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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 492 42.6%
  • No, I am content with the endings currently offered.

    Votes: 115 10.0%
  • I think that the option should be available for those who want it.

    Votes: 343 29.7%
  • It’s more complicated than that.

    Votes: 205 17.7%

  • Total voters
    1,155
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Subenu

Subenu

Forum regular
#9,101
Dec 31, 2020
Simuxas said:
Bad for Geralt but its good for the world.
Click to expand...
A self sacrifice for the greater good, that's something I can get behind.
 
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SaulTuk

SaulTuk

Senior user
#9,102
Dec 31, 2020
Rawls said:
The tragic ending is definitely the bad ending.
Click to expand...
I prefer a choice between several equaly bittetsweet endings. Cyberpunk is not the world of happily hereafters.
 
Simuxas

Simuxas

Senior user
#9,103
Dec 31, 2020
Thats what CP2077 is missing in the end. No equal tradeoffs. Endings arent bittersweet, they are just dark or bad.

Look even movie Oblivion, its an amazing gritty movie, deals with cloning situation aswell. Main hero dies but his clone survives and comes to the same spot that hero did and movie ends. That is the eneingthat should have been here. That is a great ending.
Now imagine if they prolonged the ending, saying that clone will die in half a year, imagine how it would ruin everything.
 
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Subenu

Subenu

Forum regular
#9,104
Dec 31, 2020
In my opinion this whole debate about the endings is more on a level of:
optimism vs pessimism,
idealism vs realism
and maybe something else :D

(aside from the widely known issues)
 
stndn

stndn

Forum regular
#9,105
Dec 31, 2020
andrezzyn said:
And at the end of the story of this Expansion, it could have different endings too, maybe depending on the decisions your romance would die in a very sad way, or other characters like Viktor and Misty.
Click to expand...
If CDPR kills off Judy or Panam that stock price is never gonna recover. Ever.
 
Kikinho

Kikinho

Senior user
#9,106
Dec 31, 2020
lolic99 said:
The problem isn't just bad endings. Or that they do not give a choice. This is disgusting for a role-playing game, but there are many games where the hero dies at the end (same mass effect 3).
The problem is that there the hero dies in the name of something, having fulfilled the goal he has been striving for throughout history. Shepard saved the galaxy.
But here :) The plot was precisely in order to save and cure V. How can there be only bad endings here? The bad ending BEFORE the main quest is completed is just a game over.
And yes, most players don't give a shit about noir, cyberpunk setting, and all that crap. They were waiting for a great game from the legendary RPG masters. Got? No.
Now it is not so noticeable, people are already fierce because of how game crap at the start technically. Half of the players can't even launch the game, half of the players have do not finish it. When the technical part is corrected, then the questions will go to the content.
Just because an RPG or action adventure game where you can't complete the main quest is like racing where you can never get to the finish line. To whom. It. Need to.
If it were not for the studio's huge credit of trust because of the witcher, this game would have long been drowned in a tsunami of shit.
And because of their reputation, there is just a hope that this mess will be fixed.
Click to expand...
I know and agree with you. What I'm saying is that for me personally could even accept the fact that even after all the effort, V still dies. And okay, if they wanna tell a story about futility then sure do it. But do it well because if you do it wrong, people with mental illness can have a really horrible time because of it. Like me.

And sure, if the lession is that life is futilie, then at least put emphasis on what makes life worth it. Friends, family, comfort in our loved ones. The ending of the game literally should have been about how even tho we didn't find a cure, at least we found love in a rotten world.
 
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Barsenthor

Barsenthor

Senior user
#9,107
Dec 31, 2020
stndn said:
Where'd they say this?
Click to expand...
In the interview placed here on this thread several time.
They said that main story is closed at the end of the game. Along with saying that they didn’t hold anything for Expensiones.
Since main story was about survival and this failed it means that this was a story of V. 6 month was this plot device same as ending of TW3 where you could do bothe HoT and BaW, before you met with Ciri.
 
B

bcraig6010

Senior user
#9,108
Dec 31, 2020
Rawls said:
It would be 4 prologues - digiV with Alt (temprence endings), digitalV with Arasaka (Devil ending), real V in Arizona (Star Ending), Real V in Night City (Glory Endings).

Each of those 4 Vs have a similar motive - finding a healthy body.

