I'm keeping my finger crossed for that too. Is the most reasonable thing to do, and is not even hard to do. they will gain alot of trust and love from the community, that is always good for a creator, and that they lost with the catastrophic launch. I personally don't care about bugs, continously crashed etc. Untill the game is written right. Can always fix that problems, but if the main story is not engaging, well is a big loss. I hope they will tell us something about dlcs asap in 2021.That's actually what i wish for the DLCs. I would love to " never stop fighting " like johnny said, and see the future I created, while keeping the consequences of my choices. I sincerely hope romance and such will follow.
And what would be sick about your idea, is that , much like the Origins Introduction quests, The introduction of the DLC could be made from the ending you chose at the main quest. How sick would it be to see, in my case/ending, a month or two with Panam, that would lead you to the DLC content, maybe go back in NC, or somewhere else i dunno.
It depends on your definition of happy ending. I would have accepted an "aw shit I guess I'm a clone now at least I survived I hope I can make rent this month, F to all my fallen homies." a happy ending.i dont understand how people expected a "happy" ending in this scenario like did u listen what people had to say about night city and the current world ? Getting happy in this world could mean just having some people actually caring for you , finding love ,having impact , or go out with a bang ,make your mark, you can achieve all of that.
To be honest, before reading this thread, i did not think about it much, because the transition from Original V to Copy V is so damn quick, like wtf happened aha.Curious what your take is on Soulkiller.
Well said. It is good to see that other people than me has these severe reactions.I'd like to add that I think that the storytelling in the game is incredible, I never hit up forums and start grumbling about things but this game has been living rent free in my head ever since I finished it a week ago, which is really annoying because I can't bring myself to play it.
Buuuuut the main story is also a bit scuffed in places which I assume due to the quality of the writing on the whole is either due to an agenda being pushed or the troubled development/deadlines/crunch.
There's a game, called Vampire the Masquarade: Bloodlines. It's a very old game, but still have a big community.And no, having X amount of different ending doesnt mean one of it should be "happy", that would just mean everyone tries to achieve that one ending were v ultimately survives , and thus making all the other endings pointless.
Well like i said, i still enjoyed the game, so as long as they don't destroy it with DLC, i'm okay with the way it is. But, i know that it can be 100X better, it has so much potential, so i would be fine with that too aha. Finger crossed like you saidI'm keeping my finger crossed for that too. Is the most reasonable thing to do, and is not even hard to do. they will gain alot of trust and love from the community, that is always good for a creator, and that they lost with the catastrophic launch. I personally don't care about bugs, continously crashed etc. Untill the game is written right. Can always fix that problems, but if the main story is not engaging, well is a big loss. I hope they will tell us something about dlcs asap in 2021.
Well leaving endings open ended like these, if they are, is areally scummy design. Unless it is cut content to be added later for free.i dont understand how people expected a "happy" ending in this scenario like did u listen what people had to say about night city and the current world ? Getting happy in this world could mean just having some people actually caring for you , finding love ,having impact , or go out with a bang ,make your mark, you can achieve all of that.
And no, having X amount of different ending doesnt mean one of it should be "happy", that would just mean everyone tries to achieve that one ending were v ultimately survives , and thus making all the other endings pointless.
And you did have significant impact in the main story and in the side quests , helped tracking down a serial killer , helped prostitutes having a slightly better live, helped people gain theire revenge etc pp, its just not on the level of " biggest hero who saved the world, no one else could do it" Which is totaly fine. And its not comparable to ME3. There is no evil that u had to fight, and you failing doesnt mean the world is going down. The entire MQ narrative was " find a cure " the real stories took place around that. And nothing that you did, is reversed because you failed YOUR quest of finding a cure.
And its a biochip attacking your Body , so it doenst matter if you are a demigod that could murder anyone, none of the skillsets you possibly possess will help you cure yourself.
And many of the endings are "open end" with the possibility of vs surviving. The nomad ending is full of hope , maybe the voicemals you hear are post mortem, but who knows, theres is many reasony why one could not be answering his phone outside of being dead. In another ending you are about to enter a space station, who knows what you will find there . And maybe alt is just plain wrong maybe you dont die after 6 month , maybe she just tested you , 6 month and youll die or become immortal as a construct , maybe she wanted you to become a construct ?
We will see if these endings are open just for our imagination or they will eventually expand the endings with a future dlc. I hope for the later one.
And they kind of have to ,this is the only problem i have with the endings it makes me worried about the DLC,s. If they not willing to expand VS story what else could they do ? New character ? Maybe one of the dlcs sure , but at some point the dlcs have to expand V`s story. And new content prior to the main quest, knowing that most players already know what eventually will or will not happen ,will just feel shallow. And it would suffer from the same pace problems the main game already suffers from. You are most likely dieing soon ? couple of weeks ? Why do u care making pointless side missions if literally your lives on the line. A Story dlc before the Main quest that is not related to your quest of saving yourself is just not gonna be enjoyable , and if it is related to " find a cure " its just the same shit all over again.
So a great DLC would basically have to expands Vs story taking place after the main mission ,and it wouldnt be that hard to implement no matter what your ending was ( besides killing yourself of course). it also has to get rid of the " here something that may save you , go find x " narrative , been there done that.
I don't think a soul is anything magical either, but I do know how data works. 1s and 0s aren't moved, they're copied. Even though I concede that fiction can make things up if they want, I think Alt's warnings about Soulkiller and V's hesitation about it make its fallout clear.To be honest, before reading this thread, i did not think about it much, because the transition from Original V to Copy V is so damn quick, like wtf happened aha.
