[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
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Particularly the cognitive dissonance between what Alt says and what actually happens.

Yep. The prognosis is that if you just sit around and don't do anything then yes, you will inevitably die. The dialogue is more ambiguous and ominous, but it's better than her going off on a tangent like:

"You will die in six months - perhaps sometime later....unless you go and get treatment at this clinic down the street, or you use this new BioDyne drug that heals your nervous system, or you find this brand of nanites that stop your body from attacking your brain. There's this doctor I used to visit who I would really recommend - helped me get through some tough situations."

I mean, she's an AI in cyberspace consuming engrams or outright burning the synapses of humans. She's not a doctor who goes over your treatment options.
 
I mean, she's an AI in cyberspace consuming engrams or outright burning the synapses of humans. She's not a doctor who goes over your treatment options.
She would -know- them just not recommend them or even give you a hint, she doesn't care.
Then again, we don't know much, is she blocked off when she's beyond the bwall? She seemed to know things just fine and yet the bwall is supposed to cut her off, although I would concede that an AI would process things instantly the moment they're turned on anyway, so my take is that she didn't bother to tell you there could be a treatment.
 
To everyone complaining about the Panam ending not being 'happy' enough I highly encourage you to go back, reload the savefile and do that ending all over again. But this time, pay attention to all the little details. There are many details littered throughout hinting why this is a better ending than you think (e.g. Tarots) but I'll give you a less obvious example. When you're at the tent where the Basilisk is there's a data pad called 'The Iliad'.

Here's what it says and i've added my interpretation in brackets:
  • "If I abide here and war about the city of Trojans [Night City], then lost is my home [Mother Nature with the Aldecaldos], but my renown shall be imperishable [maintain a strong reputation in Night City - this is basically the Johnny ending].
  • "But if I return home [Mother Nature] to my dear native land [the great outdoors] then lost is my glorious renown [NC reputation], yet shall my life long endure, neither shall the doom of death come soon upon me."

This poem in my opinion is proof that the Aldecaldos ending is happy and that V will probably be cured in an expansion. Especially when it corroborates with what Misty says.

Just because an ending isn't happy at face value doesn't make it automatically bad! You need to pay attention to the little details.

I already explained over the past days why the pieces of world literature, which we find in the game, are either red herrings, or that the writer's came to very strange conclusions from these books, which would go against accepted literature theory. See For Whom the Bell tolls and The Odyssey if you look up my posts. I only mentioned The Iliad briefly, mostly in regards to Achilles and the Blaze of Glory trope, but I will gladly elaborate why the Iliad in this context is another red herring:

Many of the heroes who fought at Troy have no long life afterwards, instead finding their demise or being robbed of their years on long, lost journeys.

Agamemnon: King of Mycenae and commander of the Greek host. Murdered by his wife upon his return, in other versions murdered by his wife's lover.

Menelaus: King of Sparta, brother of Agamemnon, cheated husband of Helena. Loses his way when sailing back to Sparta. Lost for 8 years. Loses most of his fleet. Has no kids with Helena. Depressed over the many lives lost at Troy. At least he goes to Elysium after his death, so he has one of the better outcomes.

Achilles: Greatest hero and warrior of the age. Trades a long life for eternal glory. In most versions dies to an arrow that hit his only vulnerable spot. Ambiguous if he went to Elysium or stayed in the Underworld. Voiced regrets about his choice in The Odyssey.

Odysseus:
King of Ithaca and one of the greatest champions of the Greek host. 20 years to finally make it home. A life of hardships, sacrifice and loss. Reaches his goal in the end (at great cost).

There are others. But as you can see The Iliad is not a happy story and the most prominent survivors of the Troyan War (with the exception of Achilles, who in most versions dies in the last phase of the war) either come to an inglorious end, or suffer great loss before making it home.

However, if you view The Iliad as an example for the ultimate fate of V, then it fits. You already died in the city upon entering Mikoshi (depending how you view the effects of Soulkiller), and your engram ghost lives out it's remaining 6 months in the desert, or does a suicide run against Crystal Palace.

