when Keanu would be introduced.

It's just too vague and needed more options. You're a Cyberpunk setting with AIs roaming the net. Why not have more with godlike AIs (like Alt), merging V and Johnny? Pacifica and the Blackwall was explored once and then left on the sidelines. Instead we're playing blue-pill/red-pill all game.
 
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M

moonknightgog

Forum veteran
#4,483
Dec 21, 2020
MeinChurro said:
Same. When I go through ME3 I always feel really down when I get to the end. I play that game from 1-3 whenever I go to replay Mass Effect, by the way. The only ending in ME3 that I think is even plausible is the destroy ending, but that requires me to kill EDI and the Geth. Thus making, similar to this game, anything chosen for them, and all interactions with them, meaningless.
Click to expand...
They are not meaningless just because they don't survive.
 
N

Notserious80

Forum regular
#4,484
Dec 21, 2020
I really dont mind dark endings at all. Or evil endings. I find it helpfull for my way of Rp. In SWTOR for example i really love playing the evil sith as much as i like playing the hero jedi. The thing i want is CHOICE! V is really not that great a RP char tbh but i liked her anyways. The voice actress did a great job with emotion and all.

But theres zero replayability since it will allways go the same way, your along for the ride. the endings are just more of an insult since its pretty much the same too. Why not have some variations? Im guessing its cyberpunk it has to be dark and bleek.

Thats just even worse then bad writing imho. If you like the endings, more power too you. That doesnt invalidate our complaint with them tho. And if they added one good ending in dlc or something how would it affect your enjoyment of the endings?
 
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MeinChurro

MeinChurro

Forum regular
#4,485
Dec 21, 2020
moonknightgog said:
They are not meaningless just because they don't survive.
Click to expand...
You have literally no clue what you are talking about. Sorry.
 
A

Arkei1

Forum regular
#4,486
Dec 21, 2020
moonknightgog said:
It's not about evil. The concept of good vs evil is for little children.

It's about making choices, dealing with adversities and issue far greater than you, by making compromises.
Click to expand...
Choices that have no effect because the result is basically the same every time. I explained it before, I just say it again:
Most people here don't even want a "V lived happily ever after with his/her/their big family and tons of cash", but we want the choice to survive in a game that constantly talks about the choice about surviving as a no-name or dying as legend.
Give as a difficult choice, a choice where we have to sacrifice something else, friends, romantic interests, peace. Right now, V does not even go out in a blaze, even though it's constantly talked about and the name of one of the quests "Never Fade away"
 
  • RED Point
Reactions: Roelka0
arcsirc

arcsirc

Forum regular
#4,487
Dec 21, 2020
moonknightgog said:
It's not about evil. The concept of good vs evil is for little children.

It's about making choices, dealing with adversities and issue far greater than you, by making compromises.
Click to expand...
ah yes, I will compromise in my quest to survive by dying (y)
 
  • RED Point
Reactions: Roelka0
M

moonknightgog

Forum veteran
#4,488
Dec 21, 2020
Notserious80 said:
I really dont mind dark endings at all. Or evil endings. I find it helpfull for my way of Rp. In SWTOR for example i really love playing the evil sith as much as i like playing the hero jedi. The thing i want is CHOICE! V is really not that great a RP char tbh but i liked her anyways. The voice actress did a great job with emotion and all.

But theres zero replayability since it will allways go the same way, your along for the ride. the endings are just more of an insult since its pretty much the same too. Why not have some variations? Im guessing its cyberpunk it has to be dark and bleek.

Thats just even worse then bad writing imho. If you like the endings, more power too you. That doesnt invalidate our complaint with them tho. And if they added one good ending in dlc or something how would it affect your enjoyment of the endings?
Click to expand...
It's not one ending, tho. I don't think there would be a problem of replayability if the lidepaths were extended and better integrated with the main quest. You would have a different V reacting differently to the situation given in the main story. I think this is a worse sin than the endings.
 