The endings that dont get an epilogue would have to be considered non-canon.
Click to expand...
Time and Money essentially.
Five (Devil has a epilogue)
You have to figure out a non-laughable reason to be able to get cyber-V back into a body with ALT, and all that story and animating and voice acting
Another animated and voice acted prologue where you are in mikoshi and given a body somehow
(the finding a healthy body part of prologue)
once in your body the expansion cant be about (getting a healthy body as to be in world of living you have one)
and the V "dying" but somehow still around - have to find cure/new body somehow then willing to soulkill someone else

These "prologues" would be extensive in the animating and voice acting

The amount of money and time and expense for all these separate prologues

Then all the time and money for different statements made during the expansion for each different type of V makign statements (cyber V vs. dying V) would put the streetkid/corpo/nomad dialogue options to shame.

Then you have to reconcile and incorporate into both prologue and the main story what is going on with Arasaka. As mikoshi destroyed arasaka headed up by son vastly different than once again soboru headed arasaka. How does lore of the expansion deal with arasaka beginning another corporate war vs. arasaka making peace and going for stability. Any news broadcasts would have to have multiple voice acting to even refer to head of arasaka

There are so many variables at play.

Some endings your love interest dumps you.

More variables - more "prologues" - vastly more costly.

Really think the CDPR willing to push this out the door undercooked is going to spend the money to make such a expensive expansion to take into effect the player choices? Just to get the story of expansion going?
 
stndn

stndn

Forum regular
#9,109
Dec 31, 2020
Simuxas said:
Thats what CP2077 is missing in the end. No equal tradeoffs. Endings arent bittersweet, they are just dark or bad.
Click to expand...

I reckon the heist one is pretty bittersweet. Thought the nomad one was bittersweet at first but now I reckon its mostly positive. The arasaka one is just.....yeahh....
Post automatically merged: Dec 31, 2020

Barsenthor said:
In the interview placed here on this thread several time.
They said that main story is closed at the end of the game. Along with saying that they didn’t hold anything for Expensiones.
Since main story was about survival and this failed it means that this was a story of V. 6 month was this plot device same as ending of TW3 where you could do bothe HoT and BaW, before you met with Ciri.
Click to expand...
Got a link? There's like 450 pages.
 
Kikinho

Kikinho

Senior user
#9,110
Dec 31, 2020
Subenu said:
In my opinion this whole debate about the endings is more on a level of:
optimism vs pessimism,
idealism vs realism
and maybe something else :D

(aside from the widely known issues)
Click to expand...
Tbh, I think the thread mainly started out as a call out for CDPR to make a statement regards to the future of V's story.

I agree the discussion is going nowhere because the story is too vague to make a concrete conclusion. What fact is though, that a lot of people aren't happy with the options given.
And quite frankly, I don't think anyone has the right to say that those people shouldn't get their option just because they are content with what they themselves got.
 
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lolic99

lolic99

Forum regular
#9,111
Dec 31, 2020
SaulTuk said:
But this will be obvious path with no evident drawback, and everyone will choose that option. And in my opinion, if game have obviously good ending and not so good ending, the first one makes the lattests just useless, no one will ever take them.
Click to expand...
In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
stndn said:
Got a link? There's like 450 pages.
Click to expand...
Garbage.
An interview with a UI developer dude who left the company 14 months before the game was released, that is, when the game was apparently still embryonic.
 
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Simuxas

Simuxas

Senior user
#9,112
Dec 31, 2020
Subenu said:
In my opinion this whole debate about the endings is more on a level of:
optimism vs pessimism,
idealism vs realism
and maybe something else :D

(aside from the widely known issues)
Click to expand...
We are pessimistic because endings are bad, thats about it.
Post automatically merged: Dec 31, 2020

lolic99 said:
In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
Click to expand...
That would be an option frankly. Like i said, giving the secret mission timer, if you make it, you live without time limit.
 
Subenu

Subenu

Forum regular
#9,113
Dec 31, 2020
Kikinho said:
Tbh, I think the thread mainly started out as a call out for CDPR to make a statement regards to the future of V's story.

I agree the discussion is going nowhere because the story is too vague to make a concrete conclusion. What fact is though, that a lot of people aren't happy with the options given.
And quite frankly, I don't think anyone has the right to say that those people shouldn't get their option just because they are content with what they themselves got.
Click to expand...
Nah, don't get the wrong idea. I was always in the "group" that kind of liked the current endings, but won't mind nor am against having a good ending (for those who want it). :)
 
Rawls

Rawls

Moderator
#9,114
Dec 31, 2020
bcraig6010 said:
Time and Money essentially.
Five (Devil has a epilogue)
You have to figure out a non-laughable reason to be able to get cyber-V back into a body with ALT, and all that story and animating and voice acting
Another animated and voice acted prologue where you are in mikoshi and given a body somehow
(the finding a healthy body part of prologue)
once in your body the expansion cant be about (getting a healthy body as to be in world of living you have one)
and the V "dying" but somehow still around - have to find cure/new body somehow then willing to soulkill someone else

These "prologues" would be extensive in the animating and voice acting

The amount of money and time and expense for all these separate prologues

Then all the time and money for different statements made during the expansion for each different type of V makign statements (cyber V vs. dying V) would put the streetkid/corpo/nomad dialogue options to shame.

