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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 404 45.1%
  • No, I am content with the endings currently offered.

    Votes: 81 9.1%
  • I think that the option should be available for those who want it.

    Votes: 264 29.5%
  • It’s more complicated than that.

    Votes: 146 16.3%

  • Total voters
    895
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A

AKANexus

Forum regular
#721
Dec 15, 2020
BlackHawkV said:
The greatest tragedy ist that the rest of the game is just so damn good. Yes there are bugs no point in denying this and yes the balance in certain aspects could be better. But all these things can and WILL be patched in time. I just hope CDPR hears us and does something about these endings. As of right now i have very littel motivation to make another playthrough and this is just a big damn shame because i at least wanted to do all three lifepaths and maybe even do some challangeruns like nokills or something like that.

So pleaasssee CDPR do not let it end like that!! This game deserves so much better.
Click to expand...
A couple friends of mine were complaining about the bugs, and whatnot, and after the 1.04 hotfix, the game got a tad more stable. Everyone was enjoying the game to the fullest. Even I was enduring the bugs and memory leaks from before the 1.04 version because I was so much in love with V and the game. When I got the Arasaka ending, it was sad, ok. It happens. Then I read about how to get the other endings and what they were. That was the exact point the game died to me... I uninstalled the game and gave up on any possibility of replaying the game at all...
 
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Simuxas

Simuxas

Senior user
#722
Dec 15, 2020
BlackHawkV said:
The greatest tragedy ist that the rest of the game is just so damn good. Yes there are bugs no point in denying this and yes the balance in certain aspects could be better. But all these things can and WILL be patched in time. I just hope CDPR hears us and does something about these endings. As of right now i have very littel motivation to make another playthrough and this is just a big damn shame because i at least wanted to do all three lifepaths and maybe even do some challangeruns like nokills or something like that.

So pleaasssee CDPR do not let it end like that!! This game deserves so much better.
Click to expand...
There are so many possible ways for playthroughs. First I was playing as street kid who is all about brute force with blunt weapons and shotguns and no stealth, straight up balls to the walls. Then I thought id play as corpo really bitchy character than transforms over the course of the story into good perosnn while being focused on stealthy assasinations and blades. And nomand just being mroe calm and restrictive than other ones. But considering the endings pushes me away from playthroughs its just a huge shame.
 
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Bogna1

Bogna1

Fresh user
#723
Dec 15, 2020
The sad part is that the only "good" endings at the moment are:
1. You allow Arasaka to keep you "alive" in a virtual one, waiting to be sent later in some body. Even though I hate this ending, I like it because I don't like Jhonny, both as a character and as a game concept that took my character away from being the main character that became Keanu Reaves
2. You give yourself a bullet in the head. At least I kill these Jhonny, which for me is also satisfying a kind of manifesto against this plot idea and meaningless endings.
 
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Melra

Melra

Fresh user
#724
Dec 15, 2020
Not to diss on Keanu Reeves, but I have to admit as soon as the whole chip in the brain started, I was just looking forward to getting the thing out of V's head so I could go back to enjoying the game the way I did before and during the heist. If Johnny wasn't stuck in you and popping up, often making bit cringey feeling remarks, I wouldn't have minded the experience as much.

The story to me felt like a rush to get this thing out, so I could get back to exploring the world and getting immersed in it, but it never happened. Hell, you can't even get it out in a satisfying manner.
 
Last edited: Dec 15, 2020
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hismastersvoice

hismastersvoice

Forum veteran
#725
Dec 15, 2020
[...]

All jokes aside, I find the comparison unfair. The RGB ending failed, because two of the outcomes were not mapped throughout the game. The assimilation ending might have had a couple hints, but went heavily against the theme of the story. Synthesis was just someone's prescription running out. In comparison, the endings of 2077 are mapped out throughout the game and are thematically appropriate.
 
Last edited by a moderator: Dec 15, 2020
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P

Prae255

Fresh user
#726
Dec 15, 2020
If CDPR say that this story is finished, I hope they commit 500% on expanding what is available.
I'm talking game systems (like wired hacking), a better crafting experience and factions that matter. (like actual working cops that don't teleport). Maybe faction rewards and repeatable gigs, favor with one means anger from the other.
Most importantly: the cyberpunk aesthetic of a cyberpunk game.
I wanna see bionic limbs and physical changes based on my implants. Give me
More customization that shows rather then tells.

If I can't change the outcome of V's story, at least let us live it up in the cyberpunk setting we have.

And if none of the above is an option, I hope the game will turn out to be mod-able enough so the community can fix it.
At this point, I would be happy to find a Maelstrom Ripperdoc and get some custom hardware and mods.

Right, I'm done rambling.
 
BGM45

BGM45

Forum regular
#727
Dec 15, 2020
hismastersvoice said:
[...]