Roelka0

Roelka0

Fresh user
#4,489
Dec 21, 2020
moonknightgog said:
It's not about evil. The concept of good vs evil is for little children.

It's about making choices, dealing with adversities and issue far greater than you, by making compromises.
Click to expand...
I think you're missing the point. There are no meanigful choices. And the end game compromises are a joke.

The main thing is - people are different and they at least want diversified options. Good, evil, gray, whatever you call it but it all should not go down to "tragic" or "sacrafice". You want your character to have a grant tragic ending? That's great, nothing wrong with that. But give others a chance to wrap their character story in a different way. For me personally, having my character die in the end, no matter what choices I make, its extremely anticlimactic. It also takes away any joy from replaying the game. Having different endings available based on your decisions would encourage players to take different paths and explore those endings. :/ Live and let live.
 
  • RED Point
Reactions: Arkei1
M

moonknightgog

Forum veteran
#4,490
Dec 21, 2020
MeinChurro said:
You have literally no clue what you are talking about. Sorry.
Click to expand...
EDI and the Geth - Quarian story arch serve the purpose of disproving or reinforcing the issue of AI rising up against organics, proposed by the Catalyst, based on the choices made by Shepard. So, they are not meaningless, regardless of the ending.
 
pEestino

pEestino

Forum regular
#4,491
Dec 21, 2020
apeabel said:
We do know a little. Soulkiller is some kind of program Arasaka developed. It's part of their Secure Your Soul things that rich people are buying. And it is obviously used to kill and store the minds of Arasaka's enemies. I just always thought only old man Arasaka's Biochip 2.0 was capable of saving an 'intact soul' or something along those lines. Johnny was the prototype project they used on dead bodies to perfect the old man's own Biochip, he was shown as being old - a WW2 vet even.

But apparently engrams are already perfect. Don't know why it's even mentioned the soulkiller program was upgraded when it could apparently store perfect copies of the old man and Johnny (decades ago in his case). I had assumed that Saburo would have his mind stored on the chip when I first played Act I, didn't even think about how and when Keanu would be introduced.

It's just too vague and needed more options. You're a Cyberpunk setting with AIs roaming the net. Why not have more with godlike AIs (like Alt), merging V and Johnny? Pacifica and the Blackwall was explored once and then left on the sidelines. Instead we're playing blue-pill/red-pill all game.
Click to expand...
Technically since 2077 is using the same lore as 2020 we also know that Alt made a soulkiller digital haven for soulkiller victims which was is the net but people don't seem to be basing themselves off of that even though lore is the same.
Soulkiller was devised to be employee-only and was used to achieve immortality, it was never supposed to go on market and wasn't supposed to "kill" the soul, it was supposed to take over a dead body and repair it, wiping the previous host's emotions etc. away and storing in the guests' then it was used on Johnny as a weapon.
The wiki also says Hanako is one of the few people that understood Alt's work on soulkiller but then again, an engram, is it really you? Are you a soulless AI? A soulless being, are you yourself or someone pretending to be you and being really good at it? Wiki of 2020 claims it's the only way to achieve immortality and was meant to be that way for high end corpo people only within Arasaka.
I think it's just more of a moral debate sure, you're a construct but you're afraid of death, emotions make people human, no? I think this is the point where most people are split as to whether this ending is good or not.
Monks in CP77 can argue that cyberware is humanity's doom as they're body purists, others are the exact opposite however.
My take is, soulkiller is just a name, it doesn't *kill* your soul, makes it feel like it in the process, it just copies your conciousness and memories which is nothing more than your brain working in the same way as it did before, laying out the same connections/feelings in your brain, the body is just a shell.
 
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trapromance

trapromance

Fresh user
#4,492
Dec 21, 2020
apeabel said:
We do know a little. Soulkiller is some kind of program Arasaka developed. It's part of their Secure Your Soul things that rich people are buying. And it is obviously used to kill and store the minds of Arasaka's enemies. I just always thought only old man Arasaka's Biochip 2.0 was capable of saving an 'intact soul' or something along those lines. Johnny was the prototype project they used on dead bodies to perfect the old man's own Biochip, he was shown as being old - a WW2 vet even.