Sad...really....delivering such endings and robbing us of a good outcome, which could provide some escapism in a shitty year like 2020, is almost shameful.
 
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However, if you view The Iliad as an example for the ultimate fate of V, then it fits. You already died in the city upon entering Mikoshi (depending how you view the effects of Soulkiller), and your engram ghost lives out it's remaining 6 months in the desert, or does a suicide run against Crystal Palace.

I guess that's where I'm at.
 

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I already explained over the past days why the pieces of world literature, which we find in the game, are either red herrings, or that the writer's came to very strange conclusions from these books, which would go against accepted literature theory. See For Whom the Bell tolls and The Odyssey if you look up my posts. I only mentioned The Iliad briefly, mostly in regards to Achilles and the Blaze of Glory trope, but I will gladly elaborate why the Iliad in this context is another red herring:

Many of the heroes who fought at Troy have no long life afterwards, instead finding their demise or being robbed of their years on long, lost journeys.

Agamemnon: King of Mycenae and commander of the Greek host. Murdered by his wife upon his return, in other versions murdered by his wife's lover.

Menelaus: King of Sparta, brother of Agamemnon, cheated husband of Helena. Loses his way when sailing back to Sparta. Lost for 8 years. Loses most of his fleet. Has no kids with Helena. Depressed over the many lives lost at Troy. At least he goes to Elysium after his death, so he has one of the better outcomes.

Achilles: Greatest hero and warrior of the age. Trades a long life for eternal glory. In most versions dies to an arrow that hit his only vulnerable spot. Ambiguous if he went to Elysium or stayed in the Underworld. Voiced regrets about his choice in The Odyssey.

Odysseus:
King of Ithaca and one of the greatest champions of the Greek host. 20 years to finally make it home. A life of hardships, sacrifice and loss. Reaches his goal in the end (at great cost).

There are others. But as you can see The Iliad is not a happy story and the most prominent survivors of the Troyan War (with the exception of Achilles, who in most versions dies in the last phase of the war) either come to an inglorious end, or suffer great loss before making it home.

However, if you view The Iliad as an example for the ultimate fate of V, then it fits. You already died in the city upon entering Mikoshi (depending how you view the effects of Soulkiller), and your engram ghost lives out it's remaining 6 months in the desert, or does a suicide run against Crystal Palace.

Sad...really....delivering such endings and robbing us of a good outcome, which could provide some escapism in a shitty year like 2020, is almost shameful.
i read the odyssey before i like the part when Odysseus comes back home and proceeds to "take out the trash" (simpsons reference)
 
Sorry for my English. Not my native. Before I say my opinion on the ending. I'll say a few words about myself. I'm an introvert. And I try to avoid unnecessary contact with people. That's fine with me. Sometimes I use video games to distract myself from reality.
I like the first-person view. This allows you to immerse yourself in the game and feel like the main character. And that's a problem for me. Because at some point it seems to me that the decisions I make don't mean anything to this world. And then come the end credits, where I see posthumous messages from friends of the main character. They think of me. Someone is waiting for me to return. But I'm not coming back. My eyes were red from crying for days. It seems to have caused me an existential crisis. Now I think about my real life. That social connections matter. This game made me think about it. So I think the ending of the game is the same ( V has no future), just has different shades. I also heard cdpr say that the story is considered finished. It is sad. Because I returned to the game after passing. To the point of no return. I've been doing some side quests. And all the while, on the right side of the screen, the yellow text (meet Hanako at the restaurant) reminded me. About the fact that I am waiting for an irreversible ending
 
Maybe if you choose one ending over the other it will continue over to the end expansion DLC? like have a ''proper'' ending like blood and wine in witcher 3? i dunno i just feel like killing off V like this feels dumb especially if you gonna make expansions and say theres gonna be a sequel too besides the aldacado ending still implies theres hope out there so im sticking with that one
 
6,539 messages, 327 pages. Don't give up guys, can't really be ignored at this point la :ok: !! We might eventually get a response/statement sooner than later, a "we're working on it" at least, hopefully :shrug:
We are all here hoping for that. At this point people just want any statment. Just to see that CDPR still gives a shit about players. But we will have to wait even for that while they fix breathtaking console launch
 
Hey, btw, remember that changing of the genre of the game on Twitter? if no one noticed - it got changed on Steam and GOG aswell.