Then you have to reconcile and incorporate into both prologue and the main story what is going on with Arasaka. As mikoshi destroyed arasaka headed up by son vastly different than once again soboru headed arasaka. How does lore of the expansion deal with arasaka beginning another corporate war vs. arasaka making peace and going for stability. Any news broadcasts would have to have multiple voice acting to even refer to head of arasaka

There are so many variables at play.

Some endings your love interest dumps you.

More variables - more "prologues" - vastly more costly.

Really think the CDPR willing to push this out the door undercooked is going to spend the money to make such a expensive expansion to take into effect the player choices? Just to get the story of expansion going?
Click to expand...
I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?
 
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Simuxas

Simuxas

Senior user
#9,115
Dec 31, 2020
Rawls said:
I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?
Click to expand...
Yeah, that is what i was thinking aswell, giving each ending an epilogue which leads to the same continuous story.
 
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SaulTuk

SaulTuk

Senior user
#9,116
Dec 31, 2020
lolic99 said:
In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.
Click to expand...
No matter how hard to achive your good ending, how many secret condition you will set, people will try to get one and discard the others. We have YouTube for that, nothing is a secret anymore.
I liked the endings in Witcher 3, with no obvious good and bad one, but a number of different variants of gain paid with sacrifices.
Triss or Yennifer, happy Ciri and crumbling Nilfgaard or unhappy Ciri-empress and stable Nilfgaard, end of the war, paid in Dikstra's blood, etc. And many of this choices player made during actual gameplay, not dialogue in the very end. Ending choice in dialogue 5 minutes before cutscene set is lazy writing.
 
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Subenu

Subenu

Forum regular
#9,117
Dec 31, 2020
Rawls said:
I'm pretty confident you could do a 20 minute story heavy prologue for each that gets V back in a healthy body and owing the person who helped her deeply, thus setting off game 2. We already have 3 20 minute prologues. Why not 4 or 5 next time?
Click to expand...
Maybe we get a 5 Minute Mini-Game ending in a 2 Minute Video Montage? :D /s

Really, all jokes aside, I would love more options to explore my Character and Lifepath any given time
 
TintelFruit

TintelFruit

Forum regular
#9,118
Dec 31, 2020
lolic99 said:
In all good games, the best ending is the most difficult to achieve, and the worst is achieved easily.
This is logical, the choice of the players should have weight, work should be rewarded.
The ending should not be chosen with a couple of phrases in the ending, and balanced by some kind of contrived pseudo-dramatic shit.

Garbage.
An interview with a UI developer dude who left the company 14 months before the game was released, that is, when the game was apparently still embryonic.
Click to expand...
16 months actually, 14 before it went gold.
 
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lolic99

lolic99

Forum regular
#9,119
Dec 31, 2020
Kikinho said:
And okay, if they wanna tell a story about futility then sure do it.
Click to expand...
First of all, do it with spoilers!
I'm not aware of the "enlightenment" of another "invaluable genius", I just want to buy a great game for myself.
And I buy races in which my car cannot reach the finish line under any circumstances, because the author wanted to say something by that (how interesting I am listening to his shit instead of playing normal races).
 
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tRYSIS3

tRYSIS3

Senior user
#9,120
Dec 31, 2020
StarkHelsing said:
Nomads smuggle, they take down Corpo assets and take them for themselves. But they're known smugglers. This doesn't explain how Nomads know more about curing an autoimmune disease than a mega-corp and an AI.

We know little about Arizona other than right now it's self-efficient and is 'domed off' or rather its capital is. So, the question is who do they know? Panam did mention she smuggled a very high up official during her mission but still. How do they have so much pull in Arizona? If they have such high friends then you think they'd stay in that area.
Click to expand...
The theory of there being a cure in Arizona is pretty much based on magical cards and the words of someone (Panam) who doesn't even understand anything about the condition you have.

It's quite funny how some people actually think that a cure might exist in the desert, but it's understandable at the same time
 
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