Yes, but what money they made for EA? I think good enough. Good enough to not make total ME3 remaster yet.A reasonable question arises - why does the player need to play this?
The players, oddly enough, play in order to do something in the game. Unless the game is an online grinder.
Post automatically merged:
Bioware thought so too. As a result, Andromeda and Anthem were buried by the players even before the release.
Post automatically merged:
So, to make sense, big DLC will be about some new guy! No more Johny, no more V, different story, unrelated to V's health problem.Oh i absolutely agree that the endings have to be logical and satisfying on their own and that optional content in the form of Dlcs and expansions should either introduce a new game mode where you can explore the games world without Johnny and the deathclock or a new act for V, where we get a new adventure and a cure.
I just wanted to point out that mid game DLCs/expansions don't make sense, if they don't have to add something to the game.
We don't have time and need to safe our brain. A massive 20h story line (implied by the blood and winencomment), that only adds another disappointment to V, because another read to solve the problem would make no sense, because the end of the new story would already be spoiled by the ending itself.
It would just be a waste of V's time...
On the contrary... if you change the endings, casual players don't really care for, why would changing them make them ask questions?
Or why would additional endings that take player agency and involvement into account piss them off? It would be another choice for them to explore.