"Staaaaap complaining! It's not your RPG-game anymore!"

Term RPG might mess up with sells since there are people who won’t pick RPG because “they hate RPGs”.
Yet many games are incorporating rpg elements. Even last COD had an option to chose gender, skill color and background along with giving player few choices that had an impact on the ending. Assassins Creed has a some choices that influence ending, two characters to chose from and different skills.
 
We are all here hoping for that. At this point people just want any statment. Just to see that CDPR still gives a shit about players. But we will have to wait even for that while they fix breathtaking console launch

Well if thread grow big enugh for some YT make movie about it then maybe, unless ofc CDPR deletes it earlier. Make some screenshots just in case.
 
I already explained over the past days why the pieces of world literature, which we find in the game, are either red herrings, or that the writer's came to very strange conclusions from these books, which would go against accepted literature theory. See For Whom the Bell tolls and The Odyssey if you look up my posts. I only mentioned The Iliad briefly, mostly in regards to Achilles and the Blaze of Glory trope, but I will gladly elaborate why the Iliad in this context is another red herring:

Many of the heroes who fought at Troy have no long life afterwards, instead finding their demise or being robbed of their years on long, lost journeys.

Agamemnon: King of Mycenae and commander of the Greek host. Murdered by his wife upon his return, in other versions murdered by his wife's lover.

Menelaus: King of Sparta, brother of Agamemnon, cheated husband of Helena. Loses his way when sailing back to Sparta. Lost for 8 years. Loses most of his fleet. Has no kids with Helena. Depressed over the many lives lost at Troy. At least he goes to Elysium after his death, so he has one of the better outcomes.

Achilles: Greatest hero and warrior of the age. Trades a long life for eternal glory. In most versions dies to an arrow that hit his only vulnerable spot. Ambiguous if he went to Elysium or stayed in the Underworld. Voiced regrets about his choice in The Odyssey.

Odysseus:
King of Ithaca and one of the greatest champions of the Greek host. 20 years to finally make it home. A life of hardships, sacrifice and loss. Reaches his goal in the end (at great cost).

There are others. But as you can see The Iliad is not a happy story and the most prominent survivors of the Troyan War (with the exception of Achilles, who in most versions dies in the last phase of the war) either come to an inglorious end, or suffer great loss before making it home.

However, if you view The Iliad as an example for the ultimate fate of V, then it fits. You already died in the city upon entering Mikoshi (depending how you view the effects of Soulkiller), and your engram ghost lives out it's remaining 6 months in the desert, or does a suicide run against Crystal Palace.

Sad...really....delivering such endings and robbing us of a good outcome, which could provide some escapism in a shitty year like 2020, is almost shameful.
In many ways this game looks like the V was a secondary character that was meant to help a main hero. Depends on the chosen ending this was Goro / Hanako and Sabura / Alt and or Johnny / Panam.
On the one hand this is fine since CDPR shows that there is no such thing as a plot armor. On the other it’s just not how you write mainstream fiction.

the Iliad and Odyssee I think it’s also here to point to the one crucial aspect of Ancient Greeks dramas, where you can’t win against fate. In many plays main hero hears his/her fatal fate at the beginning of the story (like he willkill his father and marry his mother...) and then no matter what s/he does it end up as it was foretold.

Also CDPR made a great thing in the plot and this is Johnny character and Keanu Reeevs, yet this has a shortcoming since its expensive to have a big movie star in the game that is about continuation. Any mid game DLC would require Keanu to do VO and Motion Capture, that’s highly unlikely.

They also have to give some strong motives to push the game/story forward and having a happy ending like the one we could get in Wither 3 with Geralt and Yen would close the whole story.
I don’t remember that TW3 had acts, here we have 3 already put in the numerical fashion that suggests that there will be act 4, 5 etc

Not to mention that engram and AI are great theme for any cyberpunk setting.
 
