Except, again, this is supposed to be a 'choices matter' RPG. Cyberpunk or not, it was a bit of a jebait with how much they talked about 'better RPG than witcher' and 'best RPG we ever made', but all we got was a linear story with 3 flavours of dissatisfying ending.
Like yeah, Nerevarine, Dragonborn, Dragon Age hero, Shepard, Vault Dweller, Witcher, Kiryu and other iconic RPG characters also die at some point, but that doesn't mean the game has to focus on that. The point of a story is to be enjoyable; These endings were not. You can be dark and still be enjoyable. This story fails at this.
The only reason the story is even -decent- is because the characters are written and acted extremely well; The actual story they're a part of, if you give it any amount of thought, is actually really rather boring, predictable, and ends in an insulting way.
The staple of cyberpunk genre is attempting to rebel against corpo tropes, but I guess accepting that 'its bad because its cyberpunk' is just what you do, because either you die young or live long enough to accept the corpo way.
Johnny Silverhand's story is attacking Arasaka and dying, they're -literally- rehashing his arc with this game, except you don't even get a nuke to 'go out with a bang'. There's a reason no one makes games about where you're a corpo accountant and get gunned down by terrorists, because that'd be a very boring game. The same reason no one makes 'realistic' games about having a terminal illness. It's just not an enjoyable experience.
err.. to work backwards from this... there are actually a few games about illnesses terminal or otherwise, and they're all very... while I won't say enjoyable, they're still gripping. Pyre, Beyond Eyes, Alan Wake, Hellblade, That Dragon Cancer, even cult classics like Deus Ex deal with life, death, failure and addiction.
"Like yeah, Nerevarine, Dragonborn, Dragon Age hero, Shepard, Vault Dweller, Witcher, Kiryu and other iconic RPG characters also die at some point, but that doesn't mean the game has to focus on that. The point of a story is to be enjoyable; These endings were not. You can be dark and still be enjoyable. This story fails at this."
The entire point, the major exclamation point of the entire game was that V is going to die in 2 weeks because Johnny is overwriting his personality, and taking control of V's body. In game you learn, that wasn't the truth. Alt tells you this, you even see it during the main character's first interaction with Johnny when Johnny physically shoves V away from the pills.
the "Good" ending, is where Panam gives him 6 more months, and maybe sorta doesn't die, or where you join Alt beyond the Black wall.
"The staple of cyberpunk genre is attempting to rebel against corpo tropes, but I guess accepting that 'its bad because its cyberpunk' is just what you do, because either you die young or live long enough to accept the corpo way."
The point is to make due with every, single step. To carve out some means to be remembered. All of the characters surrounding you tell you this, from Jackie, Viktor, Dexter DeShawn, Misty, even Rogue, and Johnny. V says to Viktor, that he seems like he's the only person who seems happy with his lot in life, and Viktor replies that its because he's lived long enough for everyone to leave him alone.
You've probably heard this before: it's about the journey, not the destination. I'm sorry that the magical maguffin of V living was- to a lot of people, just a bait and switch, for someone else's schemes. But, in truth, Alt didn't lie, she just had her own agency. She destroyed Mikoshi without a second thought. V was tricked, and screwed over, again, and again, and again. First by Arasaka, then by Dex, Then the Voodoo Boys, Then Johnny, Then Alt. It's just business.