And how to die...Ha, choices, good one. The only choice that affects the game is probably the car you buy.
Endings would have been okay for linear game, okay at best. These endings are all over the place with lack of logic and are edgy just for the sake of it.Guess I'm in the minority but I'm happy with the endings. A happily ever after was the thing I would've expected the least to be honest but maybe I've been conditioned after having played through the Witcher games and how the game presents V's situation.
Given how bleak things looked I wasn't even entirely sure V would come out alive out of all of it. On several occasions at the conclusion of major quests I had to pause and wonder "just how the fuck am I going to get out of this". I think they did a great job at transmitting that sense of dread of near hopelessness.
First ending I experienced was the one where V goes with Johnny's suggestion of getting Rogue to help and giving him the reigns (The Sun ending) and Johnny giving up his life at the end to save V. Because, as I envisioned my V, if she weren't able to come out of this alive at least she'd go out with a bang so loud the 2023 nuke would've seemed a firecracker by comparison to 2077.
That felt very satisfying to me because of how I envisioned my street kid V and how her and Johnny developed a very strong friendship. Johnny's sacrifice felt like the thing he'd do for V. Judy breaking up with V and leaving was sad but I can kinda get it, she wasn't happy in Night City, she tells you as much during her relationship buildup dialog.
Then, at a friend's suggestion, I went back before the point of no return and went with the Nomads (The Star ending) and it felt... happier... because Judy and V stick together as they leave NC.
Didn't experience the other endings but I've read a bit about them.
I can see why some people are mad about V having only 6 months to live but rather than seeing it as 6 months left to live V sees it as 6 months left to find a solution and I saw it the same way. V's a stubborn and very capable person, they'll fight tooth an nail and I don't think they'll give up without at least trying to cheat death a 3rd time.
IMO if DLCs are without Keanu and any other STAR, just game characters they still have chance to turn it around into real full fledged story with endings that would actually depends of players choices. Live stars in games are bad move in general somehow it never works and it didn't worked this time as well. If there was no Keanu we could have choose childhood hero as it was planned from get go, there would prolly be way more dialogues and player choices would have actual consequences. But they got Keanu, his time is not cheap, they can't keep him for few months or year and ask him to record lines they need for every possible outcome. So it is as it is, bad linear story.
It seems you didn't read my words carefully, which is why you mostly miss the point with your answer. To assume that I want developers to work for free, for example, is completely unfounded. I agree, though, that we should not further discuss this ...*chuckles* I will not come with "capitalism", but common sense...no dev will work for free or just out of sense of doing "art". No investors will give devs money if they don't get money out of it.
Prices are like that for several years now. And the more you develope a game with high end graphics, video sequences, loads of voice work, and then this game takes ages until you get money back, the more you have to sell, the more each game should cost etc. And the more you make a game cost you in development, the longer it takes to completeion, the higher the risks are to get bancrupt for a studio if the game flops...and no EA or Zenimax is backing your jobs...
Yes, you can all do those things, it didn't happen though. Should have maybe, I agree. But CD Red opted for this release now. Captain Hindsights... Might add that true "addons" are dead for a reason: It is a huge, huge risk. While W3 sold extremely well, stuff like "DAO Awakening" apparently didn't do as well as expected. The risk is for investors losing the money they invested. If they lose it, they won't invest anymore in such enterprises, make it harder for devs to get funded etc. Simple as that.
I could go on, but I realized before my other post ... that ... views on that issue are...well, lets say it is a cute way to look at things. Pretty sure not even the devs and creative ones in studios would want such people in charge thoguh that just let everything run its course without keeeping an eye on numbers...
Alas - gonne cut it here, as this is going way off topic I think...maybe go with the blame-game to a different thread?
The forum lets you choose differently any time.Meh i clicked the wrong choice, voted for yes but i only wanted the Option!
The Dev's an writers always can make their intended ending the Canonic one. But in a Game that was advertised with your choice matters, i would like to be able to make Choices that matter!
I can do what i want but can not change the Outcome in the end, yes that is fine in Movies and Books, the hell even in some Story Driven games but not in a Game that is about Choices and Roleplaying so much!
Not could have, should have story about it. Now all we got in general is worse RDR2 story.I don't like these blame game posts around Keanu. It feels like just another hot take to me.
The thing is, the story could have worked perfectly fine if they were to shift the main focus onto the topic of Transhumanism in the game.
Explore what it is to be human, technology and spiritualism etc. The deep net with all the rogue AIs, can AIs develope emotions etc.
The issue is that the story touches on too many things on a very superficial way. "Master of non".
I guess that both Delameine and the cyberpsychos quest chains used to increase (or decrease) V's Empathy value, directly affecting the ending, but then came content cuts. Same thing with non-lethal takedowns of enemies — now, after content cuts, they are useless.Not could have, should have story about it. Now all we got in general is worse RDR2 story.
I am not burring CPDR. I still trust themas i told everyone before don't be so quick to bury CDPR just yet. if they start acting like EA then you pack up and leave for good but until then...not yet.
I guess that both Delameine and the cyberpsychos quest chains used to increase (or decrease) V's Empathy value, directly affecting the ending, but then came content cuts. Same thing with non-lethal takedowns of enemies — now, after content cuts, they are useless.