But apparently engrams are already perfect. Don't know why it's even mentioned the soulkiller program was upgraded when it could apparently store perfect copies of the old man and Johnny (decades ago in his case). I had assumed that Saburo would have his mind stored on the chip when I first played Act I, didn't even think about how and when Keanu would be introduced.

It's just too vague and needed more options. You're a Cyberpunk setting with AIs roaming the net. Why not have more with godlike AIs (like Alt), merging V and Johnny? Pacifica and the Blackwall was explored once and then left on the sidelines. Instead we're playing blue-pill/red-pill all game.
Click to expand...
As far as I'm aware, the reason why the whole 'chip' thing is complicated comes down the genetic template of the person, which is why Engrams just can't be transferred back and forth to different people.


Yorinobu's dad takes over his mind through the transfer of his Engram, and reveals the only reason it worked was because they are a genetic match -- the Engram is perfect, but the body may not be. Which is why the nanites in V's brain have to rewrite her/his neural-pathways so that Johnny can take over, and why in the ending where you return to your body that Alt tells you that you have only 6 months left to live, your biochip is no longer compatible with your genetics due to the way the nanites were essentially re-writing V's template.
 
MeinChurro

MeinChurro

Forum regular
#4,493
Dec 21, 2020
moonknightgog said:
EDI and the Geth - Quarian story arch serve the purpose of disproving or reinforcing the issue of AI rising up against organics, proposed by the Catalyst, based on the choices made by Shepard. So, they are not meaningless, regardless of the ending.
Click to expand...
Legion sacrifices himself, for the future of the Geth. When the geth are destroyed a week later, that makes the entire thing pointless. Worthless. Might as well have just let the quarians wipe them out.

Yikes, dude.
 
MandyZGaming

MandyZGaming

Forum regular
#4,494
Dec 21, 2020
Arkei1 said:
Choices that have no effect because the result is basically the same every time. I explained it before, I just say it again:
Most people here don't even want a "V lived happily ever after with his/her/their big family and tons of cash", but we want the choice to survive in a game that constantly talks about the choice about surviving as a no-name or dying as legend.
Give as a difficult choice, a choice where we have to sacrifice something else, friends, romantic interests, peace. Right now, V does not even go out in a blaze, even though it's constantly talked about and the name of one of the quests "Never Fade away"
Click to expand...
They should really give us the choice for how we end up. Do we just want to be with our loved one? Do we want to go out in a blaze? Do we wanna be that living legend of the afterlife? But we don´t been given a say and that´s the crime.
 
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J

jahkin

Forum regular
#4,495
Dec 21, 2020
WildOrchid said:
I still don't understand why they didn't go this route. Get the ending based on the choices you made throughout the game. Some bad. Some good. Some ambiguous. Why do all the endings MUST have the same outcome more or less.

It's boggles my mind.
Click to expand...
Now if we assume that the plan, if there is a plan, for a post-ending DLc always involved V ... than it actually makes kind of sense to keep the endings or the outcomes more or less similar.

For example, again, ME3 ... while all three endings are different layers of silly, they are in their outcomes different. Shepard merges to become Reaper Overlord (so ugh...), or turns the whole galaxy into Borg without asking for consent (worst/most evil ending in game history), or destroys galactic transportation (and a couple of sentient toasters...)

And I am super curious if ME4 comes around how Bioware will get around THAT! - Three wholly different outcomes you have to base a sequel on. Though I actually could come up with a way to make ALL THREE endings canon without too much headscratching, it is still ... not the optimal way if you intend to continue a story...

Same in a way with V ... if you want further stories with V AFTER these events and not shoved into the main game like Hearts of Stone, you need the ending(s) to be not too different...

