well, on the practical level we don't have another choice. however, we can keep the conversation going until we get a response or a hard info on story DLCs.
if we ultimately don't get a response and DLCs are all about mid-game sidequests, well damn, I won't be getting my 2k rubles for the preorder back, but at least I'll save what I would spend on the addons.
well, on the practical level we don't have another choice. however, we can keep the conversation going until we get a response or a hard info on story DLCs.
if we ultimately don't get a response and DLCs are all about mid-game sidequests, well damn, I won't be getting my 2k rubles for the preorder back, but at least I'll save what I would spend on the addons.
This, pretty much. Accepting the ending is really the only choice there is. Just because I don't like the ending doesn't mean I won't keep exploring NC and whatever ton of gigs I have left to complete. It does mean that I have very little drive to see the rest of the endings, besides being mild variations between 'V keeps his body and dies later' or 'Johnny keeps the body'. And that, I think, is a larger failing.
By giving different flavors of the same thing, it's reduced the need to even want to replay the main quest. At least with Witcher 3, I had a reason to go back and see what the different endings would bring. Sure, there weren't many of them, but they were varied enough that made the effort worthwhile.
This, pretty much. Accepting the ending is really the only choice there is. Just because I don't like the ending doesn't mean I won't keep exploring NC and whatever ton of gigs I have left to complete. It does mean that I have very little drive to see the rest of the endings, besides being mild variations between 'V keeps his body and dies later' or 'Johnny keeps the body'. And that, I think, is a larger failing.
By giving different flavors of the same thing, it's reduced the need to even want to replay the main quest. At least with Witcher 3, I had a reason to go back and see what the different endings would bring. Sure, there weren't many of them, but they were varied enough that made the effort worthwhile.
Also in the Witcher it was a very very long campaign. For most of the time you didn't even really think about the ending because it felt so far away. I personally feel that the main campaign in this game might be a bit too short to not feel like the ending is too near. Especially since in act 2 you are given a sense of urgency, like you are running out of time.
This, pretty much. Accepting the ending is really the only choice there is. Just because I don't like the ending doesn't mean I won't keep exploring NC and whatever ton of gigs I have left to complete. It does mean that I have very little drive to see the rest of the endings, besides being mild variations between 'V keeps his body and dies later' or 'Johnny keeps the body'. And that, I think, is a larger failing.
By giving different flavors of the same thing, it's reduced the need to even want to replay the main quest. At least with Witcher 3, I had a reason to go back and see what the different endings would bring. Sure, there weren't many of them, but they were varied enough that made the effort worthwhile.
Most people in here don't even wanna touch the game after the ending, since it ruined everything for us. And yeah the endings we have now is what, well, we have now, but I refuse to accept them as final. I hope that we will get something out of this conversation.
While the truth is that the devs will need to first focus on making sure the game runs the way it was promised on the platforms that it was released for, I still think it'd be in their best interest to talk a bit about the other aspects as well. There'll likely be people who will now try and take advantage of the digital refunds, after they finish the game and experience what many others already have.
To have an idea what they are planning on doing with the story, would likely help alleviate concerns people currently have or if not that, then the people could take their refunds and leave the people who still have a reason to be invested in the game, to continue the discussion surrounding the game.
Personally I have no interest in purchasing DLCs for the game, if they don't alter the endings or add more endings that aren't quite the "You die no matter what" variety.
He fires off with telling me I played RPGs wrong for twenty odd years and follows up with accusation of blind bias. My only fault was in engaging with that kind of pointless bickering in the first place.
Most people in here don't even wanna touch the game after the ending, since it ruined everything for us. And yeah the endings we have now is what, well, we have now, but I refuse to accept them as final. I hope that we will get something out of this conversation.
I finished the game saturday, the game is still in my mind but everytime i see the icon on the desktop i get anxious and can't get myself to play it again. It's not the feeling you should get after playing a game. And sincerely i don't think CDPR will fix it, this thread is way too small compared to the people that bought the game.
Most people in here don't even wanna touch the game after the ending, since it ruined everything for us. And yeah the endings we have now is what, well, we have now, but I refuse to accept them as final. I hope that we will get something out of this conversation.
I mean, yeah, I get that. I can respect that outlook, but at least in ME3, I could treat Citadel as the 'actual' ending for ME3 for me. I know that CP77 doesn't have that kind of option to even use that kind of thing.
For me, it's just another really good game whose plot collapses in on itself under it's own weight. And with literally a few changes in dialogue, it wouldn't seem nearly so bleak. If the game just removed the 'six months to live' stipulation and made it ambiguous in a 'you could live for a month, or you could live for thirty years or anywhere in between'. That would be a much easier pill to swallow. Put that in, and cut out the messy Soulkiller stuff, just give a straight 'one of you keeps the body' choice. But then again I think the six month clock was put in solely to make giving your body to Johnny a lot more 'altruistic'. Which I pretty much have a negative outlook towards.
Either way, it gives a tiny bit of hope in a looming enveloping darkness. It's not so bleak.
He fires off with telling me I played RPGs wrong for twenty odd years and follows up with accusation of blind bias. My only fault was in engaging with that kind of pointless bickering in the first place.
