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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 502 42.0%
  • No, I am content with the endings currently offered.

    Votes: 122 10.2%
  • I think that the option should be available for those who want it.

    Votes: 353 29.6%
  • It’s more complicated than that.

    Votes: 217 18.2%

  • Total voters
    1,194
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N

Notserious80

Forum regular
#8,041
Dec 29, 2020
I kinda think the world feels empty. V is pretty good but i feel its a bit set in stone. the world is pretty but thats it pretty much. Cant even have a beer in a bar and sit down (exept story quests ofc) i meen how hard would it be to allow us to sit? its a pretty backdrop to the story but thats it. Wonder how menny hours were used on all those models and so on...
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#8,042
Dec 29, 2020
Queelnoire said:
Actually it makes it even better for my tastes. I think the endings aren't what is to be modified in this game, it's what comes before. Like what you do before, your choices, would "force" you to get one of those endings, it woud have been better imo. Also more quality content (obv), so you get more attached to the world etc. I realy think this game could have been a masterpiece.
Click to expand...
There is no spoon... Sorry choice in the endings.
The only difference is the body count. You either fade away (into cyberspace/mikoshi) or die of plot cancer. No blaze of glory, no retirement. Just terminal cancer.

One thing needs to be added. Terminal cancer is a real shit show for everybody involved.
 
  • RED Point
Reactions: i-Czer
Q

Queelnoire

Forum regular
#8,043
Dec 29, 2020
I was attached to V and the world plenty already. That is why I was so upset about my ending.
Click to expand...
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
 
Kikinho

Kikinho

Senior user
#8,044
Dec 29, 2020
Queelnoire said:
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
Click to expand...
Lol I most definitely don't buy art or consume media to get upset. I play games to escape from being upset about RL shit.
 
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Reactions: MissNet and rippercityransom
tRYSIS3

tRYSIS3

Senior user
#8,045
Dec 29, 2020
Galerion90 said:
I mean The Witcher 3 is their only really successful game. Nobody really talks about Witcher 1 and 2. They weren't very successful commercially either. Gog.com hasn't really made any profit in its years of existence. Gwent never really had a chance at becoming more than a niche game especially considering the already big and established competition in that niche. Did I miss anything big here?

And then on the other hand you have companies who have been in the business for many decades and have released countless hits in that time frame. Yeah this was always about to come up sooner or later. Guess most people just didn't expect or hoped CP2077 would be that point. People always have this notion of romanticizing the underdog but the reality is sometimes veterans are veterans for a reason.
Click to expand...
I guess the way people were praising TW3, calling it "game of the decade" etc... made it seem like CDPR were above the rest. Plus their marketing style for CP2077 which was reminiscent of that of Rockstar's, gave that greater-than-life vibe, that only a few devs can match (can only think of Santa Monica studios).

Honestly, playing the game you could see the potential, but it's just not even close to being there, and I doubt it ever will be. So we are stuck here with a story of what could have

The last game I was this hyped for was probably God Of War 3, I have probably seen this trailer like a hundred times
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#8,046
Dec 29, 2020
Queelnoire said:
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
Click to expand...
No. That's the reason I would read Kafka in a book club.

I expect something different from this form of media. You can off course try to include deep philosophical questions but you first, have to make it right and second give people a chance to skip it.
Why? Because I brought a game where I can blow people's heads off withba shotgun and not a ticket to the latest philosophy club meeting.

In addition, the cancer part is a sorry cop-out.
 
  • RED Point
Reactions: rippercityransom and arcsirc
Simuxas

Simuxas

Senior user
#8,047
Dec 29, 2020
Queelnoire said:
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
Click to expand...
Sadness is not the only emotion. Sadness is usually accomponed with shock factor, unnexpectancy, its a cheap trick.
 
Q

Queelnoire

Forum regular
#8,048
Dec 29, 2020
I_Willenbrock_I said:
There is no spoon... Sorry choice in the endings.
The only difference is the body count. You either fade away (into cyberspace/mikoshi) or die of plot cancer. No blaze of glory, no retirement. Just terminal cancer.

One thing needs to be added. Terminal cancer is a real shit show for everybody involved.
Click to expand...
It's allways the same things, it's not about the "themes", it's about how those themes are "presented" imo. You can have great love story, you can have bad love story. It just depends how it's made.
You can have exeptionnal plot cancer and lame ones too, but plot cancer isn't bad intrinsically imo.
 
  • RED Point
Reactions: JuanEvil
N

Notserious80

Forum regular
#8,049
Dec 29, 2020
Last time for me was ME3.. Yea you can guess how that went :D seems im cursed. I need to stop beeing hyped about games.
 
JuanEvil

JuanEvil

Forum regular
#8,050
Dec 29, 2020
Queelnoire said:
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
Click to expand...
But we are not upset because the endings moved us or something like that. We are pissed because in the last 30 minutes of the game they just said "no, everthing you did until this point was for nothing and you have brain cancer now, bye!"
 
