Also i do believe aswell that endings should have been more like TW3. Like V gains something small but looses something small. In other V wpuld gain a lot more but in contrast would loose more, just as you said.I agree. There should not be endings way better than the rest, exactly as you sad. All the endings should have pros and cons, gain something, sacrificing someone. W3 was good in this, i chopped the Dikstra's head with great sorrow, for i liked him, but also wanted to end the war.
I would propose roughly 3 endings:
1) Hero rides in sunset with Panam/Judy. No wealth, no glory, no playing after ending, but love and freedom
2) Corporate ending. Safety, wealth, comfort, but no freedom, and your love interests dump you
3) Legendary merc ending. Playing after ending, glory, wealth and no Panam/Judy — they rightfully hate NC and left it for good. River and Kerry are still with you
1. Arasaka ending - sided with the devil, V lives, but most of V's friends judges V, love interrsts leave him/her.
2. Assault on Arsaka tower - V lives but in process some of V's friends die. Like Vik, Rogue and Johnny sacrifices if you make good relation with you.
3. Nomad one - attack the tower, none of important people in V's life dies, but V has limited time to live but rides off into the sunset with lovers.
All these endings could also incorporate Johnnys affiliation and other missed mechanics.