But now that i think about it, i understand what i read, about the fact that at this point, V is already dead. BUT, i also think that it's an interesting concept, because how can we be sure that V is dead, and a copy took it's place ? I mean, does that really qualify as " Death ", and maybe not " Reincarnation " ? The SoulKiller thing is a question unanswered for ages now : What makes you, you ? Your memories ? Your DATA, experiences ? We don't really know, so it's up to the player to chose i think. In my case, i'm the kind of person that think that brainwaves, emotions, memories etc are just 0 and 1s, so i chose to think that V is still V, even after Soulkiller. Ofc that may not be the case, maybe in 20-50 years, humanity will find that " Souls " actually exists, and aren't just Electrical signals. In that case, well, i will be able to say for sure that V died. But right now, no one can say for sure, but you can chose to believe
For me this is Act 4 and beyond. Whole concept of being one of the first living construct/engrams in the world has a far greater potential then copy-paste Fight Club with Narrator and Tyler Durden.I don't think a soul is anything magical either, but I do know how data works. 1s and 0s aren't moved, they're copied. Even though I concede that fiction can make things up if they want, I think Alt's warnings about Soulkiller and V's hesitation about it make its fallout clear.
Think of it like this. If V was simply copied and not deleted, would one sense of "self" exist in two people? I don't think that makes any sense -- V1 would clearly be referring to something else when she says "I am" than V2. Basically this is what happens in the ending, except V1 gets wiped out when Alt uses Soulkiller.
Nah, some DLC, solving 6 month problem will not be enough, at least for me. We deserve complete overhaul, some Definitive Edition, with no content cuts, working mechanics (Empathy, Johny, etc), and some bonus stuff as a compensation for our troubles. New gigs and sidejobs, especially about BD and Cyberspace — themes and mechanics barely presented in the game.Well there is quite a problem with playing after the game. Since a lot of stuff incorporates Johnnty. And that leaves pretty much nothing to do at the moment in the world. If Johnny is gone, making him still appear after endings we have would make no sense.
Only option for post game is DLC where story gets extended for V to look for a cure. Could come with continuation of V story aswell as some side missions where Johnny doesnt exist. New gigs maybe and other stuff.
What you are saying is true. In my case, i did think about seriously taking the Suicide Ending, because well, as we all said, this game is kinda dark, and if t try to immerse myself in it, this ending would seem logical with all that V experienced. It COULD happen i reality, that's what i mean. The thing is, IMO, that if a Happy Ending were to come to life, it shouldn't be TOO happy. That wouldn't have any flavor, and it wouldn't make sense to have 7 Bad-ish endings ( well, some more grey-ish IMO ) and ONE happy, fairytale kinda ending.There's a game, called Vampire the Masquarade: Bloodlines. It's a very old game, but still have a big community.
And its actually an RPG, where your choices DO MATTER.
There's several endings also. Some are happy, some... well... not very much. But there is an OPTION.
And you know what? I've seen LOTS of comments, that many ppl prefer one specific ending, and trying to achive it, by making choices, building relationships with NPCs, ROLE-PLAYING their characters in a very specific way. And the endings they chose were not always "happy". Like one girl liked the main antagonist so much, that almost every playthrough she would take hes side, and die in the end.
Having DIFFERENT endings doesnt mean that everyone will auto pick the happiest one.
I guess some people are okay with this. As far as I'm concerned V2 is a walking shrine to V1's ultimate failure, and I could not care less what happens after Soulkiller.For me this is Act 4 and beyond. Whole concept of being one of the first living construct/engrams in the world has a far greater potential then copy-paste Fight Club with Narrator and Tyler Durden.
I confess I'd be less nonchalant about soulkiller if you weren't instantaneously being reinstalled on the same meatware you'd always existed in.Think of it like this. If V was simply copied and not deleted, would one sense of "self" exist in two people? I don't think that makes any sense -- V1 would clearly be referring to something else when she says "I am" than V2. Basically this is what happens in the ending, except V1 gets wiped out when Alt uses Soulkiller.
well , i know what you mean, but again my point is that the 6 month that you have left to live doesnt have to be true or inevitable. Its not like people have experience what happens to a person that gets attacked by a biochip, and now you have been seperated from johnny and put back in your body, that you only have 6 month to live is just the best guess that alt gives you. She just could be wrong. There could be something that saves you .Or she just wasnt honest or you die after 6 month. We dont know , even johnny says never stop fighting.It depends on your definition of happy ending. I would have accepted an "aw shit I guess I'm a clone now at least I survived I hope I can make rent this month, F to all my fallen homies." a happy ending.
My main gripes are the arbitrary 6 month expiry across the board, it feels so tacked on and basically overshadows any really interesting philosophical slants the game could have taken.
I really think too many people read happy ending and assume we all want a bed of cocaine and a garage full of super cars, I was incredibly disappointed to find out that now I lived in some sterile penthouse and was the boss of the afterlife just because I didn't want to sac the avocados on the altar of Arasaka for my life.
I'd like to add that I think that the storytelling in the game is incredible, I never hit up forums and start grumbling about things but this game has been living rent free in my head ever since I finished it a week ago, which is really annoying because I can't bring myself to play it.
Buuuuut the main story is also a bit scuffed in places which I assume due to the quality of the writing on the whole is either due to an agenda being pushed or the troubled development/deadlines/crunch.