Most of the outcomes (not all....) could serve as starting points similar to the "lifepaths" for a potential DLC. A short introduction-level in Arizona, in an Arasaka-Science-Facility, some shady place Silverhand-V ended up etc...it is easier to connect a DLC to those than, lets say, "V" becomes a god like AI in one ending, a super cyborg in another etc...

Hm, next time I might bring up the Original Deus Ex instead of Mass Effect in regards to how difficult different endings are for sequels...to MIX IT UP!
 
pEestino

pEestino

Forum regular
#4,496
Dec 21, 2020
trapromance said:
As far as I'm aware, the reason why the whole 'chip' thing is complicated comes down the genetic template of the person, which is why Engrams just can't be transferred back and forth to different people.


Yorinobu's dad takes over his mind through the transfer of his Engram, and reveals the only reason it worked was because they are a genetic match -- the Engram is perfect, but the body may not be. Which is why the nanites in V's brain have to rewrite her neural-pathways so that Johnny can take over, and why in the ending where you return to your body that Alt tells you that you have only 6 months left to live, your biochip is no longer compatible with your genetics due to the way the nanites were essentially re-writing V's template.
Click to expand...
Yes and Saburo also has clinics dedicated to his care also, which is why Hellman or Takemura said that it wouldn't be possible for V, even Saburo has complications and he had a bio match.
 
Void Eclipse

Void Eclipse

Forum regular
#4,497
Dec 21, 2020
I think that happy ending should be achievable, at least with great efforts or as secret ending, as some games do.

In this game, player is a victim of the false sense of urgency. So, you think you must get rid of the chip as soon as possible, right? It motivates you to finish the main quest as soon as possible, but it is the wrong decision! Ignoring sidequests leads to the worst endings possible!
 
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N

Notserious80

Forum regular
#4,498
Dec 21, 2020
moonknightgog said:
It's not one ending, tho. I don't think there would be a problem of replayability if the lidepaths were extended and better integrated with the main quest. You would have a different V reacting differently to the situation given in the main story. I think this is a worse sin than the endings.
Click to expand...
Even if they just made the choices for endings locked in cuz the choices you made along the way that would massivly change my time with this game. But instead it checks have you done this side quest? ok now you can choose this ending. Its just a big RGB ending all over again. But atleast the way to the ending in the mass effect saga was full of choices that has some inpakt on the story. This game has non.

Up untill after the illusiveman fight i was having a blast. I loved every second of it. Then the gut sinking feeling of wtf is this? nooo i must have missed something.. Just like i hade in this game. I got the feeling before the endings even here. I knew what was comming and looked it up and just gave up there.
 
MeinChurro

MeinChurro

Forum regular
#4,499
Dec 21, 2020
Notserious80 said:
Even if they just made the choices for endings locked in cuz the choices you made along the way that would massivly change my time with this game. But instead it checks have you done this side quest? ok now you can choose this ending. Its just a big RGB ending all over again. But atleast the way to the ending in the mass effect saga was full of choices that has some inpakt on the story. This game has non.
Click to expand...
The problem is even the nomad ending that requires you to do sidequests or whatever leads to the exact same outcome. V soulkilled, with the copy having 6 months left to live. So.. like.. :shrug:
 
M

moonknightgog

Forum veteran
#4,500
Dec 21, 2020
MeinChurro said:
Legion sacrifices himself, for the future of the Geth. When the geth are destroyed a week later, that makes the entire thing pointless. Worthless. Might as well have just let the quarians wipe them out.

Yikes, dude.
Click to expand...
Saying "yikes" really proves you are absolutely immature.

Do you really want everybody to survive in a galactic war against super advanced semi origanic machines designed for galactic genocide? Really mate?

Legion sacrifices himself after achieving self consciousness, by making a choice and give his new life for the salvation of his people. He proved that the Reapers were wrong, that they were faulty, thus...beatable. What it achieved lead to the ending of the war. Everything people do has meaning, regardless of the fact that we eventually die.
 
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