But then again I think the six month clock was put in solely to make giving your body to Johnny a lot more 'altruistic'. Which I pretty much have a negative outlook towards.
Either way, it gives a tiny bit of hope in a looming enveloping darkness. It's not so bleak.
which brings us back to the theory that cdpr wants the johnny ending to be "canon". which i would hate. If they wanted to do a follow up with johnny in vs body, they can still do that without derping all over the people that wanted a happy end for V. After all "our choices matter". As i said before and will continue saying, as at this point to me at least this seems like the best solution, add 2 different act 4s. (one for johnny one for v).
In case of nomad ending, simple find a reason why you need to return to NC to find the cure. Maybe with your partner, maybe not
I finished the game saturday, the game is still in my mind but everytime i see the icon on the desktop i get anxious and can't get myself to play it again. It's not the feeling you should get after playing a game. And sincerely i don't think CDPR will fix it, this thread is way too small compared to the people that bought the game.
I mean, yeah, I get that. I can respect that outlook, but at least in ME3, I could treat Citadel as the 'actual' ending for ME3 for me. I know that CP77 doesn't have that kind of option to even use that kind of thing.
For me, it's just another really good game whose plot collapses in on itself under it's own weight. And with literally a few changes in dialogue, it wouldn't seem nearly so bleak. If the game just removed the 'six months to live' stipulation and made it ambiguous in a 'you could live for a month, or you could live for thirty years or anywhere in between'. That would be a much easier pill to swallow. Put that in, and cut out the messy Soulkiller stuff, just give a straight 'one of you keeps the body' choice. But then again I think the six month clock was put in solely to make giving your body to Johnny a lot more 'altruistic'. Which I pretty much have a negative outlook towards.
Either way, it gives a tiny bit of hope in a looming enveloping darkness. It's not so bleak.
have you seen this post? it made me feel a little better yesterday, gave me some motivation to do the sides and try for the nomad ending (I got Arasaka originally). it's the same if you romance Judy, probably other characters too.
it also sort of gives some hope that a story DLC might pick up from that option and it's not yet over, at least for the ctrl-V. far, FAR from anything I would prefer to see, but to soothe the mind and emotions fresh after finishing the game it will do.
Oh no. I'm not at the end yet, but i was already afraid this will happen. Why don't we get one happy ending? Now i don't really want to finish that game. I can not understand this decision. Hopefully a dlc will help.
lets burry that then. No need to get personal (from either side)
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which brings us back to the theory that cdpr wants the johnny ending to be "canon". which i would hate. If they wanted to do a follow up with johnny in vs body, they can still do that without derping all over the people that wanted a happy end for V. After all "our choices matter". As i said before and will continue saying, as at this point to me at least this seems like the best solution, add 2 different act 4s. (one for johnny one for v).
In case of nomad ending, simple find a reason why you need to return to NC to find the cure. Maybe with your partner, maybe not
As I said before, current endings really screwed up the DLC possibilities. Nothing is really gonna please the playerbase. What they could add?
Mid story sidequests? Pointless.
Side characters story? That would not be even close as interesting as V's story.
Continuing endings? That would branch out way too much.
Only possible solution would probably, maybe, I'm gonna spitball this one out, you play as Johnny in V's body and you can choose if you wanna find a way to bring V back but you will have to sacrifice yourself (as a redemption).
Or you play as V after leaving Night City and try and manage to find cure.
Of course easiest one would probably add additional endings, but then again, what would other DLC's be?
Honestly really don't have a clue what they could do with DLC at this point, since all seems kind of bad unless they gonna go pure evil and make DLC's for MP mode.
have you seen this post? it made me feel a little better yesterday, gave me some motivation to do the sides and try for the nomad ending (I got Arasaka originally). it's the same if you romance Judy, probably other characters too.
it also sort of gives some hope that a story DLC might pick up from that option and it's not yet over, at least for the ctrl-V. far, FAR from anything I would prefer to see, but to soothe the mind and emotions fresh after finishing the game it will do.
I finished the game saturday, the game is still in my mind but everytime i see the icon on the desktop i get anxious and can't get myself to play it again. It's not the feeling you should get after playing a game. And sincerely i don't think CDPR will fix it, this thread is way too small compared to the people that bought the game.
the point Motsie was making is that the tarot reading in this ending seems very positive and Alt can't read the future. thus, if we don't get any other option, this is a somewhat hopeful possibility for a DLC.
I agree that it doesn't solve the original V's death conundrum and it's a very big, fat compromise from what we are asking for here, but as I said, it's just to have a slither of hope until we know what comes next.
I wonder if they even screen-tested the endings with a test audience to see the results...
I just saw them all, they're really all poorly written, as pointed out by someone else, compared to the micro-stories.
About the meaning of this thread, we all want an official statement from CDPR that they will fix the story somehow. I think that's why we're all here, isn't it?
the point Motsie was making is that the tarot reading in this ending seems very positive and Alt can't read the future. thus, if we don't get any other option, this is a somewhat hopeful possibility for a DLC.
I agree that it doesn't solve the original V's death conundrum and it's a very big, fat compromise from what we are asking for here, but as I said, it's just to have a slither of hope until we know what comes next.