A self sacrifice for the greater good, that's something I can get behind.Bad for Geralt but its good for the world.
A self sacrifice for the greater good, that's something I can get behind.Bad for Geralt but its good for the world.
I prefer a choice between several equaly bittetsweet endings. Cyberpunk is not the world of happily hereafters.The tragic ending is definitely the bad ending.
If CDPR kills off Judy or Panam that stock price is never gonna recover. Ever.And at the end of the story of this Expansion, it could have different endings too, maybe depending on the decisions your romance would die in a very sad way, or other characters like Viktor and Misty.
I know and agree with you. What I'm saying is that for me personally could even accept the fact that even after all the effort, V still dies. And okay, if they wanna tell a story about futility then sure do it. But do it well because if you do it wrong, people with mental illness can have a really horrible time because of it. Like me.The problem isn't just bad endings. Or that they do not give a choice. This is disgusting for a role-playing game, but there are many games where the hero dies at the end (same mass effect 3).
The problem is that there the hero dies in the name of something, having fulfilled the goal he has been striving for throughout history. Shepard saved the galaxy.
But hereThe plot was precisely in order to save and cure V. How can there be only bad endings here? The bad ending BEFORE the main quest is completed is just a game over.
And yes, most players don't give a shit about noir, cyberpunk setting, and all that crap. They were waiting for a great game from the legendary RPG masters. Got? No.
Now it is not so noticeable, people are already fierce because of how game crap at the start technically. Half of the players can't even launch the game, half of the players have do not finish it. When the technical part is corrected, then the questions will go to the content.
Just because an RPG or action adventure game where you can't complete the main quest is like racing where you can never get to the finish line. To whom. It. Need to.
If it were not for the studio's huge credit of trust because of the witcher, this game would have long been drowned in a tsunami of shit.
And because of their reputation, there is just a hope that this mess will be fixed.
In the interview placed here on this thread several time.Where'd they say this?
Time and Money essentially.It would be 4 prologues - digiV with Alt (temprence endings), digitalV with Arasaka (Devil ending), real V in Arizona (Star Ending), Real V in Night City (Glory Endings).
Each of those 4 Vs have a similar motive - finding a healthy body.
The endings that dont get an epilogue would have to be considered non-canon.
Thats what CP2077 is missing in the end. No equal tradeoffs. Endings arent bittersweet, they are just dark or bad.
Got a link? There's like 450 pages.In the interview placed here on this thread several time.
They said that main story is closed at the end of the game. Along with saying that they didn’t hold anything for Expensiones.
Since main story was about survival and this failed it means that this was a story of V. 6 month was this plot device same as ending of TW3 where you could do bothe HoT and BaW, before you met with Ciri.
Tbh, I think the thread mainly started out as a call out for CDPR to make a statement regards to the future of V's story.In my opinion this whole debate about the endings is more on a level of:
optimism vs pessimism,
idealism vs realism
and maybe something else
(aside from the widely known issues)
In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.But this will be obvious path with no evident drawback, and everyone will choose that option. And in my opinion, if game have obviously good ending and not so good ending, the first one makes the lattests just useless, no one will ever take them.
Garbage.Got a link? There's like 450 pages.
We are pessimistic because endings are bad, thats about it.In my opinion this whole debate about the endings is more on a level of:
optimism vs pessimism,
idealism vs realism
and maybe something else
(aside from the widely known issues)
That would be an option frankly. Like i said, giving the secret mission timer, if you make it, you live without time limit.In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
Nah, don't get the wrong idea. I was always in the "group" that kind of liked the current endings, but won't mind nor am against having a good ending (for those who want it).Tbh, I think the thread mainly started out as a call out for CDPR to make a statement regards to the future of V's story.
I agree the discussion is going nowhere because the story is too vague to make a concrete conclusion. What fact is though, that a lot of people aren't happy with the options given.
And quite frankly, I don't think anyone has the right to say that those people shouldn't get their option just because they are content with what they themselves got.
I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?Time and Money essentially.
Five (Devil has a epilogue)
You have to figure out a non-laughable reason to be able to get cyber-V back into a body with ALT, and all that story and animating and voice acting
Another animated and voice acted prologue where you are in mikoshi and given a body somehow
(the finding a healthy body part of prologue)
once in your body the expansion cant be about (getting a healthy body as to be in world of living you have one)
and the V "dying" but somehow still around - have to find cure/new body somehow then willing to soulkill someone else
These "prologues" would be extensive in the animating and voice acting
The amount of money and time and expense for all these separate prologues
Then all the time and money for different statements made during the expansion for each different type of V makign statements (cyber V vs. dying V) would put the streetkid/corpo/nomad dialogue options to shame.
Then you have to reconcile and incorporate into both prologue and the main story what is going on with Arasaka. As mikoshi destroyed arasaka headed up by son vastly different than once again soboru headed arasaka. How does lore of the expansion deal with arasaka beginning another corporate war vs. arasaka making peace and going for stability. Any news broadcasts would have to have multiple voice acting to even refer to head of arasaka
There are so many variables at play.
Some endings your love interest dumps you.
More variables - more "prologues" - vastly more costly.
Really think the CDPR willing to push this out the door undercooked is going to spend the money to make such a expensive expansion to take into effect the player choices? Just to get the story of expansion going?
Yeah, that is what i was thinking aswell, giving each ending an epilogue which leads to the same continuous story.I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?
No matter how hard to achive your good ending, how many secret condition you will set, people will try to get one and discard the others. We have YouTube for that, nothing is a secret anymore.In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
Maybe we get a 5 Minute Mini-Game ending in a 2 Minute Video Montage?I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?
16 months actually, 14 before it went gold.In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
Garbage.
An interview with a UI developer dude who left the company 14 months before the game was released, that is, when the game was apparently still embryonic.
First of all, do it with spoilers!And okay, if they wanna tell a story about futility then sure do it.
The theory of there being a cure in Arizona is pretty much based on magical cards and the words of someone (Panam) who doesn't even understand anything about the condition you have.Nomads smuggle, they take down Corpo assets and take them for themselves. But they're known smugglers. This doesn't explain how Nomads know more about curing an autoimmune disease than a mega-corp and an AI.
We know little about Arizona other than right now it's self-efficient and is 'domed off' or rather its capital is. So, the question is who do they know? Panam did mention she smuggled a very high up official during her mission but still. How do they have so much pull in Arizona? If they have such high friends then you think they'd stay in that area.