[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,651
Surprising you don't get a call from NCPD during the last mission to inform you that they have thrown all your vehicles in a scrap press.

scnr
 
Guess I'm in the minority but I'm happy with the endings. A happily ever after was the thing I would've expected the least to be honest but maybe I've been conditioned after having played through the Witcher games and how the game presents V's situation.

Given how bleak things looked I wasn't even entirely sure V would come out alive out of all of it. On several occasions at the conclusion of major quests I had to pause and wonder "just how the fuck am I going to get out of this". I think they did a great job at transmitting that sense of dread of near hopelessness.

First ending I experienced was the one where V goes with Johnny's suggestion of getting Rogue to help and giving him the reigns (The Sun ending) and Johnny giving up his life at the end to save V. Because, as I envisioned my V, if she weren't able to come out of this alive at least she'd go out with a bang so loud the 2023 nuke would've seemed a firecracker by comparison to 2077.
That felt very satisfying to me because of how I envisioned my street kid V and how her and Johnny developed a very strong friendship. Johnny's sacrifice felt like the thing he'd do for V. Judy breaking up with V and leaving was sad but I can kinda get it, she wasn't happy in Night City, she tells you as much during her relationship buildup dialog.

Then, at a friend's suggestion, I went back before the point of no return and went with the Nomads (The Star ending) and it felt... happier... because Judy and V stick together as they leave NC.

Didn't experience the other endings but I've read a bit about them.

I can see why some people are mad about V having only 6 months to live but rather than seeing it as 6 months left to live V sees it as 6 months left to find a solution and I saw it the same way. V's a stubborn and very capable person, they'll fight tooth an nail and I don't think they'll give up without at least trying to cheat death a 3rd time.
 
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did anyone else do the gary street prophet quest to it's completion? think it glitched out on my first runthrough, finished it on my second... i thinks it's worth a few laughs.
 
Guess I'm in the minority but I'm happy with the endings. A happily ever after was the thing I would've expected the least to be honest but maybe I've been conditioned after having played through the Witcher games and how the game presents V's situation.

Given how bleak things looked I wasn't even entirely sure V would come out alive out of all of it. On several occasions at the conclusion of major quests I had to pause and wonder "just how the fuck am I going to get out of this". I think they did a great job at transmitting that sense of dread of near hopelessness.

First ending I experienced was the one where V goes with Johnny's suggestion of getting Rogue to help and giving him the reigns (The Sun ending) and Johnny giving up his life at the end to save V. Because, as I envisioned my V, if she weren't able to come out of this alive at least she'd go out with a bang so loud the 2023 nuke would've seemed a firecracker by comparison to 2077.
That felt very satisfying to me because of how I envisioned my street kid V and how her and Johnny developed a very strong friendship. Johnny's sacrifice felt like the thing he'd do for V. Judy breaking up with V and leaving was sad but I can kinda get it, she wasn't happy in Night City, she tells you as much during her relationship buildup dialog.

Then, at a friend's suggestion, I went back before the point of no return and went with the Nomads (The Star ending) and it felt... happier... because Judy and V stick together as they leave NC.

Didn't experience the other endings but I've read a bit about them.

I can see why some people are mad about V having only 6 months to live but rather than seeing it as 6 months left to live V sees it as 6 months left to find a solution and I saw it the same way. V's a stubborn and very capable person, they'll fight tooth an nail and I don't think they'll give up without at least trying to cheat death a 3rd time.
Endings would have been okay for linear game, okay at best. These endings are all over the place with lack of logic and are edgy just for the sake of it.
They are bad if they wanted to show conclussion and even worse if they wanted them to leave ambiguous.
 
I don't care about asking or not, promoting a game in an Ending thread for CP 2077 with a suspicious shrink me link is plain stupid.
 
IMO if DLCs are without Keanu and any other STAR, just game characters they still have chance to turn it around into real full fledged story with endings that would actually depends of players choices. Live stars in games are bad move in general somehow it never works and it didn't worked this time as well. If there was no Keanu we could have choose childhood hero as it was planned from get go, there would prolly be way more dialogues and player choices would have actual consequences. But they got Keanu, his time is not cheap, they can't keep him for few months or year and ask him to record lines they need for every possible outcome. So it is as it is, bad linear story.
 
I don't like these blame game posts around Keanu. It feels like just another hot take to me.
The thing is, the story could have worked perfectly fine if they were to shift the main focus onto the topic of Transhumanism in the game.
Explore what it is to be human, technology and spiritualism etc. The deep net with all the rogue AIs, can AIs develope emotions etc.
The issue is that the story touches on too many things on a very superficial way. "Master of non".
 
IMO if DLCs are without Keanu and any other STAR, just game characters they still have chance to turn it around into real full fledged story with endings that would actually depends of players choices. Live stars in games are bad move in general somehow it never works and it didn't worked this time as well. If there was no Keanu we could have choose childhood hero as it was planned from get go, there would prolly be way more dialogues and player choices would have actual consequences. But they got Keanu, his time is not cheap, they can't keep him for few months or year and ask him to record lines they need for every possible outcome. So it is as it is, bad linear story.

I agree that with hindsight being 20/20 having a star in a story like this wasn't the best decision.
But not having him for the DLCs would even more so speak for my predictions I did on Page 355.
Which leaves only the timeframe before he was around. Or make one ending choice irrelevant for the DLC. If those are the options CDPR will go the easy route...
 
I mean, it's not Keanu's fault. Again, it's management. This game was super hyped even before Keanu to the point it would have done amazingly without him even being on board. It does bring up the whole thought of, what was the point of bringing a star into the game? It's not as if they would be struggling for sales and needed star power. This game could have been a lot more.