The fact is, when people say they like these endings becouse they are memorable is weird.
They are memorable because of the shock factor, its similar when one of your friends or relatives pass away. You will remember it almost for the rest of your life whenever you get similar experience but it doesnt make you feel good, if opposite. That is the thing with shock factor. I dont think you want your story/game to be remembered like that.
 
Hey, btw, remember that changing of the genre of the game on Twitter? if no one noticed - it got changed on Steam and GOG aswell.


"Staaaaap complaining! It's not your RPG-game anymore!"
Still says RPG on Steam for me :shrug:
eh.png
 
Term RPG might mess up with sells since there are people who won’t pick RPG because “they hate RPGs”.
Yet many games are incorporating rpg elements. Even last COD had an option to chose gender, skill color and background along with giving player few choices that had an impact on the ending. Assassins Creed has a some choices that influence ending, two characters to chose from and different skills.
The issue is that they began to change the genre in the marketing after the release of the game.

And about Steam's genre selector - i guess there's just no "action adventure" option to choose, so they had to stick to the old one, because Cyberpunk would be the only "action-adventure" on Steam.
 
The fact is, when people say they like these endings becouse they are memorable is weird.
They are memorable because of the shock factor, its similar when one of your friends or relatives pass away. You will remember it almost for the rest of your life whenever you get similar experience but it doesnt make you feel good, if opposite. That is the thing with shock factor. I dont think you want your story/game to be remembered like that.
And that is a huge problem in a game that was advertised to be replayable multiple times. I dont see myself again putting more that 100 hours, and also I dont see myself creating another V to watch again him/her dying. I really loved this game and I still love it...for now. Lets hope CDPR will do some magical christmas miracle
 
The fact is, when people say they like these endings becouse they are memorable is weird.
They are memorable because of the shock factor, its similar when one of your friends or relatives pass away. You will remember it almost for the rest of your life whenever you get similar experience but it doesnt make you feel good, if opposite. That is the thing with shock factor. I dont think you want your story/game to be remembered like that.

I mean if that's what they wanted - hooray, they managed to do it on A+. Still doesn't make an RPG game to the majority. If we at least had some information, that there's certainly will be continuation, either in the form of DLC or a new game - i, personally, would have no complaints. "The game isn't over yet, there's still an opportunity to struggle for V's life".

Endings having that "hope is lost" tone don't make it any better either.
 
And that is a huge problem in a game that was advertised to be replayable multiple times. I dont see myself again putting more that 100 hours, and also I dont see myself creating another V to watch again him/her dying. I really loved this game and I still love it...for now. Lets hope CDPR will do some magical christmas miracle
There not working atm i think. Said they would have free time over christmas and new years. Januari is atleast one big patch i think and Februari has one big too. Not untill then there will be any fixes for the things i would want so... Will probably have moved on by then
 
The issue is that they began to change the genre in the marketing after the release of the game.

And about Steam's genre selector - i guess there's just no "action adventure" option to choose, so they had to stick to the old one, because Cyberpunk would be the only "action-adventure" on Steam.
That is quite sad honestly. They fucked up, but many people still trust them. BUT with those shady moves they just keep digging bigger hole for themselves. Like if they said anything like we know we fucked up, let us work and fix everything,fix the story, fix missing elements. But no. I bet 20 bucks next year we will be all stupid for thinking that this was RPG. We will get battle royale or some gta V online shit. That is why you created V. Just to play it onilne. V dosent matter here. I am statring to lose hope honestly
 
The choices you make shape the story it’s just not in the way many people would like and/or endings make it looks at least weird without DLC

You can chose what to do with the chip, you can give it to the Arasaka on the silver plate, you can save Goro, you can help Panam reunite with her clan, you can help her become a co-leader, you can make a leader of this clan (tho unintentionally), you can trigger chain of events that leads to the brink of 5th corpo war.
There are many choices here and there but they are muddled with the endings “V is dying no matter what player do”.
 
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