All jokes aside, I find the comparison unfair. The RGB ending failed, because two of the outcomes were not mapped throughout the game. The assimilation ending might have had a couple hints, but went heavily against the theme of the story. Synthesis was just someone's prescription running out. In comparison, the endings of 2077 are mapped out throughout the game and are thematically appropriate.
Click to expand...
I don't know, maybe in English-speaking community the mapping out of the options was the biggest concern, but in Russian community, we were most of all disappointed that none of our choices mattered and every ending had the same conclusion - you're dead, sorry. in this regard, this situation is exactly the same.

thematically appropriate doesn't nearly equal "meaningful", and it's not even an rpg thing. people who didn't like TLOU2's ending are saying the same thing, and that game is on the thickest rails imaginable.
 
Last edited by a moderator: Dec 15, 2020
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RayBotty

RayBotty

Forum regular
#728
Dec 15, 2020
Silariell said:
It -does- make for a good story with a lot of questions; However, RPG games with custom protagonist tend to have people grow attached to their characters over hours and hours of playtime. Just murdering a player's custom character for the sake of a railroaded story never feels good.

It can feel good in a pnp rpg because -your- actions lead to the character's death. A videogame is like a bad DM that just pushes the story toward where they want it to go, disregarding most of the players' wishes.

On that note, if they'd just made the game from Silverhand's perspective, it would feel a lot less like a slap in the face and a punch in the gut when V dies. If V was just <a body -you- had to decide if you wanted to keep alive or take>, that would've carried more impact -and- not made players sad that their own custom tailored character was railroaded into someone else's story.

I think you're trying to argue a different thing from what the issue is; The story does undoubtedly has depth and a lot of philosophical implications. But it also just feels bad, and often how something 'feels' is more important to a story than how it 'is'.
Click to expand...
Exactly. This story was far more suitable for a passive medium, like a novel, movie, TV show, comic book etc.
 
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hismastersvoice

hismastersvoice

Forum veteran
#729
Dec 15, 2020
BGM45 said:
thematically appropriate doesn't nearly equal "meaningful", and it's not even an rpg thing. people who didn't like TLOU2's ending are saying the same thing, and that game is on the thickest rails imaginable.
Click to expand...
TLoU2 has bigger narrative problems than the ending, so I wouldn't bring it up here.

And gotta say, in this case, thematically appropriate actually meant meaningful to me. How a person dies can be as narratively engaging as how they live, because a meaningful death is no failure.

Hell, even failure can be interesting. It's what makes Judy's arc so good.
 
Draconifors

Draconifors

Moderator
#730
Dec 15, 2020
Hitler is not someone to bring up as a joke. Some content deleted.
 
Kikinho

Kikinho

Senior user
#731
Dec 15, 2020
hismastersvoice said:
TLoU2 has bigger narrative problems than the ending, so I wouldn't bring it up here.

And gotta say, in this case, thematically appropriate actually meant meaningful to me. How a person dies can be as narratively engaging as how they live, because a meaningful death is no failure.

Hell, even failure can be interesting. It's what makes Judy's arc so good.
Click to expand...
Yeah but the way V dies is not meaningful at all. In any way.
 
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hismastersvoice

hismastersvoice

Forum veteran
#732
Dec 15, 2020
Kikinho said:
Yeah but the way V dies is not meaningful at all. In any way.
Click to expand...
So if I now say that yes, V's passing was meaningful within the context of the narrative, does it cause a matter/antimatter reaction and we all blow up?
 
BGM45

BGM45

Forum regular
#733
Dec 15, 2020
hismastersvoice said:
TLoU2 has bigger narrative problems than the ending, so I wouldn't bring it up here.

And gotta say, in this case, thematically appropriate actually meant meaningful to me. How a person dies can be as narratively engaging as how they live, because a meaningful death is no failure.

Hell, even failure can be interesting. It's what makes Judy's arc so good.
Click to expand...
again, I fundamentally agree with you on all of these points. and I'm really, really happy you liked it. however, for many of us here and across many other different platforms it wasn't meaningful, and all we are asking is for our issues with the endings to be acknowledged. I've already described Kingmaker's Nyrissa's hidden romance and ending as a subtle yet accessible way to make it happen.

I understand you are here for a conversation and not to invalidate anyone's experiences, but your insistence on your point of view and attempts to make us sound like we are complaining for no reason kind of make that impression.
 
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Kikinho

Kikinho

Senior user
#734
Dec 15, 2020
hismastersvoice said:
So if I now say that yes, V's passing was meaningful within the context of the narrative, does it cause a matter/antimatter reaction and we all blow up?
Click to expand...
Sure if you explain how dying to cancer in six month adds to the narrative of survival. Because it is clear there is a narrative of survive to fight another day which I personally played my game by.
 
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Buckadoz

Buckadoz

Forum regular
#735
Dec 15, 2020
hismastersvoice said:
So if I now say that yes, V's passing was meaningful within the context of the narrative, does it cause a matter/antimatter reaction and we all blow up?
Click to expand...
Unfortunately there's no way to meaningfully reconcile the writing blunder that the entire driving force for the plot is "I want to live", but the last third of the game is you hurling yourself toward Soulkiller as if we haven't been told it will kill V upon use, all the while viewing it as a chance to survive.
 