I personally don't like Silverhand as a character even in the PnP, still an egotistical rocker boy. I don't exactly think Johnny is a good person in 2077 either. They're still a guy who detonated a nuke, and yet somehow portrays the whole idea as his own.

Again, where is Morgan Blackhand? What happened here where Morgan Blackhand is gone? Wouldn't it have been better if instead of Johnny Silverhand in our head, but we had a real mentor in Morgan Blackhand. Even a retired Morgan Blackhand guiding our way? Johnny could have still been there, heck he could have still been in our head, but it could have been balanced with Morgan.
 
*chuckles* I will not come with "capitalism", but common sense...no dev will work for free or just out of sense of doing "art". No investors will give devs money if they don't get money out of it.

Prices are like that for several years now. And the more you develope a game with high end graphics, video sequences, loads of voice work, and then this game takes ages until you get money back, the more you have to sell, the more each game should cost etc. And the more you make a game cost you in development, the longer it takes to completeion, the higher the risks are to get bancrupt for a studio if the game flops...and no EA or Zenimax is backing your jobs...

Yes, you can all do those things, it didn't happen though. Should have maybe, I agree. But CD Red opted for this release now. Captain Hindsights... Might add that true "addons" are dead for a reason: It is a huge, huge risk. While W3 sold extremely well, stuff like "DAO Awakening" apparently didn't do as well as expected. The risk is for investors losing the money they invested. If they lose it, they won't invest anymore in such enterprises, make it harder for devs to get funded etc. Simple as that.

I could go on, but I realized before my other post ... that ... views on that issue are...well, lets say it is a cute way to look at things. Pretty sure not even the devs and creative ones in studios would want such people in charge thoguh that just let everything run its course without keeeping an eye on numbers...

Alas - gonne cut it here, as this is going way off topic I think...maybe go with the blame-game to a different thread?
It seems you didn't read my words carefully, which is why you mostly miss the point with your answer. To assume that I want developers to work for free, for example, is completely unfounded. I agree, though, that we should not further discuss this ...
I already wrote it would only end in circles.

Meh i clicked the wrong choice, voted for yes but i only wanted the Option!

The Dev's an writers always can make their intended ending the Canonic one. But in a Game that was advertised with your choice matters, i would like to be able to make Choices that matter!
I can do what i want but can not change the Outcome in the end, yes that is fine in Movies and Books, the hell even in some Story Driven games but not in a Game that is about Choices and Roleplaying so much!
The forum lets you choose differently any time.
 
I don't like these blame game posts around Keanu. It feels like just another hot take to me.
The thing is, the story could have worked perfectly fine if they were to shift the main focus onto the topic of Transhumanism in the game.
Explore what it is to be human, technology and spiritualism etc. The deep net with all the rogue AIs, can AIs develope emotions etc.
The issue is that the story touches on too many things on a very superficial way. "Master of non".
Not could have, should have story about it. Now all we got in general is worse RDR2 story.
 
I have nothing against Keanu, and i don't blame him. But i think that in general putting him or any live actor into game was simply bad choice. RPG needs lot of VA, tones of it for every possible outcome and consequence. Keeping Keanu or other BIG star for so long is simply impossible move. That's how it is. It would be better if CDPR just stick to RPG routes and hired VA likes they did with W3, recorded as much dialog options as are needed and made game with proper choices and consequences instead of linear story with ME3 -class endings.
 
Not could have, should have story about it. Now all we got in general is worse RDR2 story.
I guess that both Delameine and the cyberpsychos quest chains used to increase (or decrease) V's Empathy value, directly affecting the ending, but then came content cuts. Same thing with non-lethal takedowns of enemies — now, after content cuts, they are useless.
 
I feel like V deserved some happy ending paths, even if the original V ceased to exist and is replaced by their engram during their first encounter with Alt. Engram V could receive some biotech to restore her nervous system. They could then honor their original's memory by living out the rest of a natural biological life using their merc experience and talents including the help of their allies to make some prominent positive changes in NC.

Another positive ending idea would be V being turned into AI and aid in Alt's digital war against the Corporations, like some mega virus that shuts down everything. Anarchy would ensue and human civilization would get a hard reset, but without the control of Corpos. Johnny in V's body would join up with Panam's nomads and Johnny would use his charismatic leadership skills to bring more people under his cause of creating a new faction with well-meaning goals. This would be a nice redemption arc for him, as he would realize that this would be a much better better resolution instead of being a terrorist and killing thousands of people to bring about positive change for humanity. In a final scene Johnny-V and Panam would make a toast towards a starry night sky to V and commemorate her for being such a good friend and changing their lives for the better.

A bittersweet ending involving Judy would involve female V not getting cured and has that 6 months to live, but downloads her memories to Judy's BD database, so that she would always be with Judy via BD sessions even after she has passed on. Judy would leave NC as she has always desired to, but she will take V's BD memories with her. This one I think could be a real tear-jerker. Alternatively V could give their BD headset to Panam or River after in similar story fashion.

Just throwing my ideas of endings that could be really satisfying instead of just having all the endings being such downers. I understand to a degree why CDPR went with those endings, to paint V as some tragic hero, but at the same time I'm not given any incentive to replay the game at all. To rub salt in wounds I'm thrown backward in time to outside the lift to Hanako's meeting place. Why even bother playing on at this point, so I can repeat side jobs and gigs that ultimately lead to nothing conclusive? I can buy all the vehicles, craft all the powerful weapons and max out levels but I'd just be steamrolling everything without any challenge.
 
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I guess that both Delameine and the cyberpsychos quest chains used to increase (or decrease) V's Empathy value, directly affecting the ending, but then came content cuts. Same thing with non-lethal takedowns of enemies — now, after content cuts, they are useless.

I had the same thought when playing.
 
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