TLoU2 has bigger narrative problems than the ending, so I wouldn't bring it up here.
And gotta say, in this case, thematically appropriate actually meant meaningful to me. How a person dies can be as narratively engaging as how they live, because a meaningful death is no failure.
Hell, even failure can be interesting. It's what makes Judy's arc so good.
You really seem to be going out of your way to invalidate everyone's thoughts and feelings on this, and how we all just "don't get it". I'm not sure why.
It's cool that you got something positive and good out of the game's ending, but there's a lot of us here that feel just a slight bit disenfranchised with the game's endings having what amounts to a complete lack of player agency and downright illusion of choice.
Given our experience with how well Witcher 3 played your given choices and options, I think a lot of us, myself included, expected that this would be in that same vein.
Saying "well it's Cyberpunk and it's dark and gritty and nihilistic" isn't a good enough excuse to say why everyone should love and why the endings are so great.
I think the game is great. I think the quests, the characters, and their interactions are all well written and evocative. If I didn't think that, I wouldn't feel so let down as I am by the ending. Hell, I wouldn't even be here writing this were it not for how much I enjoyed the game. Until right until the end. And yes, for me, it does feel like ME3 all over again.
People here want to be heard, want to be acknowledged, and dearly that someone on the dev team is reading this and takes this into account. Or at the very least considers the valid feedback on what's been said in this thread already.
And not for nothing, and I don't blame the devs or the company at all because the game has been in development for eight years now. But more dark, more struggling against futility in this year of all years?
That's the last thing and the last reason a lot of us play games. Especially those, again, like myself, that work in the medical field. Because to me, Cyberpunk and other games is my rest for the literal battlefield that I walk into four out of seven days a week.