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hismastersvoice

hismastersvoice

Forum veteran
#736
Dec 15, 2020
BGM45 said:
I understand you are here for a conversation and not to invalidate anyone's experiences, but your insistence on your point of view and attempts to make us sound like we are complaining for no reason kind of make that impression.
Click to expand...
I mean, I will stand by my opinions. And I really don't see where I made any attempts at disparaging anyone's complaints as unreasonable.
 
Kikinho

Kikinho

Senior user
#737
Dec 15, 2020
hismastersvoice said:
I mean, I will stand by my opinions. And I really don't see where I made any attempts at disparaging anyone's complaints as unreasonable.
Click to expand...
That is great that by your opinion the game delivered. But you are arguing against people's emotions. We can't help that we felt cheated by the ending. But we did, and seemingly quite a few people share that sentiment. We consumed a media that provoked a certain kind of empathy and connection towards it, and in the end we felt that our emotional investment wasn't rewarded. In fact almost being punished for caring the player character's fate.

We simply want one or two extra endings where we can let go of and send V off with a sense of good feel. That he didn't die in vain. Or if CDPR have no intentions to actually kill them off for DLC reasons, than make it obvious, so we don't only cling to unbased hope.
 
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GreyRaconteur

GreyRaconteur

Fresh user
#738
Dec 15, 2020
hismastersvoice said:
TLoU2 has bigger narrative problems than the ending, so I wouldn't bring it up here.

And gotta say, in this case, thematically appropriate actually meant meaningful to me. How a person dies can be as narratively engaging as how they live, because a meaningful death is no failure.

Hell, even failure can be interesting. It's what makes Judy's arc so good.
Click to expand...
You really seem to be going out of your way to invalidate everyone's thoughts and feelings on this, and how we all just "don't get it". I'm not sure why.

It's cool that you got something positive and good out of the game's ending, but there's a lot of us here that feel just a slight bit disenfranchised with the game's endings having what amounts to a complete lack of player agency and downright illusion of choice.

Given our experience with how well Witcher 3 played your given choices and options, I think a lot of us, myself included, expected that this would be in that same vein.

Saying "well it's Cyberpunk and it's dark and gritty and nihilistic" isn't a good enough excuse to say why everyone should love and why the endings are so great.

I think the game is great. I think the quests, the characters, and their interactions are all well written and evocative. If I didn't think that, I wouldn't feel so let down as I am by the ending. Hell, I wouldn't even be here writing this were it not for how much I enjoyed the game. Until right until the end. And yes, for me, it does feel like ME3 all over again.

People here want to be heard, want to be acknowledged, and dearly that someone on the dev team is reading this and takes this into account. Or at the very least considers the valid feedback on what's been said in this thread already.

And not for nothing, and I don't blame the devs or the company at all because the game has been in development for eight years now. But more dark, more struggling against futility in this year of all years?

That's the last thing and the last reason a lot of us play games. Especially those, again, like myself, that work in the medical field. Because to me, Cyberpunk and other games is my rest for the literal battlefield that I walk into four out of seven days a week.
 
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HonestBenny

HonestBenny

Forum regular
#739
Dec 15, 2020
hismastersvoice said:
Nah. The game is written like a PnP RPG campaign would be. That's perfectly fine for a game in general and perfectly fine for a game that claims to be an RPG.
Click to expand...
Sorry but your DM was then a amatour and so was your party. The best and hardest PnP RPGS campaigns to do is where you have story frame but it's not fixed because decisions of your players actually matter and have consequences and can change how story is going. The good PnP story is when it's shaped together by players and DM alike.

If your DM was railroading whole story so you could only roleplay combat and dialogues but had no influence over the world or how story will end/go then it was the laziest way of GMing RPGs. I know cause I was GMing like that when I started 17 years ago. Everybody start like that, cause it's easiest.

Difference is - we GM don't work 8 years on our campaigns.

So there is no excuse for CDPR to drop a ball like that. It's just lazy, lazy writing.
Post automatically merged: Dec 15, 2020

hismastersvoice said:
I mean, I will stand by my opinions. And I really don't see where I made any attempts at disparaging anyone's complaints as unreasonable.
Click to expand...
Because your opinion is selfish and looking from ony one perspective - yours. Game have 6 endings (or 7, whatever).

What would happen if one of those were happy ending, hm?

How would my V having happy end influence your V having bad ending if that is what you want.

That is the purpouse of multiple endings in games - to offer DIFFERENT options.

Not seven different ways of single option. Then multiple endings lose meaning cause outcome is not different enough.

So stop talking like there is only one ending that must be of certain way. There are many and there is nothing standing against making one of those endings good one. It's called choice.
 
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N

N7Chrome

Rookie
#740
Dec 15, 2020
I think we should accept the endings as it is........for now
 
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