  • RED Point
Reactions: Ninivekha, MissNet, rippercityransom and 2 others
Kikinho

Kikinho

Senior user
#8,051
Dec 29, 2020
Queelnoire said:
It's allways the same things, it's not about the "themes", it's about how those themes are "presented" imo. You can have great love story, you can have bad love story. It just depends how it's made.
You can have exeptionnal plot cancer and lame ones too, but plot cancer isn't bad intrinsically imo.
Click to expand...
Sure. you can have "good" sad endings. But most of the endings in CP77 are just bad sad endings. Panam ending being the most satisfying. Unless you hate the idea of the soul killer and your copy dying in 6 month from arbitrary cancer.
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#8,052
Dec 29, 2020
Queelnoire said:
It's allways the same things, it's not about the "themes", it's about how those themes are "presented" imo. You can have great love story, you can have bad love story. It just depends how it's made.
You can have exeptionnal plot cancer and lame ones too, but plot cancer isn't bad intrinsically imo.
Click to expand...
No. In this case, presentation, pacing and plot cancer, just to kill off the protagonist of the story AFTER the story was finished, simlpy are bad writing.

There is no need for the cancer, other to make the player feel sick.

That's the whole point. It's not necessary.
 
  • RED Point
Reactions: rippercityransom
Kikinho

Kikinho

Senior user
#8,053
Dec 29, 2020
JuanEvil said:
But we are not upset because the endings moved us or something like that. We are pissed because in the last 30 minutes of the game they just said "no, everthing you did until this point was for nothing and you have brain cancer now, bye!"
Click to expand...
Yeah, this is literally how it felt watching the end cutscenes.
 
  • RED Point
Reactions: MissNet, rippercityransom and JuanEvil
tRYSIS3

tRYSIS3

Senior user
#8,054
Dec 29, 2020
Queelnoire said:
I don't know, for me it is great that you are upset, I mean that's why we buy games (or arts whatever), those are emotions vectors, it's a success.
Click to expand...
I can tell you that not many artists want to evoke the emotion of disappointment, which is what I felt after completing the game
 
  • RED Point
Reactions: Ninivekha, MissNet, rippercityransom and 2 others
C

cyths

Forum regular
#8,055
Dec 29, 2020
If this game was a painting,
i-Czer said:
I still maintain there should be 3 basic principles for the endings.

1.) Johnny stays without a timelimit and the other goes to cyberspace
2.) V stays stays without a timelimit and the other goes to cyberspace
3.) V and Johnny merge without a timelimit.
4,) Both die

And then structure the different selctions around those basic principles and of course make it dependent on what happens in your playthrough.
Click to expand...

Honestly, they may add a timelimit in 1-3. Depending on tarot cards 2+3. Would make a real variety and take the development of the character in count.
 
arcsirc

arcsirc

Forum regular
#8,056
Dec 29, 2020
Barsenthor said:
But they can create art. But they also need to find a group that want this kind of art.
From the look on this thread and many more here and in the wide net it looks like not many people are into this kind of “art”.

Whats more important people will remember this kind of art next time they will be thinking about buying next iteration of their art.
Bioware tested this kind of artistic integrity to the bitter end.
In match art vs. audience, audience always wins.
Click to expand...
It's not just a matter of your audience, the medium itself needs to be suited to it. A futile slog against terminal illness in a piece of media that requires constant engagement in playthroughs that will often go past 100 hours the first time is a decision that I believe to be both foolish and in poor taste.
If it had been a shorter standalone story offered as dlc with it's own character and linear narrative I may even applaud it despite the lazy plot cancer.
Instead it's the only way to play a game that was touted as being a huge open world with meaningful choices where we could create our own merc and forge our own fate in Night City
 
  • RED Point
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Q

Queelnoire

Forum regular
#8,057
Dec 29, 2020
I_Willenbrock_I said:
No. In this case, presentation, pacing and no. Plot cancer just to kill off the protagonist of the story AFTER the story was finished, simlpy is bad writing.

There is no need for the cancer, other to make the player feel sick.

That's the whole point. It's not necessary.
Click to expand...
Hmm hmm, I'm with you there
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#8,058
Dec 29, 2020
tRYSIS3 said:
I can tell you that not many artists want to evoke the emotion of disappointment, which is what I felt after completing the game
Click to expand...
Yeah. That's usually bad for business and selling the next book.
Although I might want to add that a writer wants his/her next story to be read at all. People who get depressions from reading your books or see the cheap cop-out at then end, don't really want to read the next story, even if it is for free.
 
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N

Notserious80

Forum regular
#8,059
Dec 29, 2020
tRYSIS3 said:
I can tell you that not many artists want to evoke the emotion of disappointment, which is what I felt after completing the game
Click to expand...
I havent even finished it. And i wont. I got this really bad feeling after talking to Alt and looked up the endings and just.. yea have barely touched this games since. I plan to do all side content and then just move on if they dont fix some stuff before then. I dont have patience to wait 1 year for the endings to make sence. Fuck that i learned from ME3. Theres other RPGS out there.
 
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tRYSIS3

tRYSIS3

Senior user
#8,060
Dec 29, 2020
Any ending that forces me to leave Night City, even if fully cured, with all the money, all the romances, etc... is considered bad in my book. Because it was not my choice and currently every ending forces me to do just that.
 
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