I also stumbled upon this great article from 2015.
https://www.eurogamer.net/articles/2015-08-17-inside-the-witcher-3-launch
Highly suggest to read from start to finish. The pre release parts highly resemble Cyberpunk for one but I'd like to focus on post release/future as we are doing now

. Some interesting points I would like to bring up:
Konrad Tomaszkiewicz (VP of game development , Design Director on CP77) remembers the first review, and twiddling his thumbs as the 4pm embargo approached. A link to the GameSpot review came through from marketing.
"I shouted to the guys, 'It's there! It's there! It's the first review!' I open it and it was 10/10, and in the whole studio it was so loud - we just jumped on each other and it was a really cool moment, because we knew that we had bugs but they saw something more in the game, not only the game itself. And for everyone who works in CD Projekt Red that was the most important thing: to create something unique, to create something that would mean more than the game." - seems familiar

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"But reviews and pre-orders are only a guide: what really matters is what the gaming public makes of it. What the forums say, and what the general buzz is. In other words, what happens from midnight tonight. "For us it's a huge step," Badowski says. "This is my 13th year here and this is my magnum opus. This is it. We are launching." " - Very well said by the writer of this article!
Just to make one thing clear," Iwiński chimes in, "there's quite a long support planned for The Witcher 3 still, so we're not abandoning people. For The Witcher 1 and 2 we were supporting the game for roughly two years each, and that's the same [here]. When people shell out fifty quid for The Witcher 3, we owe them a lot, and we are there to support them. Of course it won't be the full team: at a certain point it will be much smaller."
What we have as the slogan of our studio is that 'we are rebels'," Iwiński says. "Rebels, underdogs - I think it's a state of mind. The moment we start becoming conservative [and] stop taking creative risks and business risks, and stop being true to what we're doing, that's when we should worry. And I am not worried. Our values and our care for what we are doing and - hopefully what gamers would agree with - care for gamers is what drives this company forward. Whether we are big or small, we have a multiplatform open-world game or just a PC release, the game and our deeds are what counts, not the fact that we are perceived by some as the big guys.
"It's my personal horror to become a faceless behemoth of game development or publishing or whatnot," he adds. "As long as I am here I will be fighting for this not to happen."
This combined with the recent conference call I'd say we will definitely get something that should rectify the main feedback about the game in allways including story , technical, features.